set (DirectX_D3D_FOUND 1)
if (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY)
set (DirectX_D3DX_FOUND 1)
- endif (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY)
- endif (DirectX_D3D_INCLUDE_DIR AND DirectX_DDRAW_LIBRARY)
+ endif ()
+ endif ()
find_path (DirectX_D3D8_INCLUDE_DIR d3d8.h
set (DirectX_D3D8_FOUND 1)
if (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY)
set (DirectX_D3DX8_FOUND 1)
- endif (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY)
- endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY)
+ endif ()
+ endif ()
find_path (DirectX_D3D9_INCLUDE_DIR d3d9.h
set (DirectX_D3D9_FOUND 1)
if (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY)
set (DirectX_D3DX9_FOUND 1)
- endif (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY)
- endif (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY)
+ endif ()
+ endif ()
find_path (DirectX_D3D10_INCLUDE_DIR d3d10.h
set (DirectX_D3D10_FOUND 1)
if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY)
set (DirectX_D3DX10_FOUND 1)
- endif (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY)
- endif (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
+ endif ()
+ endif ()
+
+
+ find_path (DirectX_D3D10_1_INCLUDE_DIR d3d10_1.h
+ PATHS
+ "${DirectX_ROOT_DIR}/Include"
+ DOC "The directory where d3d10_1.h resides")
+
+ find_library (DirectX_D3D10_1_LIBRARY d3d10_1
+ PATHS
+ "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}"
+ DOC "The directory where d3d10_1 resides")
+
+ if (DirectX_D3D10_1_INCLUDE_DIR AND DirectX_D3D10_1_LIBRARY)
+ set (DirectX_D3D10_1_FOUND 1)
+ endif ()
+
+
+ find_path (DirectX_D3D11_INCLUDE_DIR d3d11.h
+ PATHS
+ "${DirectX_ROOT_DIR}/Include"
+ DOC "The directory where d3d11.h resides")
+
+ find_path (DirectX_D3DX11_INCLUDE_DIR d3dx11.h
+ PATHS
+ "${DirectX_ROOT_DIR}/Include"
+ DOC "The directory where d3dx11.h resides")
+
+ find_library (DirectX_D3D11_LIBRARY d3d11
+ PATHS
+ "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}"
+ DOC "The directory where d3d11 resides")
+
+ find_library (DirectX_D3DX11_LIBRARY d3dx11
+ PATHS
+ "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}"
+ DOC "The directory where d3dx11 resides")
+
+ if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
+ set (DirectX_D3D11_FOUND 1)
+ if (DirectX_D3DX11_INCLUDE_DIR AND DirectX_D3DX11_LIBRARY)
+ set (DirectX_D3DX11_FOUND 1)
+ endif ()
+ endif ()
+
mark_as_advanced(
DirectX_D3D_INCLUDE_DIR
DirectX_D3D10_LIBRARY
DirectX_D3DX10_INCLUDE_DIR
DirectX_D3DX10_LIBRARY
+ DirectX_D3D10_1_INCLUDE_DIR
+ DirectX_D3D10_1_LIBRARY
+ DirectX_D3D11_INCLUDE_DIR
+ DirectX_D3D11_LIBRARY
+ DirectX_D3DX11_INCLUDE_DIR
+ DirectX_D3DX11_LIBRARY
)
-endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
+endif ()
mark_as_advanced (
DirectX_D3D_FOUND
DirectX_D3DX9_FOUND
DirectX_D3D10_FOUND
DirectX_D3DX10_FOUND
+ DirectX_D3D10_1_FOUND
+ DirectX_D3D11_FOUND
+ DirectX_D3DX11_FOUND
)