]> git.cworth.org Git - apitrace/blobdiff - cmake/FindDirectX.cmake
cmake: Fix D2D include path w/ Visual Studio 2012.
[apitrace] / cmake / FindDirectX.cmake
index 4b4824c23920d99a08f3e9b145a96697a00ff17e..e71a7733dbda7e649a7920a69554f8f2227fe32a 100644 (file)
 # - try to find DirectX include dirs and libraries
 
+
 if (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
-    find_path (DirectX_DDRAW_INCLUDE_DIR ddraw.h
+
+
+       if (CMAKE_CL_64)
+               set (DirectX_ARCHITECTURE x64)
+       else ()
+               set (DirectX_ARCHITECTURE x86)
+       endif ()
+
+
+       # DirectX SDK
+       find_path (DirectX_ROOT_DIR
+               Include/d3d9.h
                PATHS
-                       "$ENV{DXSDK_DIR}/Include"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+                       "$ENV{DXSDK_DIR}"
+                       "$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2010)"
+                       "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2010)"
+                       "$ENV{ProgramFiles}/Microsoft DirectX SDK (February 2010)"
+                       "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (February 2010)"
+                       "$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2009)"
+                       "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2009)"
+                       "$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2008)"
+                       "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2008)"
+                       "$ENV{ProgramFiles}/Microsoft DirectX SDK (June 2008)"
+                       "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (June 2008)"
+                       "$ENV{ProgramFiles}/Microsoft DirectX SDK (March 2008)"
+                       "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (March 2008)"
+                       "$ENV{ProgramFiles}/Microsoft DirectX SDK (November 2007)"
+                       "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (November 2007)"
+                       "$ENV{ProgramFiles}/Microsoft DirectX SDK (August 2007)"
+                       "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK (August 2007)"
+                       "$ENV{ProgramFiles}/Microsoft DirectX SDK"
+                       "$ENV{ProgramFiles(x86)}/Microsoft DirectX SDK"
+               DOC "DirectX SDK root directory"
+       )
+       if (DirectX_ROOT_DIR)
+               set (DirectX_INC_SEARCH_PATH "${DirectX_ROOT_DIR}/Include")
+               set (DirectX_LIB_SEARCH_PATH "${DirectX_ROOT_DIR}/Lib/${DirectX_ARCHITECTURE}")
+               set (DirectX_BIN_SEARCH_PATH "${DirectX_ROOT_DIR}/Utilities/bin/x86")
+       endif ()
+
+
+       # With VS 2011 and Windows 8 SDK, the DirectX SDK is included as part of
+       # the Windows SDK.
+       #
+       # See also:
+       # - http://msdn.microsoft.com/en-us/library/windows/desktop/ee663275.aspx
+       # TODO: Allow using DirectX SDK with VS 2011
+       if (DEFINED MSVC_VERSION AND NOT ${MSVC_VERSION} LESS 1700)
+               find_path (WIN8_SDK_ROOT_DIR
+                       Include/um/windows.h
+                       PATHS
+                               "$ENV{ProgramFiles}/Windows Kits/8.0"
+                               "$ENV{ProgramFiles(x86)}/Windows Kits/8.0"
+                               DOC "Windows 8 SDK root directory"
+               )
+
+               if (WIN8_SDK_ROOT_DIR)
+                       set (DirectX_INC_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/Include/um" "${WIN8_SDK_ROOT_DIR}/Include/shared")
+                       set (DirectX_LIB_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/Lib/Win8/um/${DirectX_ARCHITECTURE}")
+                       set (DirectX_BIN_SEARCH_PATH "${WIN8_SDK_ROOT_DIR}/bin/x86")
+               endif ()
+       endif ()
+
+
+       find_path (DirectX_D3D_INCLUDE_DIR d3d.h
+               PATHS ${DirectX_INC_SEARCH_PATH}
                DOC "The directory where d3d.h resides")
 
        find_path (DirectX_D3DX_INCLUDE_DIR d3dx.h
-               PATHS
-                       "$ENV{DXSDK_DIR}/Include"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+               PATHS ${DirectX_INC_SEARCH_PATH}
                DOC "The directory where d3dx.h resides")
 
-    find_library (DirectX_DDRAW_LIBRARY ddraw
-               PATHS
-                       "$ENV{DXSDK_DIR}/Lib/x86"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+       find_library (DirectX_DDRAW_LIBRARY ddraw
+               PATHS ${DirectX_LIB_SEARCH_PATH}
                DOC "The directory where ddraw resides")
 
        find_library (DirectX_D3DX_LIBRARY d3dx
-               PATHS
-                       "$ENV{DXSDK_DIR}/Lib/x86"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+               PATHS ${DirectX_LIB_SEARCH_PATH}
                DOC "The directory where d3dx resides")
 
