From 55447498815f3a500658662d2bd77a9355225e4f Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Mon, 16 Apr 2012 20:10:19 +0100 Subject: [PATCH] Update reference for GLboolean update. --- apps/egl/gl/tri_glsl.ref.txt | 6 +- apps/egl/gles2/tri_glsl.ref.txt | 6 +- apps/gl/default.ref.json | 394 ++++++++++++++++---------------- apps/gl/default_db.ref.json | 2 +- apps/gl/default_sb.ref.json | 2 +- 5 files changed, 205 insertions(+), 205 deletions(-) diff --git a/apps/egl/gl/tri_glsl.ref.txt b/apps/egl/gl/tri_glsl.ref.txt index c82f8f3..cdd77fc 100644 --- a/apps/egl/gl/tri_glsl.ref.txt +++ b/apps/egl/gl/tri_glsl.ref.txt @@ -37,12 +37,12 @@ glGetUniformLocation(program = 3, name = "modelviewProjection") = 0 glViewport(x = 0, y = 0, width = 300, height = 300) glViewport(x = 0, y = 0, width = 300, height = 300) glViewport(x = 0, y = 0, width = 300, height = 300) -glUniformMatrix4fv(location = 0, count = 1, transpose = false, value = {0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 1}) +glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 1}) glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glEnableVertexAttribArray(index = 0) glEnableVertexAttribArray(index = 1) -glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = false, stride = 0, pointer = blob(24)) -glVertexAttribPointer(index = 1, size = 3, type = GL_FLOAT, normalized = false, stride = 0, pointer = blob(36)) +glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = blob(24)) +glVertexAttribPointer(index = 1, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = blob(36)) glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3) glDisableVertexAttribArray(index = 0) glDisableVertexAttribArray(index = 1) diff --git a/apps/egl/gles2/tri_glsl.ref.txt b/apps/egl/gles2/tri_glsl.ref.txt index 4894610..f73ccd0 100644 --- a/apps/egl/gles2/tri_glsl.ref.txt +++ b/apps/egl/gles2/tri_glsl.ref.txt @@ -37,12 +37,12 @@ glGetUniformLocation(program = 3, name = "modelviewProjection") = 0 glViewport(x = 0, y = 0, width = 300, height = 300) glViewport(x = 0, y = 0, width = 300, height = 300) glViewport(x = 0, y = 0, width = 300, height = 300) -glUniformMatrix4fv(location = 0, count = 1, transpose = false, value = {0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 1}) +glUniformMatrix4fv(location = 0, count = 1, transpose = GL_FALSE, value = {0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 0.5, 0, 0, 0, 0, 1}) glClear(mask = GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT) glEnableVertexAttribArray(index = 0) glEnableVertexAttribArray(index = 1) -glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = false, stride = 0, pointer = blob(24)) -glVertexAttribPointer(index = 1, size = 3, type = GL_FLOAT, normalized = false, stride = 0, pointer = blob(36)) +glVertexAttribPointer(index = 0, size = 2, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = blob(24)) +glVertexAttribPointer(index = 1, size = 3, type = GL_FLOAT, normalized = GL_FALSE, stride = 0, pointer = blob(36)) glDrawArrays(mode = GL_TRIANGLES, first = 0, count = 3) glDisableVertexAttribArray(index = 0) glDisableVertexAttribArray(index = 1) diff --git a/apps/gl/default.ref.json b/apps/gl/default.ref.json index df155f5..2b533d5 100644 --- a/apps/gl/default.ref.json +++ b/apps/gl/default.ref.json @@ -10,32 +10,32 @@ "GL_CURRENT_RASTER_POSITION": [0, 0, 0, 1], "GL_CURRENT_RASTER_POSITION_VALID": 1, "GL_CURRENT_RASTER_DISTANCE": 0, - "GL_POINT_SMOOTH": false, + "GL_POINT_SMOOTH": "GL_FALSE", "GL_POINT_SIZE": 1, - "GL_LINE_SMOOTH": false, + "GL_LINE_SMOOTH": "GL_FALSE", "GL_LINE_WIDTH": 1, - "GL_LINE_STIPPLE": false, + "GL_LINE_STIPPLE": "GL_FALSE", "GL_LINE_STIPPLE_PATTERN": 65535, "GL_LINE_STIPPLE_REPEAT": 1, "GL_LIST_MODE": "GL_ZERO", "GL_LIST_BASE": 0, "GL_LIST_INDEX": 0, "GL_POLYGON_MODE": ["GL_FILL", "GL_FILL"], - "GL_POLYGON_SMOOTH": false, - "GL_POLYGON_STIPPLE": false, - "GL_EDGE_FLAG": true, - "GL_CULL_FACE": false, + "GL_POLYGON_SMOOTH": "GL_FALSE", + "GL_POLYGON_STIPPLE": "GL_FALSE", + "GL_EDGE_FLAG": "GL_TRUE", + "GL_CULL_FACE": "GL_FALSE", "GL_CULL_FACE_MODE": "GL_BACK", "GL_FRONT_FACE": "GL_CCW", - "GL_LIGHTING": false, - "GL_LIGHT_MODEL_LOCAL_VIEWER": false, - "GL_LIGHT_MODEL_TWO_SIDE": false, + "GL_LIGHTING": "GL_FALSE", + "GL_LIGHT_MODEL_LOCAL_VIEWER": "GL_FALSE", + "GL_LIGHT_MODEL_TWO_SIDE": "GL_FALSE", "GL_LIGHT_MODEL_AMBIENT": [0.200000003, 0.200000003, 0.200000003, 1], "GL_SHADE_MODEL": "GL_SMOOTH", "GL_COLOR_MATERIAL_FACE": "GL_FRONT_AND_BACK", "GL_COLOR_MATERIAL_PARAMETER": "GL_AMBIENT_AND_DIFFUSE", - "GL_COLOR_MATERIAL": false, - "GL_FOG": false, + "GL_COLOR_MATERIAL": "GL_FALSE", + "GL_FOG": "GL_FALSE", "GL_FOG_INDEX": 0, "GL_FOG_DENSITY": 1, "GL_FOG_START": 0, @@ -43,12 +43,12 @@ "GL_FOG_MODE": "GL_EXP", "GL_FOG_COLOR": [0, 0, 0, 0], "GL_DEPTH_RANGE": [0, 1], - "GL_DEPTH_TEST": false, - "GL_DEPTH_WRITEMASK": true, + "GL_DEPTH_TEST": "GL_FALSE", + "GL_DEPTH_WRITEMASK": "GL_TRUE", "GL_DEPTH_CLEAR_VALUE": 1, "GL_DEPTH_FUNC": "GL_LESS", "GL_ACCUM_CLEAR_VALUE": [0, 0, 0, 0], - "GL_STENCIL_TEST": false, + "GL_STENCIL_TEST": "GL_FALSE", "GL_STENCIL_CLEAR_VALUE": 0, "GL_STENCIL_FUNC": "GL_ALWAYS", "GL_STENCIL_VALUE_MASK": -1, @@ -58,7 +58,7 @@ "GL_STENCIL_REF": 0, "GL_STENCIL_WRITEMASK": -1, "GL_MATRIX_MODE": "GL_MODELVIEW", - "GL_NORMALIZE": false, + "GL_NORMALIZE": "GL_FALSE", // GL_VIEWPORT depends on the drawable "GL_MODELVIEW_STACK_DEPTH": 1, "GL_PROJECTION_STACK_DEPTH": 1, @@ -68,38 +68,38 @@ "GL_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], "GL_ATTRIB_STACK_DEPTH": 0, "GL_CLIENT_ATTRIB_STACK_DEPTH": 0, - "GL_ALPHA_TEST": false, + "GL_ALPHA_TEST": "GL_FALSE", "GL_ALPHA_TEST_FUNC": "GL_ALWAYS", "GL_ALPHA_TEST_REF": 