cmake_minimum_required (VERSION 2.8) project (apitrace) ############################################################################## # Options # On Mac OS X build fat binaries with i386 and x86_64 architectures by default. if (APPLE AND NOT CMAKE_OSX_ARCHITECTURES) set (CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE) endif () # We use a cached string variable instead of the standard (boolean) OPTION # command so that we can default to auto-detecting optional depencies, while # still providing a mechanism to force/disable these optional dependencies, as # prescribed in http://www.gentoo.org/proj/en/qa/automagic.xml set (ENABLE_GUI "AUTO" CACHE STRING "Enable Qt GUI.") set (ENABLE_EGL "AUTO" CACHE STRING "Enable EGL support.") ############################################################################## # Find dependencies include (FindPkgConfig) set (CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake) set (CMAKE_USE_PYTHON_VERSION 2.7 2.6) find_package (PythonInterp REQUIRED) find_package (OpenGL REQUIRED) if (ENABLE_GUI) if (NOT (ENABLE_GUI STREQUAL "AUTO")) set (REQUIRE_GUI REQUIRED) endif () find_package (Qt4 4.7 COMPONENTS QtCore QtGui QtWebKit ${REQUIRE_GUI}) find_package (QJSON ${REQUIRE_GUI}) endif () include_directories (${OPENGL_INCLUDE_DIR}) if (WIN32) find_package (DirectX) elseif (APPLE) else () find_package (X11 REQUIRED) include_directories (${X11_INCLUDE_DIR}) if (ENABLE_EGL) if (NOT ENABLE_EGL STREQUAL "AUTO") set (REQUIRE_EGL REQUIRED) endif () pkg_check_modules (EGL egl glesv1_cm glesv2 ${REQUIRE_EGL}) if (EGL_FOUND) include_directories (${EGL_INCLUDE_DIR}) add_definitions (-DHAVE_EGL) endif () else () set (EGL_FOUND 0) endif () endif () ############################################################################## # Set global build options include (CheckCXXCompilerFlag) if (WIN32) # MSVC & MinGW only define & use APIENTRY add_definitions (-DGLAPIENTRY=__stdcall) # http://msdn.microsoft.com/en-us/library/aa383745.aspx add_definitions (-D_WIN32_WINNT=0x0500 -DWINVER=0x0500) else (WIN32) CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY) if (CXX_COMPILER_FLAG_VISIBILITY) add_definitions ("-fvisibility=hidden") endif (CXX_COMPILER_FLAG_VISIBILITY) endif (WIN32) if (MSVC) # C99 includes for msvc include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/msvc) # Enable math constants defines add_definitions (-D_USE_MATH_DEFINES) # No min/max macros add_definitions (-DNOMINMAX) # Adjust warnings add_definitions (-D_CRT_SECURE_NO_DEPRECATE -D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_WARNINGS) add_definitions (-D_SCL_SECURE_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS) add_definitions (-W4) add_definitions (-wd4063) # not a valid value for switch of enum add_definitions (-wd4127) # conditional expression is constant add_definitions (-wd4244) # conversion from 'type1' to 'type2', possible loss of data add_definitions (-wd4505) # unreferenced local function has been removed add_definitions (-wd4800) # forcing value to bool 'true' or 'false' (performance warning) # XXX: it's safer to use ssize_t everywhere instead of disabling warning add_definitions (-wd4018) # signed/unsigned mismatch # Use static runtime # http://www.cmake.org/Wiki/CMake_FAQ#How_can_I_build_my_MSVC_application_with_a_static_runtime.3F foreach (flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO CMAKE_CXX_FLAGS CMAKE_CXX_FLAGS_DEBUG CMAKE_CXX_FLAGS_RELEASE CMAKE_CXX_FLAGS_MINSIZEREL CMAKE_CXX_FLAGS_RELWITHDEBINFO ) if (${flag_var} MATCHES "/MD") string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") endif (${flag_var} MATCHES "/MD") endforeach (flag_var) else () # Adjust warnings add_definitions (-Wall) # XXX: it's safer to use ssize_t everywhere instead of disabling warning add_definitions (-Wno-sign-compare) # comparison between signed and unsigned integer expressions endif () if (MINGW) # Avoid depending on MinGW runtime DLLs check_cxx_compiler_flag (-static-libgcc HAVE_STATIC_LIBGCC_FLAG) if (HAVE_STATIC_LIBGCC_FLAG) set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc") set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libgcc") set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libgcc") endif () check_cxx_compiler_flag (-static-libstdc++ HAVE_STATIC_LIBSTDCXX_FLAG) if (HAVE_STATIC_LIBSTDCXX_FLAG) set (CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libstdc++") set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -static-libstdc++") set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -static-libstdc++") endif () endif () # Put all executables into the same top level build directory, regardless of # which subdirectory they are declared set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) ############################################################################## # Bundled dependencies # # We always use the bundled zlib, libpng, and snappy sources: # - on Windows to make it easy to deploy the wrappers DLLs # - on unices to prevent symbol collisions when tracing applications that link # against other versions of these libraries set (ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/zlib) set (ZLIB_LIBRARIES z_bundled) add_subdirectory (thirdparty/zlib EXCLUDE_FROM_ALL) include_directories (${ZLIB_INCLUDE_DIRS}) link_libraries (${ZLIB_LIBRARIES}) set (SNAPPY_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/snappy) set (SNAPPY_LIBRARIES snappy_bundled) add_subdirectory (thirdparty/snappy EXCLUDE_FROM_ALL) include_directories (${SNAPPY_INCLUDE_DIRS}) link_libraries (${SNAPPY_LIBRARIES}) set (PNG_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/libpng) set (PNG_DEFINITIONS "") set (PNG_LIBRARIES png_bundled) add_subdirectory (thirdparty/libpng EXCLUDE_FROM_ALL) include_directories (${PNG_INCLUDE_DIR}) add_definitions (${PNG_DEFINITIONS}) link_libraries (${PNG_LIBRARIES}) # The Qt website provides binaries for Windows and MacOSX, and they are # automatically found by cmake without any manual intervention. The situation # for QJSON is substantially different: there are no binaries for QJSON # available, and there is no standard installation directory that is detected # by cmake. # # By bundling the QJSON source, we make it much more easier to build the GUI on # Windows and MacOSX. But we only use the bundled sources when ENABLE_GUI is # AUTO. if (QT4_FOUND AND NOT QJSON_FOUND AND (ENABLE_GUI STREQUAL "AUTO")) add_subdirectory (thirdparty/qjson EXCLUDE_FROM_ALL) set (QJSON_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/qjson) set (QJSON_LIBRARY_DIRS) set (QJSON_LIBRARIES qjson_bundled) set (QJSON_FOUND TRUE) endif () # For glext headers include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty) # For EGL headers include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty/khr) ############################################################################## # Installation directories if (WIN32 OR APPLE) # On Windows/MacOSX, applications are usually installed on a directory of # their own set (DOC_INSTALL_DIR doc) else () set (DOC_INSTALL_DIR share/doc/${CMAKE_PROJECT_NAME}) endif () set (LIB_INSTALL_DIR lib/apitrace) if (APPLE) # MacOSX uses fat binaries, so no need to have per-architecture wrapper # directories set (LIB_ARCH_INSTALL_DIR ${LIB_INSTALL_DIR}) else () set (LIB_ARCH_INSTALL_DIR ${LIB_INSTALL_DIR}/${CMAKE_SYSTEM_PROCESSOR}) endif () set(SCRIPTS_INSTALL_DIR ${LIB_INSTALL_DIR}/scripts) set(WRAPPER_INSTALL_DIR ${LIB_ARCH_INSTALL_DIR}/wrappers) # Expose the binary/install directories to source # # TODO: Use the same directory layout, for both build and install directories, # so that binaries can find each other using just relative paths. # add_definitions( -DAPITRACE_BINARY_DIR="${CMAKE_BINARY_DIR}" -DAPITRACE_INSTALL_PREFIX="${CMAKE_INSTALL_PREFIX}" -DAPITRACE_WRAPPER_INSTALL_DIR="${CMAKE_INSTALL_PREFIX}/${WRAPPER_INSTALL_DIR}" ) ############################################################################## # Common libraries / utilities include_directories ( ${CMAKE_CURRENT_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/common ) add_custom_command ( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glproc.py > ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp DEPENDS glproc.py dispatch.py specs/wglapi.py specs/glxapi.py specs/cglapi.py specs/eglapi.py specs/glesapi.