CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" CXX_COMPILER_FLAG_VISIBILITY)
if (CXX_COMPILER_FLAG_VISIBILITY)
add_definitions ("-fvisibility=hidden")
- endif (CXX_COMPILER_FLAG_VISIBILITY)
-endif (WIN32)
+ endif ()
+endif ()
if (MSVC)
# C99 includes for msvc
)
if (${flag_var} MATCHES "/MD")
string (REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
- endif (${flag_var} MATCHES "/MD")
+ endif ()
endforeach (flag_var)
else ()
# Adjust warnings
if (MINGW)
# Silence warnings about @nn suffix mismatch
set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
- endif (MINGW)
+ endif ()
# ddraw.dll
if (DirectX_D3D_INCLUDE_DIR)
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS ddraw LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
- endif (DirectX_D3D_INCLUDE_DIR)
+ endif ()
# d3d8.dll
if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d8 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
- endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
+ endif ()
# d3d9.dll
if (DirectX_D3DX9_INCLUDE_DIR)
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d9 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
- endif (DirectX_D3DX9_INCLUDE_DIR)
+ endif ()
# d3d10.dll
- if (DirectX_D3D10_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ if (DirectX_D3DX10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3DX10_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d10trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
- DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/d3d10sdklayers.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ DEPENDS d3d10trace.py trace.py specs/d3d10misc.py specs/d3d10.py specs/d3d10sdklayers.py specs/d3dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
)
add_library (d3d10 MODULE specs/d3d10.def d3d10trace.cpp)
target_link_libraries (d3d10
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d10 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
- endif (DirectX_D3D10_INCLUDE_DIR)
+ endif ()
# d3d10_1.dll
- if (DirectX_D3D10_INCLUDE_DIR)
- include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3D10_1_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
add_custom_command (
OUTPUT d3d10_1trace.cpp
COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10_1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10_1trace.cpp
- DEPENDS d3d10_1trace.py trace.py specs/d3d10_1.py specs/d3d10.py specs/d3d10sdklayers.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ DEPENDS d3d10_1trace.py trace.py specs/d3d10_1.py specs/d3d10.py specs/d3d10sdklayers.py specs/d3dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
)
add_library (d3d10_1 MODULE specs/d3d10_1.def d3d10_1trace.cpp)
target_link_libraries (d3d10_1
LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
)
install (TARGETS d3d10_1 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
- endif (DirectX_D3D10_INCLUDE_DIR)
+ endif ()
+
+ # d3d11.dll
+ if (DirectX_D3DX11_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3DX11_INCLUDE_DIR})
+ add_custom_command (
+ OUTPUT d3d11trace.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d11trace.cpp
+ DEPENDS d3d11trace.py trace.py specs/d3d11.py specs/d3d11sdklayers.py specs/d3dcommon.py specs/dxgi.py specs/dxgitype.py specs/dxgiformat.py specs/winapi.py specs/stdapi.py
+ )
+ add_library (d3d11 MODULE specs/d3d11.def d3d11trace.cpp)
+ target_link_libraries (d3d11
+ common
+ ${ZLIB_LIBRARIES}
+ ${SNAPPY_LIBRARIES}
+ )
+ set_target_properties (d3d11
+ PROPERTIES PREFIX ""
+ RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/wrappers
+ )
+ install (TARGETS d3d11 LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+ endif ()
# opengl32.dll
add_custom_command (