0, - "GL_DITHER": true, + "GL_DITHER": "GL_TRUE", "GL_BLEND_DST": "GL_ZERO", "GL_BLEND_SRC": "GL_ONE", - "GL_BLEND": false, + "GL_BLEND": "GL_FALSE", "GL_LOGIC_OP_MODE": "GL_COPY", - "GL_INDEX_LOGIC_OP": false, - "GL_COLOR_LOGIC_OP": false, + "GL_INDEX_LOGIC_OP": "GL_FALSE", + "GL_COLOR_LOGIC_OP": "GL_FALSE", // Some implementations return more GL_AUX_BUFFERS than requested // GL_DRAW_BUFFER and GL_READ_BUFFER vary with visual // GL_SCISSOR_BOX depends on the drawable - "GL_SCISSOR_TEST": false, + "GL_SCISSOR_TEST": "GL_FALSE", "GL_INDEX_CLEAR_VALUE": 0, "GL_INDEX_WRITEMASK": -1, "GL_COLOR_CLEAR_VALUE": [0, 0, 0, 0], - "GL_COLOR_WRITEMASK": [true, true, true, true], - "GL_INDEX_MODE": false, - "GL_RGBA_MODE": true, + "GL_COLOR_WRITEMASK": ["GL_TRUE", "GL_TRUE", "GL_TRUE", "GL_TRUE"], + "GL_INDEX_MODE": "GL_FALSE", + "GL_RGBA_MODE": "GL_TRUE", // GL_DOUBLEBUFFER varies with visual - "GL_STEREO": false, + "GL_STEREO": "GL_FALSE", "GL_RENDER_MODE": "GL_RENDER", "GL_PERSPECTIVE_CORRECTION_HINT": "GL_DONT_CARE", "GL_POINT_SMOOTH_HINT": "GL_DONT_CARE", "GL_LINE_SMOOTH_HINT": "GL_DONT_CARE", "GL_POLYGON_SMOOTH_HINT": "GL_DONT_CARE", "GL_FOG_HINT": "GL_DONT_CARE", - "GL_TEXTURE_GEN_S": false, - "GL_TEXTURE_GEN_T": false, - "GL_TEXTURE_GEN_R": false, - "GL_TEXTURE_GEN_Q": false, + "GL_TEXTURE_GEN_S": "GL_FALSE", + "GL_TEXTURE_GEN_T": "GL_FALSE", + "GL_TEXTURE_GEN_R": "GL_FALSE", + "GL_TEXTURE_GEN_Q": "GL_FALSE", "GL_PIXEL_MAP_I_TO_I_SIZE": 1, "GL_PIXEL_MAP_S_TO_S_SIZE": 1, "GL_PIXEL_MAP_I_TO_R_SIZE": 1, @@ -110,20 +110,20 @@ "GL_PIXEL_MAP_G_TO_G_SIZE": 1, "GL_PIXEL_MAP_B_TO_B_SIZE": 1, "GL_PIXEL_MAP_A_TO_A_SIZE": 1, - "GL_UNPACK_SWAP_BYTES": false, - "GL_UNPACK_LSB_FIRST": false, + "GL_UNPACK_SWAP_BYTES": "GL_FALSE", + "GL_UNPACK_LSB_FIRST": "GL_FALSE", "GL_UNPACK_ROW_LENGTH": 0, "GL_UNPACK_SKIP_ROWS": 0, "GL_UNPACK_SKIP_PIXELS": 0, "GL_UNPACK_ALIGNMENT": 4, - "GL_PACK_SWAP_BYTES": false, - "GL_PACK_LSB_FIRST": false, + "GL_PACK_SWAP_BYTES": "GL_FALSE", + "GL_PACK_LSB_FIRST": "GL_FALSE", "GL_PACK_ROW_LENGTH": 0, "GL_PACK_SKIP_ROWS": 0, "GL_PACK_SKIP_PIXELS": 0, "GL_PACK_ALIGNMENT": 4, - "GL_MAP_COLOR": false, - "GL_MAP_STENCIL": false, + "GL_MAP_COLOR": "GL_FALSE", + "GL_MAP_STENCIL": "GL_FALSE", "GL_INDEX_SHIFT": 0, "GL_INDEX_OFFSET": 0, "GL_RED_SCALE": 1, @@ -141,25 +141,25 @@ "GL_INDEX_BITS": 0, // GL_xxx_BITS state can often vary "GL_NAME_STACK_DEPTH": 0, - "GL_AUTO_NORMAL": false, - "GL_MAP1_COLOR_4": false, - "GL_MAP1_INDEX": false, - "GL_MAP1_NORMAL": false, - "GL_MAP1_TEXTURE_COORD_1": false, - "GL_MAP1_TEXTURE_COORD_2": false, - "GL_MAP1_TEXTURE_COORD_3": false, - "GL_MAP1_TEXTURE_COORD_4": false, - "GL_MAP1_VERTEX_3": false, - "GL_MAP1_VERTEX_4": false, - "GL_MAP2_COLOR_4": false, - "GL_MAP2_INDEX": false, - "GL_MAP2_NORMAL": false, - "GL_MAP2_TEXTURE_COORD_1": false, - "GL_MAP2_TEXTURE_COORD_2": false, - "GL_MAP2_TEXTURE_COORD_3": false, - "GL_MAP2_TEXTURE_COORD_4": false, - "GL_MAP2_VERTEX_3": false, - "GL_MAP2_VERTEX_4": false, + "GL_AUTO_NORMAL": "GL_FALSE", + "GL_MAP1_COLOR_4": "GL_FALSE", + "GL_MAP1_INDEX": "GL_FALSE", + "GL_MAP1_NORMAL": "GL_FALSE", + "GL_MAP1_TEXTURE_COORD_1": "GL_FALSE", + "GL_MAP1_TEXTURE_COORD_2": "GL_FALSE", + "GL_MAP1_TEXTURE_COORD_3": "GL_FALSE", + "GL_MAP1_TEXTURE_COORD_4": "GL_FALSE", + "GL_MAP1_VERTEX_3": "GL_FALSE", + "GL_MAP1_VERTEX_4": "GL_FALSE", + "GL_MAP2_COLOR_4": "GL_FALSE", + "GL_MAP2_INDEX": "GL_FALSE", + "GL_MAP2_NORMAL": "GL_FALSE", + "GL_MAP2_TEXTURE_COORD_1": "GL_FALSE", + "GL_MAP2_TEXTURE_COORD_2": "GL_FALSE", + "GL_MAP2_TEXTURE_COORD_3": "GL_FALSE", + "GL_MAP2_TEXTURE_COORD_4": "GL_FALSE", + "GL_MAP2_VERTEX_3": "GL_FALSE", + "GL_MAP2_VERTEX_4": "GL_FALSE", "GL_MAP1_GRID_DOMAIN": [0, 1], "GL_MAP1_GRID_SEGMENTS": 1, "GL_MAP2_GRID_DOMAIN": [0, 1, 0, 1], @@ -170,30 +170,30 @@ "GL_SELECTION_BUFFER_POINTER": 0, "GL_SELECTION_BUFFER_SIZE": 0, "GL_POLYGON_OFFSET_UNITS": 0, - "GL_POLYGON_OFFSET_POINT": false, - "GL_POLYGON_OFFSET_LINE": false, - "GL_CLIP_DISTANCE0": false, - "GL_CLIP_DISTANCE1": false, - "GL_CLIP_DISTANCE2": false, - "GL_CLIP_DISTANCE3": false, - "GL_CLIP_DISTANCE4": false, - "GL_CLIP_DISTANCE5": false, + "GL_POLYGON_OFFSET_POINT": "GL_FALSE", + "GL_POLYGON_OFFSET_LINE": "GL_FALSE", + "GL_CLIP_DISTANCE0": "GL_FALSE", + "GL_CLIP_DISTANCE1": "GL_FALSE", + "GL_CLIP_DISTANCE2": "GL_FALSE", + "GL_CLIP_DISTANCE3": "GL_FALSE", + "GL_CLIP_DISTANCE4": "GL_FALSE", + "GL_CLIP_DISTANCE5": "GL_FALSE", "GL_BLEND_COLOR": [0, 0, 0, 0], "GL_BLEND_EQUATION": "GL_FUNC_ADD", - "GL_POLYGON_OFFSET_FILL": false, + "GL_POLYGON_OFFSET_FILL": "GL_FALSE", "GL_POLYGON_OFFSET_FACTOR": 0, - "GL_RESCALE_NORMAL": false, + "GL_RESCALE_NORMAL": "GL_FALSE", "GL_PACK_SKIP_IMAGES": 0, "GL_PACK_IMAGE_HEIGHT": 0, "GL_UNPACK_SKIP_IMAGES": 0, "GL_UNPACK_IMAGE_HEIGHT": 0, - "GL_TEXTURE_3D": false, - "GL_VERTEX_ARRAY": false, - "GL_NORMAL_ARRAY": false, - "GL_COLOR_ARRAY": false, - "GL_INDEX_ARRAY": false, - "GL_TEXTURE_COORD_ARRAY": false, - "GL_EDGE_FLAG_ARRAY": false, + "GL_TEXTURE_3D": "GL_FALSE", + "GL_VERTEX_ARRAY": "GL_FALSE", + "GL_NORMAL_ARRAY": "GL_FALSE", + "GL_COLOR_ARRAY": "GL_FALSE", + "GL_INDEX_ARRAY": "GL_FALSE", + "GL_TEXTURE_COORD_ARRAY": "GL_FALSE", + "GL_EDGE_FLAG_ARRAY": "GL_FALSE", "GL_VERTEX_ARRAY_SIZE": 4, "GL_VERTEX_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ARRAY_STRIDE": 0, @@ -234,13 +234,13 @@ "GL_CURRENT_FOG_COORD": 0, "GL_FOG_COORD_ARRAY_TYPE": "GL_FLOAT", "GL_FOG_COORD_ARRAY_STRIDE": 0, - "GL_FOG_COORD_ARRAY": false, - "GL_COLOR_SUM": false, + "GL_FOG_COORD_ARRAY": "GL_FALSE", + "GL_COLOR_SUM": "GL_FALSE", "GL_CURRENT_SECONDARY_COLOR": [0, 0, 0, 1], "GL_SECONDARY_COLOR_ARRAY_SIZE": 3, "GL_SECONDARY_COLOR_ARRAY_TYPE": "GL_FLOAT", "GL_SECONDARY_COLOR_ARRAY_STRIDE": 