-       if (DirectX_D3D_INCLUDE_DIR AND DirectX_D3D_LIBRARY)
+       if (DirectX_D3D_INCLUDE_DIR AND DirectX_DDRAW_LIBRARY)
                set (DirectX_D3D_FOUND 1)
                if (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY)
                        set (DirectX_D3DX_FOUND 1)
-               endif (DirectX_D3DX_INCLUDE_DIR AND DirectX_D3DX_LIBRARY)
-       endif (DirectX_D3D_INCLUDE_DIR AND DirectX_D3D_LIBRARY)
+               endif ()
+       endif ()
 
 
        find_path (DirectX_D3D8_INCLUDE_DIR d3d8.h
-               PATHS
-                       "$ENV{DXSDK_DIR}/Include"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+               PATHS ${DirectX_INC_SEARCH_PATH}
                DOC "The directory where d3d8.h resides")
 
        find_path (DirectX_D3DX8_INCLUDE_DIR d3dx8.h
-               PATHS
-                       "$ENV{DXSDK_DIR}/Include"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+               PATHS ${DirectX_INC_SEARCH_PATH}
                DOC "The directory where d3dx8.h resides")
 
        find_library (DirectX_D3D8_LIBRARY d3d8
-               PATHS
-                       "$ENV{DXSDK_DIR}/Lib/x86"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+               PATHS ${DirectX_LIB_SEARCH_PATH}
                DOC "The directory where d3d8 resides")
 
        find_library (DirectX_D3DX8_LIBRARY d3dx8
-               PATHS
-                       "$ENV{DXSDK_DIR}/Lib/x86"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+               PATHS ${DirectX_LIB_SEARCH_PATH}
                DOC "The directory where d3dx8 resides")
 
        if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY)
                set (DirectX_D3D8_FOUND 1)
                if (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY)
                        set (DirectX_D3DX8_FOUND 1)
-               endif (DirectX_D3DX8_INCLUDE_DIR AND DirectX_D3DX8_LIBRARY)
-       endif (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D8_LIBRARY)
+               endif ()
+       endif ()
 
 
        find_path (DirectX_D3D9_INCLUDE_DIR d3d9.h
-               PATHS
-                       "$ENV{DXSDK_DIR}/Include"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+               PATHS ${DirectX_INC_SEARCH_PATH}
                DOC "The directory where d3d9.h resides")
 
        find_path (DirectX_D3DX9_INCLUDE_DIR d3dx9.h
-               PATHS
-                       "$ENV{DXSDK_DIR}/Include"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+               PATHS ${DirectX_INC_SEARCH_PATH}
                DOC "The directory where d3dx9.h resides")
 
        find_library (DirectX_D3D9_LIBRARY d3d9
-               PATHS
-                       "$ENV{DXSDK_DIR}/Lib/x86"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+               PATHS ${DirectX_LIB_SEARCH_PATH}
                DOC "The directory where d3d9 resides")
 
        find_library (DirectX_D3DX9_LIBRARY d3dx9
-               PATHS
-                       "$ENV{DXSDK_DIR}/Lib/x86"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+               PATHS ${DirectX_LIB_SEARCH_PATH}
                DOC "The directory where d3dx9 resides")
 
        if (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY)
                set (DirectX_D3D9_FOUND 1)
                if (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY)
                        set (DirectX_D3DX9_FOUND 1)
-               endif (DirectX_D3DX9_INCLUDE_DIR AND DirectX_D3DX9_LIBRARY)
-       endif (DirectX_D3D9_INCLUDE_DIR AND DirectX_D3D9_LIBRARY)
+               endif ()
+       endif ()
 
 
        find_path (DirectX_D3D10_INCLUDE_DIR d3d10.h
-               PATHS
-                       "$ENV{DXSDK_DIR}/Include"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+               PATHS ${DirectX_INC_SEARCH_PATH}
                DOC "The directory where d3d10.h resides")
 
        find_path (DirectX_D3DX10_INCLUDE_DIR d3dx10.h
-               PATHS
-                       "$ENV{DXSDK_DIR}/Include"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Include"
+               PATHS ${DirectX_INC_SEARCH_PATH}
                DOC "The directory where d3dx10.h resides")
 
        find_library (DirectX_D3D10_LIBRARY d3d10
-               PATHS
-                       "$ENV{DXSDK_DIR}/Lib/x86"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+               PATHS ${DirectX_LIB_SEARCH_PATH}
                DOC "The directory where d3d10 resides")
 
        find_library (DirectX_D3DX10_LIBRARY d3dx10
-               PATHS
-                       "$ENV{DXSDK_DIR}/Lib/x86"
-                       "$ENV{ProgramFiles}/Microsoft DirectX SDK/Lib/x86"
+               PATHS ${DirectX_LIB_SEARCH_PATH}
                DOC "The directory where d3dx10 resides")
 