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) if (WIN32) set (os os_win32.cpp) set (glws_os glws_wgl.cpp) else () set (os os_posix.cpp) if (APPLE) set (glws_os glws_cocoa.mm) else () set (glws_os glws_glx.cpp) endif () endif () add_library (common STATIC common/trace_file.cpp common/trace_file_read.cpp common/trace_file_write.cpp common/trace_file_zlib.cpp common/trace_file_snappy.cpp common/trace_model.cpp common/trace_parser.cpp common/trace_parser_flags.cpp common/trace_writer.cpp common/trace_writer_local.cpp common/trace_writer_model.cpp common/trace_loader.cpp common/trace_resource.cpp common/trace_tools_trace.cpp common/image.cpp common/image_bmp.cpp common/image_pnm.cpp common/image_png.cpp common/${os} ) set_target_properties (common PROPERTIES COMPILE_DEFINITIONS APITRACE_SOURCE_DIR="${CMAKE_SOURCE_DIR}" # Ensure it can be statically linked in shared libraries COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}" ) link_libraries (common) ############################################################################## # API tracers if (WIN32) if (MINGW) # Silence warnings about @nn suffix mismatch set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup") endif (MINGW) # ddraw.dll if (DirectX_D3D_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR}) add_custom_command ( OUTPUT ddrawtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp DEPENDS ddrawtrace.py trace.py specs/d3d.py specs/d3dtypes.py specs/d3dcaps.py specs/ddraw.py specs/winapi.py specs/stdapi.py ) add_library (ddraw MODULE specs/ddraw.def ddrawtrace.cpp) set_target_properties (ddraw PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) install (TARGETS ddraw LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3D_INCLUDE_DIR) # d3d8.dll if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d8trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp DEPENDS d3d8trace.py trace.py specs/d3d8.py specs/d3d8types.py specs/d3d8caps.py specs/winapi.py specs/stdapi.py ) add_library (d3d8 MODULE specs/d3d8.def d3d8trace.cpp d3dshader.cpp) set_target_properties (d3d8 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) install (TARGETS d3d8 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR) # d3d9.dll if (DirectX_D3DX9_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d9trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp DEPENDS d3d9trace.py trace.py specs/d3d9.py specs/d3d9types.py specs/d3d9caps.py specs/winapi.py specs/stdapi.py ) add_library (d3d9 MODULE specs/d3d9.def d3d9trace.cpp d3dshader.cpp) set_target_properties (d3d9 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) install (TARGETS d3d9 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3DX9_INCLUDE_DIR) # d3d10.dll if (DirectX_D3D10_INCLUDE_DIR) include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR}) add_custom_command ( OUTPUT d3d10trace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py ) add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp) set_target_properties (d3d10 PROPERTIES PREFIX "" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif (DirectX_D3D10_INCLUDE_DIR) # opengl32.dll add_custom_command ( OUTPUT wgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/wgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/wgltrace.cpp DEPENDS wgltrace.py gltrace.py trace.py specs/wglapi.py specs/wglenum.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/winapi.py specs/stdapi.py ) add_library (wgltrace MODULE specs/opengl32.def wgltrace.cpp glcaps.cpp glproc_gl.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) set_target_properties (wgltrace PROPERTIES PREFIX "" OUTPUT_NAME opengl32 RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) install (TARGETS wgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) elseif (APPLE) # OpenGL framework add_custom_command ( OUTPUT cgltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/cgltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/cgltrace.cpp DEPENDS cgltrace.py gltrace.py trace.py specs/cglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) add_library (cgltrace SHARED cgltrace.cpp glcaps.cpp glproc_gl.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) set_target_properties (cgltrace PROPERTIES # OpenGL framework name PREFIX "" OUTPUT_NAME "OpenGL" SUFFIX "" # Specificy the version and reexport GLU symbols LINK_FLAGS "-compatibility_version 1 -current_version 1.0.0 -Wl,-reexport_library,/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) target_link_libraries (cgltrace dl) install (TARGETS cgltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) else () # libGL.so add_custom_command ( OUTPUT glxtrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glxtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glxtrace.cpp DEPENDS glxtrace.py gltrace.py trace.py specs/glxapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) add_library (glxtrace SHARED ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp glxtrace.cpp glcaps.cpp glproc_gl.cpp ) set_target_properties (glxtrace PROPERTIES # avoid the default "lib" prefix PREFIX "" # Prevent symbol relocations internal to our wrapper library to be # overwritten by the application. LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) target_link_libraries (glxtrace dl ${X11_X11_LIB}) install (TARGETS glxtrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () if (EGL_FOUND) # libEGL.so/libGL.so add_custom_command ( OUTPUT egltrace.