No intention of testing alpha at this point.
- glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClearColor(0.0, 0.0, 0.0, 1.0);
glShadeModel(GL_SMOOTH);
setupPointers();
}
glShadeModel(GL_SMOOTH);
setupPointers();
}
-glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
+glClearColor(red = 0, green = 0, blue = 0, alpha = 1)
glShadeModel(mode = GL_SMOOTH)
glEnableClientState(array = GL_VERTEX_ARRAY)
glEnableClientState(array = GL_COLOR_ARRAY)
glShadeModel(mode = GL_SMOOTH)
glEnableClientState(array = GL_VERTEX_ARRAY)
glEnableClientState(array = GL_COLOR_ARRAY)
-glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
+glClearColor(red = 0, green = 0, blue = 0, alpha = 1)
glShadeModel(mode = GL_SMOOTH)
glEnableClientState(array = GL_VERTEX_ARRAY)
glEnableClientState(array = GL_COLOR_ARRAY)
glShadeModel(mode = GL_SMOOTH)
glEnableClientState(array = GL_VERTEX_ARRAY)
glEnableClientState(array = GL_COLOR_ARRAY)
-glClearColor(red = 0, green = 0, blue = 0, alpha = 0)
+glClearColor(red = 0, green = 0, blue = 0, alpha = 1)
glShadeModel(mode = GL_SMOOTH)
glEnableClientState(array = GL_VERTEX_ARRAY)
glEnableClientState(array = GL_COLOR_ARRAY)
glShadeModel(mode = GL_SMOOTH)
glEnableClientState(array = GL_VERTEX_ARRAY)
glEnableClientState(array = GL_COLOR_ARRAY)