0, - "GL_SECONDARY_COLOR_ARRAY": false, + "GL_SECONDARY_COLOR_ARRAY": "GL_FALSE", "GL_ACTIVE_TEXTURE": "GL_TEXTURE0", "GL_CLIENT_ACTIVE_TEXTURE": "GL_TEXTURE0", "GL_TRANSPOSE_MODELVIEW_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], @@ -248,8 +248,8 @@ "GL_TRANSPOSE_TEXTURE_MATRIX": [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], "GL_TEXTURE_COMPRESSION_HINT": "GL_DONT_CARE", "GL_VERTEX_ARRAY_BINDING": 0, - "GL_PROGRAM_POINT_SIZE": false, - "GL_VERTEX_PROGRAM_TWO_SIDE": false, + "GL_PROGRAM_POINT_SIZE": "GL_FALSE", + "GL_VERTEX_PROGRAM_TWO_SIDE": "GL_FALSE", "GL_STENCIL_BACK_FUNC": "GL_ALWAYS", "GL_STENCIL_BACK_FAIL": "GL_KEEP", "GL_STENCIL_BACK_PASS_DEPTH_FAIL": "GL_KEEP", @@ -297,159 +297,159 @@ "GL_COLOR_INDEXES": [0, 1, 1] }, "GL_VERTEX_ATTRIB_ARRAY0": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY1": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY2": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY3": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY4": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY5": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY6": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY7": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY8": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY9": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY10": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY11": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY12": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY13": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY14": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_VERTEX_ATTRIB_ARRAY15": { - "GL_VERTEX_ATTRIB_ARRAY_ENABLED": false, + "GL_VERTEX_ATTRIB_ARRAY_ENABLED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_SIZE": 4, "GL_VERTEX_ATTRIB_ARRAY_STRIDE": 0, "GL_VERTEX_ATTRIB_ARRAY_TYPE": "GL_FLOAT", "GL_VERTEX_ATTRIB_ARRAY_POINTER": 0, - "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": false, + "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED": "GL_FALSE", "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING": 0 }, "GL_TEXTURE0": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0, "GL_TEXTURE_ENV": { "GL_ALPHA_SCALE": 1, @@ -475,19 +475,19 @@ "GL_TEXTURE_LOD_BIAS": 0 }, "GL_POINT_SPRITE": { - "GL_COORD_REPLACE": false + "GL_COORD_REPLACE": "GL_FALSE" } }, "GL_TEXTURE1": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0, "GL_TEXTURE_ENV": { "GL_ALPHA_SCALE": 1, @@ -513,19 +513,19 @@ "GL_TEXTURE_LOD_BIAS": 0 }, "GL_POINT_SPRITE": { - "GL_COORD_REPLACE": false + "GL_COORD_REPLACE": "GL_FALSE" } }, "GL_TEXTURE2": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0, "GL_TEXTURE_ENV": { "GL_ALPHA_SCALE": 1, @@ -551,19 +551,19 @@ "GL_TEXTURE_LOD_BIAS": 0 }, "GL_POINT_SPRITE": { - "GL_COORD_REPLACE": false + "GL_COORD_REPLACE": "GL_FALSE" } }, "GL_TEXTURE3": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0, "GL_TEXTURE_ENV": { "GL_ALPHA_SCALE": 