cmake_minimum_required (VERSION 2.8) project (apitrace) ############################################################################## # Options # # We use a cached string variable instead of the standard (boolean) OPTION # command so that we can default to auto-detecting optional depencies, while # still providing a mechanism to force/disable these optional dependencies, as # prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.") ############################################################################## # Find dependencies set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) set (CMAKE_USE_PYTHON_VERSION 2.7 2.6) find_package (PythonInterp REQUIRED) find_package (OpenGL REQUIRED) if (ENABLE_GUI) if (NOT (ENABLE_GUI STREQUAL "AUTO")) set (REQUIRE_GUI REQUIRED) endif () find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI}) find_package (QJSON ${REQUIRE_GUI}) endif () if (NOT WIN32) find_package (X11 REQUIRED) # On Mac OS X, GLX is provided as a separate OpenGL implementation, different # from the standard OpenGL framework which provides support for native Mac OS X # applications. if (APPLE) find_path (X11_GL_INCLUDE_PATH GL/glx.h ${X11_INC_SEARCH_PATH}) if (NOT X11_GL_INCLUDE_PATH) message (SEND_ERROR "Could not find GL/glx.h") endif (NOT X11_GL_INCLUDE_PATH) set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${X11_GL_INCLUDE_PATH}) find_library (X11_GL_LIB GL ${X11_LIB_SEARCH_PATH}) if (NOT X11_GL_LIB) message (SEND_ERROR "Could not find libGL.dylib") endif (NOT X11_GL_LIB) else () set (X11_INCLUDE_DIR ${X11_INCLUDE_DIR} ${OPENGL_INCLUDE_DIR}) set (X11_GL_LIB ${OPENGL_gl_LIBRARY}) endif () include_directories (${X11_INCLUDE_DIR}) endif (NOT WIN32) if (WIN32) find_package (DirectX) endif (WIN32) ############################################################################## # Set global build options include (CheckCXXCompilerFlag) if (WIN32) # MSVC & MinGW only define & use APIENTRY add_definitions (-DGLAPIENTRY=__stdcall) # http://msdn.microsoft.com/en-us/library/aa383745.aspx add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500) else (WIN32) CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY) if (CXX_COMPILER_FLAG_VISIBILITY) add_definitions ("-fvisibility=hidden") endif (CXX_COMPILER_FLAG_VISIBILITY) endif (WIN32) if (MSVC) # C99 includes for msvc include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc) # Enable math constants defines add_definitions (-D_USE_MATH_DEFINES) # No min/max macros add_definitions (-DNOMINMAX) # Adjust warnings add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) add_definitions (-W4) add_definitions (-wd4063) # not a valid value for switch of enum add_definitions (-wd4127) # conditional expression is constant add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data add_definitions (-wd4505) # unreferenced local function has been removed add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) # XXX: it's safer to use ssize_t everywhere instead of disabling warning add_definitions (-wd4018) # signed/unsigned mismatch # Use static runtime # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F foreach (flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO ) if (${flag_var} MATCHES "/MD") string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") endif (${flag_var} MATCHES "/MD") endforeach (flag_var) else () # Adjust warnings add_definitions (-Wall) # XXX: it's safer to use ssize_t everywhere instead of disabling warning add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions endif () # Put all executables into the same top level build directory, regardless of # which subdirectory they are declared set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) ############################################################################## # Bundled dependencies # # We always use the bundled zlib and libpng sources: # - on Windows to make it easy to deploy the wrappers DLLs # - on unices to prevent symbol collisions when tracing applications that link # against other versions of these libraries set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib) set (ZLIB_LIBRARIES z_bundled) add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL) include_directories (${ZLIB_INCLUDE_DIRS}) link_libraries (${ZLIB_LIBRARIES}) set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy) set (SNAPPY_LIBRARIES snappy_bundled) add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL) include_directories (${SNAPPY_INCLUDE_DIRS}) link_libraries (${SNAPPY_LIBRARIES}) set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng) set (PNG_DEFINITIONS "") set (PNG_LIBRARIES png_bundled) add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL) include_directories (${PNG_INCLUDE_DIR}) add_definitions (${PNG_DEFINITIONS}) link_libraries (${PNG_LIBRARIES}) # For glext headers include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) ############################################################################## # Common libraries / utilities include_directories (${CMAKE_CURRENT_SOURCE_DIR}) add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp DEPENDS glproc.py dispatch.py wglapi.py glxapi.py cglapi.py glapi.py gltypes.py stdapi.py ) if (WIN32) set (os os_win32.cpp) set (glws glws_wgl.cpp) else (WIN32) set (os os_posix.cpp) set (glws glws_glx.cpp) endif (WIN32) add_library (common trace_file.cpp trace_snappyfile.cpp trace_model.cpp trace_parser.cpp trace_writer.cpp trace_local_writer.cpp trace_model_writer.cpp image.cpp image_bmp.cpp image_pnm.cpp image_png.cpp ${os} ) set_target_properties (common PROPERTIES # Ensure it can be statically linked in shared libraries COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_C_FLAGS}" ) link_libraries (common) add_executable (tracedump tracedump.cpp) install (TARGETS tracedump RUNTIME DESTINATION bin) ############################################################################## # API tracers if (WIN32) # ddraw.dll if (DirectX_D3D_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) add_custom_command ( OUTPUT ddraw.