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/egltrace.py > ${CMAKE_CURRENT_BINARY_DIR}/egltrace.cpp DEPENDS egltrace.py gltrace.py trace.py specs/eglapi.py specs/glapi.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) add_library (egltrace SHARED ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp egltrace.cpp glcaps.cpp glproc_egl.cpp ) set_property ( TARGET egltrace APPEND PROPERTY COMPILE_DEFINITIONS "TRACE_EGL" ) set_target_properties (egltrace PROPERTIES # avoid the default "lib" prefix PREFIX "" LINK_FLAGS "-Wl,-Bsymbolic -Wl,-Bsymbolic-functions" # Prevent symbol relocations internal to our wrapper library to be # overwritten by the application. RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers ) target_link_libraries (egltrace dl) install (TARGETS egltrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR}) endif () ############################################################################## # API retracers add_custom_command ( OUTPUT glretrace_gl.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glretrace.py > ${CMAKE_CURRENT_BINARY_DIR}/glretrace_gl.cpp DEPENDS glretrace.py retrace.py specs/glapi.py specs/gltypes.py specs/stdapi.py ) add_custom_command ( OUTPUT glstate_params.cpp COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/glstate.py > ${CMAKE_CURRENT_BINARY_DIR}/glstate_params.cpp DEPENDS glstate.py specs/glparams.py specs/gltypes.py specs/stdapi.py ) include_directories ( ${CMAKE_CURRENT_BINARY_DIR} ${OPENGL_INCLUDE_PATH} ) set (retrace_sources glretrace_gl.cpp glretrace_cgl.cpp glretrace_glx.cpp glretrace_wgl.cpp glretrace_egl.cpp glretrace_main.cpp glstate.cpp glstate_params.cpp retrace.cpp retrace_stdc.cpp glws.cpp ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp ) add_executable (glretrace ${retrace_sources} ${glws_os} glproc_gl.cpp ) set_property ( TARGET glretrace APPEND PROPERTY COMPILE_DEFINITIONS "RETRACE" ) target_link_libraries (glretrace common ) if (WIN32) elseif (APPLE) target_link_libraries (glretrace "-framework Cocoa" "-framework ApplicationServices" # CGS* ${OPENGL_gl_LIBRARY} # CGL* ) else () target_link_libraries (glretrace ${X11_X11_LIB}) endif () install (TARGETS glretrace RUNTIME DESTINATION bin) if (EGL_FOUND AND NOT WIN32 AND NOT APPLE) add_executable (eglretrace ${retrace_sources} glws_egl_xlib.cpp glproc_egl.cpp ) set_property ( TARGET eglretrace APPEND PROPERTY COMPILE_DEFINITIONS "RETRACE" PROPERTY COMPILE_DEFINITIONS "TRACE_EGL" ) target_link_libraries (eglretrace common ) target_link_libraries (eglretrace ${X11_X11_LIB} ) install (TARGETS eglretrace RUNTIME DESTINATION bin) endif () ############################################################################## # CLI add_subdirectory(cli) ############################################################################## # Scripts (to support the CLI) install ( PROGRAMS ${CMAKE_CURRENT_SOURCE_DIR}/scripts/tracediff.sh ${CMAKE_CURRENT_SOURCE_DIR}/scripts/jsondiff.py ${CMAKE_CURRENT_SOURCE_DIR}/scripts/snapdiff.py DESTINATION ${SCRIPTS_INSTALL_DIR} ) ############################################################################## # GUI if (ENABLE_GUI AND QT4_FOUND AND QJSON_FOUND) add_subdirectory(gui) endif () ############################################################################## # Packaging install ( FILES BUGS.markdown LICENSE NEWS.markdown README.markdown TODO.markdown DESTINATION ${DOC_INSTALL_DIR} ) set (CPACK_PACKAGE_VERSION_MAJOR "2") set (CPACK_PACKAGE_VERSION_MINOR "0") # Use current date in YYYYMMDD format as patch number execute_process ( COMMAND ${PYTHON_EXECUTABLE} -c "import time, sys; sys.stdout.write(time.strftime('%Y%m%d'))" OUTPUT_VARIABLE CPACK_PACKAGE_VERSION_PATCH ) # See http://www.vtk.org/Wiki/CMake:CPackPackageGenerators if (WIN32) set (CPACK_GENERATOR "ZIP") elseif (APPLE) set (CPACK_GENERATOR "DragNDrop") else () set (CPACK_GENERATOR "TBZ2") endif () include(CPack)