1, @@ -589,19 +589,19 @@ "GL_TEXTURE_LOD_BIAS": 0 }, "GL_POINT_SPRITE": { - "GL_COORD_REPLACE": false + "GL_COORD_REPLACE": "GL_FALSE" } }, "GL_TEXTURE4": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0, "GL_TEXTURE_ENV": { "GL_ALPHA_SCALE": 1, @@ -627,19 +627,19 @@ "GL_TEXTURE_LOD_BIAS": 0 }, "GL_POINT_SPRITE": { - "GL_COORD_REPLACE": false + "GL_COORD_REPLACE": "GL_FALSE" } }, "GL_TEXTURE5": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0, "GL_TEXTURE_ENV": { "GL_ALPHA_SCALE": 1, @@ -665,19 +665,19 @@ "GL_TEXTURE_LOD_BIAS": 0 }, "GL_POINT_SPRITE": { - "GL_COORD_REPLACE": false + "GL_COORD_REPLACE": "GL_FALSE" } }, "GL_TEXTURE6": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0, "GL_TEXTURE_ENV": { "GL_ALPHA_SCALE": 1, @@ -703,19 +703,19 @@ "GL_TEXTURE_LOD_BIAS": 0 }, "GL_POINT_SPRITE": { - "GL_COORD_REPLACE": false + "GL_COORD_REPLACE": "GL_FALSE" } }, "GL_TEXTURE7": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0, "GL_TEXTURE_ENV": { "GL_ALPHA_SCALE": 1, @@ -741,103 +741,103 @@ "GL_TEXTURE_LOD_BIAS": 0 }, "GL_POINT_SPRITE": { - "GL_COORD_REPLACE": false + "GL_COORD_REPLACE": "GL_FALSE" } }, "GL_TEXTURE8": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0 }, "GL_TEXTURE9": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0 }, "GL_TEXTURE10": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0 }, "GL_TEXTURE11": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0 }, "GL_TEXTURE12": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0 }, "GL_TEXTURE13": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0 }, "GL_TEXTURE14": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0 }, "GL_TEXTURE15": { - "GL_TEXTURE_1D": false, + "GL_TEXTURE_1D": "GL_FALSE", "GL_TEXTURE_BINDING_1D": 0, - "GL_TEXTURE_2D": false, + "GL_TEXTURE_2D": "GL_FALSE", "GL_TEXTURE_BINDING_2D": 0, - "GL_TEXTURE_3D": false, + "GL_TEXTURE_3D": "GL_FALSE", "GL_TEXTURE_BINDING_3D": 0, - "GL_TEXTURE_RECTANGLE": false, + "GL_TEXTURE_RECTANGLE": "GL_FALSE", "GL_TEXTURE_BINDING_RECTANGLE": 0, - "GL_TEXTURE_CUBE_MAP": false, + "GL_TEXTURE_CUBE_MAP": "GL_FALSE", "GL_TEXTURE_BINDING_CUBE_MAP": 0 } }, diff --git a/apps/gl/default_db.ref.json b/apps/gl/default_db.ref.json index bde1c36..772db7b 100644 --- a/apps/gl/default_db.ref.json +++ b/apps/gl/default_db.ref.json @@ -3,6 +3,6 @@ "GL_DRAW_BUFFER": "GL_BACK", "GL_DRAW_BUFFER0": "GL_BACK", "GL_READ_BUFFER": "GL_BACK", - "GL_DOUBLEBUFFER": true + "GL_DOUBLEBUFFER": "GL_TRUE" } } diff --git a/apps/gl/default_sb.ref.json b/apps/gl/default_sb.ref.json index 381ccbc..6ac5992 100644 --- a/apps/gl/default_sb.ref.json +++ b/apps/gl/default_sb.ref.json @@ -3,6 +3,6 @@ "GL_DRAW_BUFFER": "GL_FRONT", "GL_DRAW_BUFFER0": "GL_FRONT", "GL_READ_BUFFER": "GL_FRONT", - "GL_DOUBLEBUFFER": false + "GL_DOUBLEBUFFER": "GL_FALSE" } } -- 2.43.0