]> git.cworth.org Git - apitrace/blobdiff - CMakeLists.txt
Merge branch 'master' into d3d10
[apitrace] / CMakeLists.txt
index 82a4a31377e410a5e7f8600744ec98c21c3dc3d1..c9b740ccac465767ad1aeaded0b200a8e29ea0cf 100755 (executable)
@@ -163,7 +163,10 @@ include_directories (${CMAKE_CURRENT_SOURCE_DIR}/thirdparty)
 ##############################################################################
 # Common libraries / utilities
 
-include_directories (${CMAKE_CURRENT_SOURCE_DIR})
+include_directories (
+    ${CMAKE_CURRENT_SOURCE_DIR}
+    ${CMAKE_CURRENT_SOURCE_DIR}/common
+)
 
 add_custom_command (
     OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
@@ -180,18 +183,19 @@ else (WIN32)
 endif (WIN32)
 
 add_library (common
-    trace_file.cpp
-    trace_snappyfile.cpp
-    trace_model.cpp
-    trace_parser.cpp
-    trace_writer.cpp
-    trace_local_writer.cpp
-    trace_model_writer.cpp
-    image.cpp
-    image_bmp.cpp
-    image_pnm.cpp
-    image_png.cpp
-    ${os}
+    common/trace_file.cpp
+    common/trace_snappyfile.cpp
+    common/trace_model.cpp
+    common/trace_parser.cpp
+    common/trace_writer.cpp
+    common/trace_local_writer.cpp
+    common/trace_model_writer.cpp
+    common/trace_loader.cpp
+    common/image.cpp
+    common/image_bmp.cpp
+    common/image_pnm.cpp
+    common/image_png.cpp
+    common/${os}
 )
 
 set_target_properties (common PROPERTIES
@@ -213,11 +217,11 @@ if (WIN32)
     if (DirectX_D3D_INCLUDE_DIR)
         include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
         add_custom_command (
-            OUTPUT ddraw.cpp
-            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d.py > ${CMAKE_CURRENT_BINARY_DIR}/ddraw.cpp
-            DEPENDS d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
+            OUTPUT ddrawtrace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
+            DEPENDS ddrawtrace.py d3d.py d3dtypes.py d3dcaps.py ddraw.py trace.py winapi.py stdapi.py
         )
-        add_library (ddraw MODULE ddraw.def ddraw.cpp)
+        add_library (ddraw MODULE ddraw.def ddrawtrace.cpp)
         set_target_properties (ddraw
             PROPERTIES PREFIX ""
             RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
@@ -230,11 +234,11 @@ if (WIN32)
     if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
         include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
         add_custom_command (
-            OUTPUT d3d8.cpp
-            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8.cpp
-            DEPENDS d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
+            OUTPUT d3d8trace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
+            DEPENDS d3d8trace.py d3d8.py trace.py d3d8types.py d3d8caps.py winapi.py stdapi.py
         )
-        add_library (d3d8 MODULE d3d8.def d3d8.cpp d3dshader.cpp)
+        add_library (d3d8 MODULE d3d8.def d3d8trace.cpp d3dshader.cpp)
         set_target_properties (d3d8
             PROPERTIES PREFIX ""
             RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
@@ -247,11 +251,11 @@ if (WIN32)
     if (DirectX_D3DX9_INCLUDE_DIR)
         include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
         add_custom_command (
-            OUTPUT d3d9.cpp
-            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9.cpp
-            DEPENDS d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
+            OUTPUT d3d9trace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
+            DEPENDS d3d9trace.py d3d9.py trace.py d3d9types.py d3d9caps.py winapi.py stdapi.py
         )
-        add_library (d3d9 MODULE d3d9.def d3d9.cpp d3dshader.cpp)
+        add_library (d3d9 MODULE d3d9.def d3d9trace.cpp d3dshader.cpp)
         set_target_properties (d3d9
             PROPERTIES PREFIX ""
             RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
@@ -264,11 +268,11 @@ if (WIN32)
     if (DirectX_D3D10_INCLUDE_DIR)
         include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
         add_custom_command (
-            OUTPUT d3d10.cpp
-            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10.cpp
+            OUTPUT d3d10trace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10misc.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
             DEPENDS d3d10misc.py d3d10.py winapi.py stdapi.py
         )
-        add_library (d3d10 MODULE d3d10.def d3d10.cpp)
+        add_library (d3d10 MODULE d3d10.def d3d10trace.cpp)
         set_target_properties (d3d10 PROPERTIES PREFIX "")
         install (TARGETS d3d10 LIBRARY DESTINATION wrappers)
     endif (DirectX_D3D10_INCLUDE_DIR)
@@ -383,7 +387,6 @@ add_executable (glretrace
     glstate_params.cpp
     retrace.cpp
     ${glws}
-    image.cpp 
     ${CMAKE_CURRENT_BINARY_DIR}/glproc.hpp
 )
 
@@ -425,7 +428,14 @@ endif ()
 ##############################################################################
 # Packaging
 
-install (FILES LICENSE README.markdown TODO.markdown DESTINATION doc)
+install (
+    FILES
+        BUGS.markdown
+        LICENSE
+        NEWS.markdown
+        README.markdown
+        TODO.markdown
+    DESTINATION doc)
 
 set (CPACK_PACKAGE_VERSION_MAJOR "1")
 set (CPACK_PACKAGE_VERSION_MINOR "0")