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py ) add_library (ddraw MODULE ddraw.def ddraw.cpp) set_target_properties (ddraw PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) install (TARGETS ddraw LIBRARY DESTINATION wrappers) endif (DirectX_D3D_INCLUDE_DIR) # d3d8.dll if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d8.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py ) add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp) set_target_properties (d3d8 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) install (TARGETS d3d8 LIBRARY DESTINATION wrappers) endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) # d3d9.dll if (DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d9.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py ) add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp) set_target_properties (d3d9 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) install (TARGETS d3d9 LIBRARY DESTINATION wrappers) endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll #if (DirectX_D3D10_INCLUDE_DIR) # include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) # add_custom_command ( # OUTPUT d3d10.cpp # COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp # DEPENDS d3d10misc.py winapi.py stdapi.py # ) # add_library (d3d10 MODULE d3d10.def d3d10.cpp) # set_target_properties (d3d10 PROPERTIES PREFIX "") # install (TARGETS d3d10 LIBRARY DESTINATION wrappers) #endif (DirectX_D3D10_INCLUDE_DIR) # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp DEPENDS wgltrace.py gltrace.py trace.py wglapi.py wglenum.py glapi.py glparams.py gltypes.py winapi.py stdapi.py ) add_library (wgltrace MODULE opengl32.def wgltrace.cpp glcaps.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) set_target_properties (wgltrace PROPERTIES PREFIX "" OUTPUT_NAME opengl32 RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) if (MINGW) set_target_properties(wgltrace PROPERTIES LINK_FLAGS "-Wl,--enable-stdcall-fixup ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.def") endif (MINGW) install (TARGETS wgltrace LIBRARY DESTINATION wrappers) elseif (APPLE) # OpenGL framework add_custom_command ( OUTPUT cgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp DEPENDS cgltrace.py gltrace.py trace.py cglapi.py glapi.py glparams.py gltypes.py stdapi.py ) add_library (cgltrace SHARED cgltrace.cpp glcaps.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) set_target_properties (cgltrace PROPERTIES # OpenGL framework name PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX "" # Specificy the version and reexport GLU symbols LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) target_link_libraries (cgltrace dl) install (TARGETS cgltrace LIBRARY DESTINATION wrappers) else () # libGL.so add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp DEPENDS glxtrace.py gltrace.py trace.py glxapi.py glapi.py glparams.py gltypes.py stdapi.py ) add_library (glxtrace SHARED ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp glxtrace.cpp glcaps.cpp glsnapshot.cpp ) set_target_properties (glxtrace PROPERTIES # avoid the default "lib" prefix PREFIX "" ) # Prevent symbol relocations internal to our wrapper library to be # overwritten by the application. set_target_properties (glxtrace PROPERTIES LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" ) target_link_libraries (glxtrace dl ${X11_X11_LIB}) install (TARGETS glxtrace LIBRARY DESTINATION lib) endif () ############################################################################## # API retracers add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp DEPENDS glretrace.py retrace.py codegen.py glapi.py gltypes.py stdapi.py ) add_custom_command ( OUTPUT glstate_params.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp DEPENDS glstate.py glparams.py gltypes.py stdapi.py ) include_directories ( ${CMAKE_CURRENT_BINARY_DIR} ${OPENGL_INCLUDE_PATH} ) add_executable (glretrace glretrace_gl.cpp glretrace_cgl.cpp glretrace_glx.cpp glretrace_wgl.cpp glretrace_main.cpp glstate.cpp glstate_params.cpp retrace.cpp ${glws} image.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) set_property ( TARGET glretrace APPEND PROPERTY COMPILE_DEFINITIONS "RETRACE" ) target_link_libraries (glretrace common ) if (WIN32) target_link_libraries (glretrace ${OPENGL_gl_LIBRARY}) elseif (APPLE) # XXX: We use GLX on MacOSX, which is in a separate library. target_link_libraries (glretrace ${X11_GL_LIB} ${X11_X11_LIB} "-framework ApplicationServices" # CGS* ${OPENGL_gl_LIBRARY} # CGL* ) else () target_link_libraries (glretrace ${OPENGL_gl_LIBRARY} ${X11_X11_LIB}) endif () install (TARGETS glretrace RUNTIME DESTINATION bin) ############################################################################## # GUI if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND) add_subdirectory(gui) endif () ############################################################################## # Packaging install (FILES LICENSE README.markdown TODO.markdown DESTINATION doc) set (CPACK_PACKAGE_VERSION_MAJOR "1") set (CPACK_PACKAGE_VERSION_MINOR "0") # Use current date in YYYYMMDD format as patch number execute_process ( COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))" OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH ) # See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators if (WIN32) set (CPACK_GENERATOR "ZIP") elseif (APPLE) set (CPACK_GENERATOR "DragNDrop") else () set (CPACK_GENERATOR "TBZ2") endif () include(CPack)