        if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
                set (DirectX_D3D10_FOUND 1)
                if (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY)
                        set (DirectX_D3DX10_FOUND 1)
-               endif (DirectX_D3DX10_INCLUDE_DIR AND DirectX_D3DX10_LIBRARY)
-       endif (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
+               endif ()
+       endif ()
+
+
+       find_path (DirectX_D3D10_1_INCLUDE_DIR d3d10_1.h
+               PATHS ${DirectX_INC_SEARCH_PATH}
+               DOC "The directory where d3d10_1.h resides")
+
+       find_library (DirectX_D3D10_1_LIBRARY d3d10_1
+               PATHS ${DirectX_LIB_SEARCH_PATH}
+               DOC "The directory where d3d10_1 resides")
+
+       if (DirectX_D3D10_1_INCLUDE_DIR AND DirectX_D3D10_1_LIBRARY)
+               set (DirectX_D3D10_1_FOUND 1)
+       endif ()
+
+
+       find_path (DirectX_D3D11_INCLUDE_DIR d3d11.h
+               PATHS ${DirectX_INC_SEARCH_PATH}
+               DOC "The directory where d3d11.h resides")
+
+       find_path (DirectX_D3DX11_INCLUDE_DIR d3dx11.h
+               PATHS ${DirectX_INC_SEARCH_PATH}
+               DOC "The directory where d3dx11.h resides")
+
+       find_library (DirectX_D3D11_LIBRARY d3d11
+               PATHS ${DirectX_LIB_SEARCH_PATH}
+               DOC "The directory where d3d11 resides")
+
+       find_library (DirectX_D3DX11_LIBRARY d3dx11
+               PATHS ${DirectX_LIB_SEARCH_PATH}
+               DOC "The directory where d3dx11 resides")
+
+       if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
+               set (DirectX_D3D11_FOUND 1)
+               if (DirectX_D3DX11_INCLUDE_DIR AND DirectX_D3DX11_LIBRARY)
+                       set (DirectX_D3DX11_FOUND 1)
+               endif ()
+       endif ()
+
+
+       find_path (DirectX_D3D11_1_INCLUDE_DIR d3d11_1.h
+               PATHS ${DirectX_INC_SEARCH_PATH}
+               DOC "The directory where d3d11_1.h resides")
+
+       if (DirectX_D3D11_1_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
+               set (DirectX_D3D11_1_FOUND 1)
+       endif ()
+
+
+       find_program (DirectX_FXC_EXECUTABLE fxc
+               PATHS ${DirectX_BIN_SEARCH_PATH}
+               DOC "Path to fxc.exe executable.")
+
+
+       find_path (DirectX_D2D1_INCLUDE_DIR d2d1.h
+               PATHS ${DirectX_INC_SEARCH_PATH}
+               DOC "The directory where d2d1.h resides")
+
+       find_library (DirectX_D2D1_LIBRARY d2d1
+               PATHS ${DirectX_LIB_SEARCH_PATH}
+               DOC "The directory where d2d1 resides")
+
+       if (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY)
+               set (DirectX_D2D1_FOUND 1)
+       endif (DirectX_D2D1_INCLUDE_DIR AND DirectX_D2D1_LIBRARY)
+
+
+       mark_as_advanced (
+               DirectX_D3D_INCLUDE_DIR
+               DirectX_D3D_INCLUDE_DIR
+               DirectX_DDRAW_LIBRARY
+               DirectX_DDRAW_LIBRARY
+               DirectX_D3DX_INCLUDE_DIR
+               DirectX_D3DX_INCLUDE_DIR
+               DirectX_D3DX_LIBRARY
+               DirectX_D3DX_LIBRARY
+               DirectX_D3D8_INCLUDE_DIR
+               DirectX_D3D8_INCLUDE_DIR
+               DirectX_D3D8_LIBRARY
+               DirectX_D3D8_LIBRARY
+               DirectX_D3DX8_INCLUDE_DIR
+               DirectX_D3DX8_INCLUDE_DIR
+               DirectX_D3DX8_LIBRARY
+               DirectX_D3DX8_LIBRARY
+               DirectX_D3D9_INCLUDE_DIR
+               DirectX_D3D9_LIBRARY
+               DirectX_D3DX9_INCLUDE_DIR
+               DirectX_D3DX9_LIBRARY
+               DirectX_D3D10_INCLUDE_DIR
+               DirectX_D3D10_LIBRARY
+               DirectX_D3DX10_INCLUDE_DIR
+               DirectX_D3DX10_LIBRARY
+               DirectX_D3D10_1_INCLUDE_DIR
+               DirectX_D3D10_1_LIBRARY
+               DirectX_D3D11_INCLUDE_DIR
+               DirectX_D3D11_LIBRARY
+               DirectX_D3DX11_INCLUDE_DIR
+               DirectX_D3DX11_LIBRARY
+               DirectX_D3D11_1_INCLUDE_DIR
+               DirectX_D2D1_INCLUDE_DIR
+               DirectX_D2D1_LIBRARY
+       )
+
+
+endif ()
 
-endif (${CMAKE_SYSTEM_NAME} STREQUAL "Windows")
 
 mark_as_advanced (
+       DirectX_D3D_FOUND
+       DirectX_D3DX_FOUND
        DirectX_D3D8_FOUND
        DirectX_D3DX8_FOUND
        DirectX_D3D9_FOUND
        DirectX_D3DX9_FOUND
        DirectX_D3D10_FOUND
        DirectX_D3DX10_FOUND
+       DirectX_D3D10_1_FOUND
+       DirectX_D3D11_FOUND
+       DirectX_D3DX11_FOUND
+       DirectX_D3D11_1_FOUND
+       DirectX_D2D1_FOUND
 )
+
+
+# vim:set sw=4 ts=4 noet: