from stdapi import *
+from glenum import *
GLboolean = Alias("GLboolean", Bool)
GLclampf = Alias("GLclampf", Float)
GLdouble = Alias("GLdouble", Double)
GLclampd = Alias("GLclampd", Double)
-GLbitfield = Alias("GLbitfield", UInt)
GLchar = Alias("GLchar", SChar)
GLcharARB = Alias("GLcharARB", SChar)
GLstring = String("GLchar *")
GLstringARB = String("GLcharARB *")
-GLenum = Enum("GLenum", [
- #"GL_NO_ERROR", # 0x0
- #"GL_NONE", # 0x0
- "GL_ZERO", # 0x0
- "GL_ONE", # 0x1
-
- "GL_ACCUM", # 0x0100
- "GL_LOAD", # 0x0101
- "GL_RETURN", # 0x0102
- "GL_MULT", # 0x0103
- "GL_ADD", # 0x0104
- "GL_NEVER", # 0x0200
- "GL_LESS", # 0x0201
- "GL_EQUAL", # 0x0202
- "GL_LEQUAL", # 0x0203
- "GL_GREATER", # 0x0204
- "GL_NOTEQUAL", # 0x0205
- "GL_GEQUAL", # 0x0206
- "GL_ALWAYS", # 0x0207
- "GL_SRC_COLOR", # 0x0300
- "GL_ONE_MINUS_SRC_COLOR", # 0x0301
- "GL_SRC_ALPHA", # 0x0302
- "GL_ONE_MINUS_SRC_ALPHA", # 0x0303
- "GL_DST_ALPHA", # 0x0304
- "GL_ONE_MINUS_DST_ALPHA", # 0x0305
- "GL_DST_COLOR", # 0x0306
- "GL_ONE_MINUS_DST_COLOR", # 0x0307
- "GL_SRC_ALPHA_SATURATE", # 0x0308
- "GL_FRONT_LEFT", # 0x0400
- "GL_FRONT_RIGHT", # 0x0401
- "GL_BACK_LEFT", # 0x0402
- "GL_BACK_RIGHT", # 0x0403
- "GL_FRONT", # 0x0404
- "GL_BACK", # 0x0405
- "GL_LEFT", # 0x0406
- "GL_RIGHT", # 0x0407
- "GL_FRONT_AND_BACK", # 0x0408
- "GL_AUX0", # 0x0409
- "GL_AUX1", # 0x040A
- "GL_AUX2", # 0x040B
- "GL_AUX3", # 0x040C
- "GL_INVALID_ENUM", # 0x0500
- "GL_INVALID_VALUE", # 0x0501
- "GL_INVALID_OPERATION", # 0x0502
- "GL_STACK_OVERFLOW", # 0x0503
- "GL_STACK_UNDERFLOW", # 0x0504
- "GL_OUT_OF_MEMORY", # 0x0505
- "GL_INVALID_FRAMEBUFFER_OPERATION", # 0x0506
- "GL_2D", # 0x0600
- "GL_3D", # 0x0601
- "GL_3D_COLOR", # 0x0602
- "GL_3D_COLOR_TEXTURE", # 0x0603
- "GL_4D_COLOR_TEXTURE", # 0x0604
- "GL_PASS_THROUGH_TOKEN", # 0x0700
- "GL_POINT_TOKEN", # 0x0701
- "GL_LINE_TOKEN", # 0x0702
- "GL_POLYGON_TOKEN", # 0x0703
- "GL_BITMAP_TOKEN", # 0x0704
- "GL_DRAW_PIXEL_TOKEN", # 0x0705
- "GL_COPY_PIXEL_TOKEN", # 0x0706
- "GL_LINE_RESET_TOKEN", # 0x0707
- "GL_EXP", # 0x0800
- "GL_EXP2", # 0x0801
- "GL_CW", # 0x0900
- "GL_CCW", # 0x0901
- "GL_COEFF", # 0x0A00
- "GL_ORDER", # 0x0A01
- "GL_DOMAIN", # 0x0A02
- "GL_CURRENT_COLOR", # 0x0B00
- "GL_CURRENT_INDEX", # 0x0B01
- "GL_CURRENT_NORMAL", # 0x0B02
- "GL_CURRENT_TEXTURE_COORDS", # 0x0B03
- "GL_CURRENT_RASTER_COLOR", # 0x0B04
- "GL_CURRENT_RASTER_INDEX", # 0x0B05
- "GL_CURRENT_RASTER_TEXTURE_COORDS", # 0x0B06
- "GL_CURRENT_RASTER_POSITION", # 0x0B07
- "GL_CURRENT_RASTER_POSITION_VALID", # 0x0B08
- "GL_CURRENT_RASTER_DISTANCE", # 0x0B09
- "GL_POINT_SMOOTH", # 0x0B10
- "GL_POINT_SIZE", # 0x0B11
- "GL_POINT_SIZE_RANGE", # 0x0B12
- "GL_POINT_SIZE_GRANULARITY", # 0x0B13
- "GL_LINE_SMOOTH", # 0x0B20
- "GL_LINE_WIDTH", # 0x0B21
- "GL_LINE_WIDTH_RANGE", # 0x0B22
- "GL_LINE_WIDTH_GRANULARITY", # 0x0B23
- "GL_LINE_STIPPLE", # 0x0B24
- "GL_LINE_STIPPLE_PATTERN", # 0x0B25
- "GL_LINE_STIPPLE_REPEAT", # 0x0B26
- "GL_LIST_MODE", # 0x0B30
- "GL_MAX_LIST_NESTING", # 0x0B31
- "GL_LIST_BASE", # 0x0B32
- "GL_LIST_INDEX", # 0x0B33
- "GL_POLYGON_MODE", # 0x0B40
- "GL_POLYGON_SMOOTH", # 0x0B41
- "GL_POLYGON_STIPPLE", # 0x0B42
- "GL_EDGE_FLAG", # 0x0B43
- "GL_CULL_FACE", # 0x0B44
- "GL_CULL_FACE_MODE", # 0x0B45
- "GL_FRONT_FACE", # 0x0B46
- "GL_LIGHTING", # 0x0B50
- "GL_LIGHT_MODEL_LOCAL_VIEWER", # 0x0B51
- "GL_LIGHT_MODEL_TWO_SIDE", # 0x0B52
- "GL_LIGHT_MODEL_AMBIENT", # 0x0B53
- "GL_SHADE_MODEL", # 0x0B54
- "GL_COLOR_MATERIAL_FACE", # 0x0B55
- "GL_COLOR_MATERIAL_PARAMETER", # 0x0B56
- "GL_COLOR_MATERIAL", # 0x0B57
- "GL_FOG", # 0x0B60
- "GL_FOG_INDEX", # 0x0B61
- "GL_FOG_DENSITY", # 0x0B62
- "GL_FOG_START", # 0x0B63
- "GL_FOG_END", # 0x0B64
- "GL_FOG_MODE", # 0x0B65
- "GL_FOG_COLOR", # 0x0B66
- "GL_DEPTH_RANGE", # 0x0B70
- "GL_DEPTH_TEST", # 0x0B71
- "GL_DEPTH_WRITEMASK", # 0x0B72
- "GL_DEPTH_CLEAR_VALUE", # 0x0B73
- "GL_DEPTH_FUNC", # 0x0B74
- "GL_ACCUM_CLEAR_VALUE", # 0x0B80
- "GL_STENCIL_TEST", # 0x0B90
- "GL_STENCIL_CLEAR_VALUE", # 0x0B91
- "GL_STENCIL_FUNC", # 0x0B92
- "GL_STENCIL_VALUE_MASK", # 0x0B93
- "GL_STENCIL_FAIL", # 0x0B94
- "GL_STENCIL_PASS_DEPTH_FAIL", # 0x0B95
- "GL_STENCIL_PASS_DEPTH_PASS", # 0x0B96
- "GL_STENCIL_REF", # 0x0B97
- "GL_STENCIL_WRITEMASK", # 0x0B98
- "GL_MATRIX_MODE", # 0x0BA0
- "GL_NORMALIZE", # 0x0BA1
- "GL_VIEWPORT", # 0x0BA2
- "GL_MODELVIEW_STACK_DEPTH", # 0x0BA3
- "GL_PROJECTION_STACK_DEPTH", # 0x0BA4
- "GL_TEXTURE_STACK_DEPTH", # 0x0BA5
- "GL_MODELVIEW_MATRIX", # 0x0BA6
- "GL_PROJECTION_MATRIX", # 0x0BA7
- "GL_TEXTURE_MATRIX", # 0x0BA8
- "GL_ATTRIB_STACK_DEPTH", # 0x0BB0
- "GL_CLIENT_ATTRIB_STACK_DEPTH", # 0x0BB1
- "GL_ALPHA_TEST", # 0x0BC0
- "GL_ALPHA_TEST_FUNC", # 0x0BC1
- "GL_ALPHA_TEST_REF", # 0x0BC2
- "GL_DITHER", # 0x0BD0
- "GL_BLEND_DST", # 0x0BE0
- "GL_BLEND_SRC", # 0x0BE1
- "GL_BLEND", # 0x0BE2
- "GL_LOGIC_OP_MODE", # 0x0BF0
- "GL_INDEX_LOGIC_OP", # 0x0BF1
- "GL_COLOR_LOGIC_OP", # 0x0BF2
- "GL_AUX_BUFFERS", # 0x0C00
- "GL_DRAW_BUFFER", # 0x0C01
- "GL_READ_BUFFER", # 0x0C02
- "GL_SCISSOR_BOX", # 0x0C10
- "GL_SCISSOR_TEST", # 0x0C11
- "GL_INDEX_CLEAR_VALUE", # 0x0C20
- "GL_INDEX_WRITEMASK", # 0x0C21
- "GL_COLOR_CLEAR_VALUE", # 0x0C22
- "GL_COLOR_WRITEMASK", # 0x0C23
- "GL_INDEX_MODE", # 0x0C30
- "GL_RGBA_MODE", # 0x0C31
- "GL_DOUBLEBUFFER", # 0x0C32
- "GL_STEREO", # 0x0C33
- "GL_RENDER_MODE", # 0x0C40
- "GL_PERSPECTIVE_CORRECTION_HINT", # 0x0C50
- "GL_POINT_SMOOTH_HINT", # 0x0C51
- "GL_LINE_SMOOTH_HINT", # 0x0C52
- "GL_POLYGON_SMOOTH_HINT", # 0x0C53
- "GL_FOG_HINT", # 0x0C54
- "GL_TEXTURE_GEN_S", # 0x0C60
- "GL_TEXTURE_GEN_T", # 0x0C61
- "GL_TEXTURE_GEN_R", # 0x0C62
- "GL_TEXTURE_GEN_Q", # 0x0C63
- "GL_PIXEL_MAP_I_TO_I", # 0x0C70
- "GL_PIXEL_MAP_S_TO_S", # 0x0C71
- "GL_PIXEL_MAP_I_TO_R", # 0x0C72
- "GL_PIXEL_MAP_I_TO_G", # 0x0C73
- "GL_PIXEL_MAP_I_TO_B", # 0x0C74
- "GL_PIXEL_MAP_I_TO_A", # 0x0C75
- "GL_PIXEL_MAP_R_TO_R", # 0x0C76
- "GL_PIXEL_MAP_G_TO_G", # 0x0C77
- "GL_PIXEL_MAP_B_TO_B", # 0x0C78
- "GL_PIXEL_MAP_A_TO_A", # 0x0C79
- "GL_PIXEL_MAP_I_TO_I_SIZE", # 0x0CB0
- "GL_PIXEL_MAP_S_TO_S_SIZE", # 0x0CB1
- "GL_PIXEL_MAP_I_TO_R_SIZE", # 0x0CB2
- "GL_PIXEL_MAP_I_TO_G_SIZE", # 0x0CB3
- "GL_PIXEL_MAP_I_TO_B_SIZE", # 0x0CB4
- "GL_PIXEL_MAP_I_TO_A_SIZE", # 0x0CB5
- "GL_PIXEL_MAP_R_TO_R_SIZE", # 0x0CB6
- "GL_PIXEL_MAP_G_TO_G_SIZE", # 0x0CB7
- "GL_PIXEL_MAP_B_TO_B_SIZE", # 0x0CB8
- "GL_PIXEL_MAP_A_TO_A_SIZE", # 0x0CB9
- "GL_UNPACK_SWAP_BYTES", # 0x0CF0
- "GL_UNPACK_LSB_FIRST", # 0x0CF1
- "GL_UNPACK_ROW_LENGTH", # 0x0CF2
- "GL_UNPACK_SKIP_ROWS", # 0x0CF3
- "GL_UNPACK_SKIP_PIXELS", # 0x0CF4
- "GL_UNPACK_ALIGNMENT", # 0x0CF5
- "GL_PACK_SWAP_BYTES", # 0x0D00
- "GL_PACK_LSB_FIRST", # 0x0D01
- "GL_PACK_ROW_LENGTH", # 0x0D02
- "GL_PACK_SKIP_ROWS", # 0x0D03
- "GL_PACK_SKIP_PIXELS", # 0x0D04
- "GL_PACK_ALIGNMENT", # 0x0D05
- "GL_MAP_COLOR", # 0x0D10
- "GL_MAP_STENCIL", # 0x0D11
- "GL_INDEX_SHIFT", # 0x0D12
- "GL_INDEX_OFFSET", # 0x0D13
- "GL_RED_SCALE", # 0x0D14
- "GL_RED_BIAS", # 0x0D15
- "GL_ZOOM_X", # 0x0D16
- "GL_ZOOM_Y", # 0x0D17
- "GL_GREEN_SCALE", # 0x0D18
- "GL_GREEN_BIAS", # 0x0D19
- "GL_BLUE_SCALE", # 0x0D1A
- "GL_BLUE_BIAS", # 0x0D1B
- "GL_ALPHA_SCALE", # 0x0D1C
- "GL_ALPHA_BIAS", # 0x0D1D
- "GL_DEPTH_SCALE", # 0x0D1E
- "GL_DEPTH_BIAS", # 0x0D1F
- "GL_MAX_EVAL_ORDER", # 0x0D30
- "GL_MAX_LIGHTS", # 0x0D31
- "GL_MAX_CLIP_PLANES", # 0x0D32
- "GL_MAX_TEXTURE_SIZE", # 0x0D33
- "GL_MAX_PIXEL_MAP_TABLE", # 0x0D34
- "GL_MAX_ATTRIB_STACK_DEPTH", # 0x0D35
- "GL_MAX_MODELVIEW_STACK_DEPTH", # 0x0D36
- "GL_MAX_NAME_STACK_DEPTH", # 0x0D37
- "GL_MAX_PROJECTION_STACK_DEPTH", # 0x0D38
- "GL_MAX_TEXTURE_STACK_DEPTH", # 0x0D39
- "GL_MAX_VIEWPORT_DIMS", # 0x0D3A
- "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", # 0x0D3B
- "GL_SUBPIXEL_BITS", # 0x0D50
- "GL_INDEX_BITS", # 0x0D51
- "GL_RED_BITS", # 0x0D52
- "GL_GREEN_BITS", # 0x0D53
- "GL_BLUE_BITS", # 0x0D54
- "GL_ALPHA_BITS", # 0x0D55
- "GL_DEPTH_BITS", # 0x0D56
- "GL_STENCIL_BITS", # 0x0D57
- "GL_ACCUM_RED_BITS", # 0x0D58
- "GL_ACCUM_GREEN_BITS", # 0x0D59
- "GL_ACCUM_BLUE_BITS", # 0x0D5A
- "GL_ACCUM_ALPHA_BITS", # 0x0D5B
- "GL_NAME_STACK_DEPTH", # 0x0D70
- "GL_AUTO_NORMAL", # 0x0D80
- "GL_MAP1_COLOR_4", # 0x0D90
- "GL_MAP1_INDEX", # 0x0D91
- "GL_MAP1_NORMAL", # 0x0D92
- "GL_MAP1_TEXTURE_COORD_1", # 0x0D93
- "GL_MAP1_TEXTURE_COORD_2", # 0x0D94
- "GL_MAP1_TEXTURE_COORD_3", # 0x0D95
- "GL_MAP1_TEXTURE_COORD_4", # 0x0D96
- "GL_MAP1_VERTEX_3", # 0x0D97
- "GL_MAP1_VERTEX_4", # 0x0D98
- "GL_MAP2_COLOR_4", # 0x0DB0
- "GL_MAP2_INDEX", # 0x0DB1
- "GL_MAP2_NORMAL", # 0x0DB2
- "GL_MAP2_TEXTURE_COORD_1", # 0x0DB3
- "GL_MAP2_TEXTURE_COORD_2", # 0x0DB4
- "GL_MAP2_TEXTURE_COORD_3", # 0x0DB5
- "GL_MAP2_TEXTURE_COORD_4", # 0x0DB6
- "GL_MAP2_VERTEX_3", # 0x0DB7
- "GL_MAP2_VERTEX_4", # 0x0DB8
- "GL_MAP1_GRID_DOMAIN", # 0x0DD0
- "GL_MAP1_GRID_SEGMENTS", # 0x0DD1
- "GL_MAP2_GRID_DOMAIN", # 0x0DD2
- "GL_MAP2_GRID_SEGMENTS", # 0x0DD3
- "GL_TEXTURE_1D", # 0x0DE0
- "GL_TEXTURE_2D", # 0x0DE1
- "GL_FEEDBACK_BUFFER_POINTER", # 0x0DF0
- "GL_FEEDBACK_BUFFER_SIZE", # 0x0DF1
- "GL_FEEDBACK_BUFFER_TYPE", # 0x0DF2
- "GL_SELECTION_BUFFER_POINTER", # 0x0DF3
- "GL_SELECTION_BUFFER_SIZE", # 0x0DF4
- "GL_TEXTURE_WIDTH", # 0x1000
- "GL_TEXTURE_HEIGHT", # 0x1001
- "GL_TEXTURE_COMPONENTS", # 0x1003
- #"GL_TEXTURE_INTERNAL_FORMAT", # 0x1003
- "GL_TEXTURE_BORDER_COLOR", # 0x1004
- "GL_TEXTURE_BORDER", # 0x1005
- "GL_DONT_CARE", # 0x1100
- "GL_FASTEST", # 0x1101
- "GL_NICEST", # 0x1102
- "GL_AMBIENT", # 0x1200
- "GL_DIFFUSE", # 0x1201
- "GL_SPECULAR", # 0x1202
- "GL_POSITION", # 0x1203
- "GL_SPOT_DIRECTION", # 0x1204
- "GL_SPOT_EXPONENT", # 0x1205
- "GL_SPOT_CUTOFF", # 0x1206
- "GL_CONSTANT_ATTENUATION", # 0x1207
- "GL_LINEAR_ATTENUATION", # 0x1208
- "GL_QUADRATIC_ATTENUATION", # 0x1209
- "GL_COMPILE", # 0x1300
- "GL_COMPILE_AND_EXECUTE", # 0x1301
- "GL_BYTE", # 0x1400
- "GL_UNSIGNED_BYTE", # 0x1401
- "GL_SHORT", # 0x1402
- "GL_UNSIGNED_SHORT", # 0x1403
- "GL_INT", # 0x1404
- "GL_UNSIGNED_INT", # 0x1405
- "GL_FLOAT", # 0x1406
- "GL_2_BYTES", # 0x1407
- "GL_3_BYTES", # 0x1408
- "GL_4_BYTES", # 0x1409
- "GL_DOUBLE", # 0x140A
- "GL_HALF_FLOAT", # 0x140B
- "GL_CLEAR", # 0x1500
- "GL_AND", # 0x1501
- "GL_AND_REVERSE", # 0x1502
- "GL_COPY", # 0x1503
- "GL_AND_INVERTED", # 0x1504
- "GL_NOOP", # 0x1505
- "GL_XOR", # 0x1506
- "GL_OR", # 0x1507
- "GL_NOR", # 0x1508
- "GL_EQUIV", # 0x1509
- "GL_INVERT", # 0x150A
- "GL_OR_REVERSE", # 0x150B
- "GL_COPY_INVERTED", # 0x150C
- "GL_OR_INVERTED", # 0x150D
- "GL_NAND", # 0x150E
- "GL_SET", # 0x150F
- "GL_EMISSION", # 0x1600
- "GL_SHININESS", # 0x1601
- "GL_AMBIENT_AND_DIFFUSE", # 0x1602
- "GL_COLOR_INDEXES", # 0x1603
- "GL_MODELVIEW", # 0x1700
- "GL_PROJECTION", # 0x1701
- "GL_TEXTURE", # 0x1702
- "GL_COLOR", # 0x1800
- "GL_DEPTH", # 0x1801
- "GL_STENCIL", # 0x1802
- "GL_COLOR_INDEX", # 0x1900
- "GL_STENCIL_INDEX", # 0x1901
- "GL_DEPTH_COMPONENT", # 0x1902
- "GL_RED", # 0x1903
- "GL_GREEN", # 0x1904
- "GL_BLUE", # 0x1905
- "GL_ALPHA", # 0x1906
- "GL_RGB", # 0x1907
- "GL_RGBA", # 0x1908
- "GL_LUMINANCE", # 0x1909
- "GL_LUMINANCE_ALPHA", # 0x190A
- "GL_BITMAP", # 0x1A00
- "GL_POINT", # 0x1B00
- "GL_LINE", # 0x1B01
- "GL_FILL", # 0x1B02
- "GL_RENDER", # 0x1C00
- "GL_FEEDBACK", # 0x1C01
- "GL_SELECT", # 0x1C02
- "GL_FLAT", # 0x1D00
- "GL_SMOOTH", # 0x1D01
- "GL_KEEP", # 0x1E00
- "GL_REPLACE", # 0x1E01
- "GL_INCR", # 0x1E02
- "GL_DECR", # 0x1E03
- "GL_VENDOR", # 0x1F00
- "GL_RENDERER", # 0x1F01
- "GL_VERSION", # 0x1F02
- "GL_EXTENSIONS", # 0x1F03
- "GL_S", # 0x2000
- "GL_T", # 0x2001
- "GL_R", # 0x2002
- "GL_Q", # 0x2003
- "GL_MODULATE", # 0x2100
- "GL_DECAL", # 0x2101
- "GL_TEXTURE_ENV_MODE", # 0x2200
- "GL_TEXTURE_ENV_COLOR", # 0x2201
- "GL_TEXTURE_ENV", # 0x2300
- "GL_EYE_LINEAR", # 0x2400
- "GL_OBJECT_LINEAR", # 0x2401
- "GL_SPHERE_MAP", # 0x2402
- "GL_TEXTURE_GEN_MODE", # 0x2500
- "GL_OBJECT_PLANE", # 0x2501
- "GL_EYE_PLANE", # 0x2502
- "GL_NEAREST", # 0x2600
- "GL_LINEAR", # 0x2601
- "GL_NEAREST_MIPMAP_NEAREST", # 0x2700
- "GL_LINEAR_MIPMAP_NEAREST", # 0x2701
- "GL_NEAREST_MIPMAP_LINEAR", # 0x2702
- "GL_LINEAR_MIPMAP_LINEAR", # 0x2703
- "GL_TEXTURE_MAG_FILTER", # 0x2800
- "GL_TEXTURE_MIN_FILTER", # 0x2801
- "GL_TEXTURE_WRAP_S", # 0x2802
- "GL_TEXTURE_WRAP_T", # 0x2803
- "GL_CLAMP", # 0x2900
- "GL_REPEAT", # 0x2901
- "GL_POLYGON_OFFSET_UNITS", # 0x2A00
- "GL_POLYGON_OFFSET_POINT", # 0x2A01
- "GL_POLYGON_OFFSET_LINE", # 0x2A02
- "GL_R3_G3_B2", # 0x2A10
- "GL_V2F", # 0x2A20
- "GL_V3F", # 0x2A21
- "GL_C4UB_V2F", # 0x2A22
- "GL_C4UB_V3F", # 0x2A23
- "GL_C3F_V3F", # 0x2A24
- "GL_N3F_V3F", # 0x2A25
- "GL_C4F_N3F_V3F", # 0x2A26
- "GL_T2F_V3F", # 0x2A27
- "GL_T4F_V4F", # 0x2A28
- "GL_T2F_C4UB_V3F", # 0x2A29
- "GL_T2F_C3F_V3F", # 0x2A2A
- "GL_T2F_N3F_V3F", # 0x2A2B
- "GL_T2F_C4F_N3F_V3F", # 0x2A2C
- "GL_T4F_C4F_N3F_V4F", # 0x2A2D
- "GL_CLIP_PLANE0", # 0x3000
- "GL_CLIP_PLANE1", # 0x3001
- "GL_CLIP_PLANE2", # 0x3002
- "GL_CLIP_PLANE3", # 0x3003
- "GL_CLIP_PLANE4", # 0x3004
- "GL_CLIP_PLANE5", # 0x3005
- "GL_LIGHT0", # 0x4000
- "GL_LIGHT1", # 0x4001
- "GL_LIGHT2", # 0x4002
- "GL_LIGHT3", # 0x4003
- "GL_LIGHT4", # 0x4004
- "GL_LIGHT5", # 0x4005
- "GL_LIGHT6", # 0x4006
- "GL_LIGHT7", # 0x4007
- "GL_ABGR_EXT", # 0x8000
- "GL_CONSTANT_COLOR", # 0x8001
- "GL_ONE_MINUS_CONSTANT_COLOR", # 0x8002
- "GL_CONSTANT_ALPHA", # 0x8003
- "GL_ONE_MINUS_CONSTANT_ALPHA", # 0x8004
- "GL_BLEND_COLOR", # 0x8005
- "GL_FUNC_ADD", # 0x8006
- "GL_MIN", # 0x8007
- "GL_MAX", # 0x8008
- "GL_BLEND_EQUATION", # 0x8009
- "GL_FUNC_SUBTRACT", # 0x800A
- "GL_FUNC_REVERSE_SUBTRACT", # 0x800B
- "GL_CMYK_EXT", # 0x800C
- "GL_CMYKA_EXT", # 0x800D
- "GL_PACK_CMYK_HINT_EXT", # 0x800E
- "GL_UNPACK_CMYK_HINT_EXT", # 0x800F
- "GL_CONVOLUTION_1D", # 0x8010
- "GL_CONVOLUTION_2D", # 0x8011
- "GL_SEPARABLE_2D", # 0x8012
- "GL_CONVOLUTION_BORDER_MODE", # 0x8013
- "GL_CONVOLUTION_FILTER_SCALE", # 0x8014
- "GL_CONVOLUTION_FILTER_BIAS", # 0x8015
- "GL_REDUCE", # 0x8016
- "GL_CONVOLUTION_FORMAT", # 0x8017
- "GL_CONVOLUTION_WIDTH", # 0x8018
- "GL_CONVOLUTION_HEIGHT", # 0x8019
- "GL_MAX_CONVOLUTION_WIDTH", # 0x801A
- "GL_MAX_CONVOLUTION_HEIGHT", # 0x801B
- "GL_POST_CONVOLUTION_RED_SCALE", # 0x801C
- "GL_POST_CONVOLUTION_GREEN_SCALE", # 0x801D
- "GL_POST_CONVOLUTION_BLUE_SCALE", # 0x801E
- "GL_POST_CONVOLUTION_ALPHA_SCALE", # 0x801F
- "GL_POST_CONVOLUTION_RED_BIAS", # 0x8020
- "GL_POST_CONVOLUTION_GREEN_BIAS", # 0x8021
- "GL_POST_CONVOLUTION_BLUE_BIAS", # 0x8022
- "GL_POST_CONVOLUTION_ALPHA_BIAS", # 0x8023
- "GL_HISTOGRAM", # 0x8024
- "GL_PROXY_HISTOGRAM", # 0x8025
- "GL_HISTOGRAM_WIDTH", # 0x8026
- "GL_HISTOGRAM_FORMAT", # 0x8027
- "GL_HISTOGRAM_RED_SIZE", # 0x8028
- "GL_HISTOGRAM_GREEN_SIZE", # 0x8029
- "GL_HISTOGRAM_BLUE_SIZE", # 0x802A
- "GL_HISTOGRAM_ALPHA_SIZE", # 0x802B
- "GL_HISTOGRAM_LUMINANCE_SIZE", # 0x802C
- "GL_HISTOGRAM_SINK", # 0x802D
- "GL_MINMAX", # 0x802E
- "GL_MINMAX_FORMAT", # 0x802F
- "GL_MINMAX_SINK", # 0x8030
- "GL_TABLE_TOO_LARGE", # 0x8031
- "GL_UNSIGNED_BYTE_3_3_2", # 0x8032
- "GL_UNSIGNED_SHORT_4_4_4_4", # 0x8033
- "GL_UNSIGNED_SHORT_5_5_5_1", # 0x8034
- "GL_UNSIGNED_INT_8_8_8_8", # 0x8035
- "GL_UNSIGNED_INT_10_10_10_2", # 0x8036
- "GL_POLYGON_OFFSET_FILL", # 0x8037
- "GL_POLYGON_OFFSET_FACTOR", # 0x8038
- "GL_POLYGON_OFFSET_BIAS_EXT", # 0x8039
- "GL_RESCALE_NORMAL", # 0x803A
- "GL_ALPHA4", # 0x803B
- "GL_ALPHA8", # 0x803C
- "GL_ALPHA12", # 0x803D
- "GL_ALPHA16", # 0x803E
- "GL_LUMINANCE4", # 0x803F
- "GL_LUMINANCE8", # 0x8040
- "GL_LUMINANCE12", # 0x8041
- "GL_LUMINANCE16", # 0x8042
- "GL_LUMINANCE4_ALPHA4", # 0x8043
- "GL_LUMINANCE6_ALPHA2", # 0x8044
- "GL_LUMINANCE8_ALPHA8", # 0x8045
- "GL_LUMINANCE12_ALPHA4", # 0x8046
- "GL_LUMINANCE12_ALPHA12", # 0x8047
- "GL_LUMINANCE16_ALPHA16", # 0x8048
- "GL_INTENSITY", # 0x8049
- "GL_INTENSITY4", # 0x804A
- "GL_INTENSITY8", # 0x804B
- "GL_INTENSITY12", # 0x804C
- "GL_INTENSITY16", # 0x804D
- "GL_RGB2_EXT", # 0x804E
- "GL_RGB4", # 0x804F
- "GL_RGB5", # 0x8050
- "GL_RGB8", # 0x8051
- "GL_RGB10", # 0x8052
- "GL_RGB12", # 0x8053
- "GL_RGB16", # 0x8054
- "GL_RGBA2", # 0x8055
- "GL_RGBA4", # 0x8056
- "GL_RGB5_A1", # 0x8057
- "GL_RGBA8", # 0x8058
- "GL_RGB10_A2", # 0x8059
- "GL_RGBA12", # 0x805A
- "GL_RGBA16", # 0x805B
- "GL_TEXTURE_RED_SIZE", # 0x805C
- "GL_TEXTURE_GREEN_SIZE", # 0x805D
- "GL_TEXTURE_BLUE_SIZE", # 0x805E
- "GL_TEXTURE_ALPHA_SIZE", # 0x805F
- "GL_TEXTURE_LUMINANCE_SIZE", # 0x8060
- "GL_TEXTURE_INTENSITY_SIZE", # 0x8061
- "GL_REPLACE_EXT", # 0x8062
- "GL_PROXY_TEXTURE_1D", # 0x8063
- "GL_PROXY_TEXTURE_2D", # 0x8064
- "GL_TEXTURE_TOO_LARGE_EXT", # 0x8065
- "GL_TEXTURE_PRIORITY", # 0x8066
- "GL_TEXTURE_RESIDENT", # 0x8067
- "GL_TEXTURE_BINDING_1D", # 0x8068
- "GL_TEXTURE_BINDING_2D", # 0x8069
- "GL_TEXTURE_BINDING_3D", # 0x806A
- "GL_PACK_SKIP_IMAGES", # 0x806B
- "GL_PACK_IMAGE_HEIGHT", # 0x806C
- "GL_UNPACK_SKIP_IMAGES", # 0x806D
- "GL_UNPACK_IMAGE_HEIGHT", # 0x806E
- "GL_TEXTURE_3D", # 0x806F
- "GL_PROXY_TEXTURE_3D", # 0x8070
- "GL_TEXTURE_DEPTH", # 0x8071
- "GL_TEXTURE_WRAP_R", # 0x8072
- "GL_MAX_3D_TEXTURE_SIZE", # 0x8073
- "GL_VERTEX_ARRAY", # 0x8074
- "GL_NORMAL_ARRAY", # 0x8075
- "GL_COLOR_ARRAY", # 0x8076
- "GL_INDEX_ARRAY", # 0x8077
- "GL_TEXTURE_COORD_ARRAY", # 0x8078
- "GL_EDGE_FLAG_ARRAY", # 0x8079
- "GL_VERTEX_ARRAY_SIZE", # 0x807A
- "GL_VERTEX_ARRAY_TYPE", # 0x807B
- "GL_VERTEX_ARRAY_STRIDE", # 0x807C
- "GL_VERTEX_ARRAY_COUNT_EXT", # 0x807D
- "GL_NORMAL_ARRAY_TYPE", # 0x807E
- "GL_NORMAL_ARRAY_STRIDE", # 0x807F
- "GL_NORMAL_ARRAY_COUNT_EXT", # 0x8080
- "GL_COLOR_ARRAY_SIZE", # 0x8081
- "GL_COLOR_ARRAY_TYPE", # 0x8082
- "GL_COLOR_ARRAY_STRIDE", # 0x8083
- "GL_COLOR_ARRAY_COUNT_EXT", # 0x8084
- "GL_INDEX_ARRAY_TYPE", # 0x8085
- "GL_INDEX_ARRAY_STRIDE", # 0x8086
- "GL_INDEX_ARRAY_COUNT_EXT", # 0x8087
- "GL_TEXTURE_COORD_ARRAY_SIZE", # 0x8088
- "GL_TEXTURE_COORD_ARRAY_TYPE", # 0x8089
- "GL_TEXTURE_COORD_ARRAY_STRIDE", # 0x808A
- "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", # 0x808B
- "GL_EDGE_FLAG_ARRAY_STRIDE", # 0x808C
- "GL_EDGE_FLAG_ARRAY_COUNT_EXT", # 0x808D
- "GL_VERTEX_ARRAY_POINTER", # 0x808E
- "GL_NORMAL_ARRAY_POINTER", # 0x808F
- "GL_COLOR_ARRAY_POINTER", # 0x8090
- "GL_INDEX_ARRAY_POINTER", # 0x8091
- "GL_TEXTURE_COORD_ARRAY_POINTER", # 0x8092
- "GL_EDGE_FLAG_ARRAY_POINTER", # 0x8093
- "GL_INTERLACE_SGIX", # 0x8094
- "GL_DETAIL_TEXTURE_2D_SGIS", # 0x8095
- "GL_DETAIL_TEXTURE_2D_BINDING_SGIS", # 0x8096
- "GL_LINEAR_DETAIL_SGIS", # 0x8097
- "GL_LINEAR_DETAIL_ALPHA_SGIS", # 0x8098
- "GL_LINEAR_DETAIL_COLOR_SGIS", # 0x8099
- "GL_DETAIL_TEXTURE_LEVEL_SGIS", # 0x809A
- "GL_DETAIL_TEXTURE_MODE_SGIS", # 0x809B
- "GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS",# 0x809C
- "GL_MULTISAMPLE", # 0x809D
- "GL_SAMPLE_ALPHA_TO_COVERAGE", # 0x809E
- "GL_SAMPLE_ALPHA_TO_ONE", # 0x809F
- "GL_SAMPLE_COVERAGE", # 0x80A0
- "GL_1PASS_EXT", # 0x80A1
- "GL_2PASS_0_EXT", # 0x80A2
- "GL_2PASS_1_EXT", # 0x80A3
- "GL_4PASS_0_EXT", # 0x80A4
- "GL_4PASS_1_EXT", # 0x80A5
- "GL_4PASS_2_EXT", # 0x80A6
- "GL_4PASS_3_EXT", # 0x80A7
- "GL_SAMPLE_BUFFERS", # 0x80A8
- "GL_SAMPLES", # 0x80A9
- "GL_SAMPLE_COVERAGE_VALUE", # 0x80AA
- "GL_SAMPLE_COVERAGE_INVERT", # 0x80AB
- "GL_SAMPLE_PATTERN_EXT", # 0x80AC
- "GL_LINEAR_SHARPEN_SGIS", # 0x80AD
- "GL_LINEAR_SHARPEN_ALPHA_SGIS", # 0x80AE
- "GL_LINEAR_SHARPEN_COLOR_SGIS", # 0x80AF
- "GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS", # 0x80B0
- "GL_COLOR_MATRIX", # 0x80B1
- "GL_COLOR_MATRIX_STACK_DEPTH", # 0x80B2
- "GL_MAX_COLOR_MATRIX_STACK_DEPTH", # 0x80B3
- "GL_POST_COLOR_MATRIX_RED_SCALE", # 0x80B4
- "GL_POST_COLOR_MATRIX_GREEN_SCALE", # 0x80B5
- "GL_POST_COLOR_MATRIX_BLUE_SCALE", # 0x80B6
- "GL_POST_COLOR_MATRIX_ALPHA_SCALE", # 0x80B7
- "GL_POST_COLOR_MATRIX_RED_BIAS", # 0x80B8
- "GL_POST_COLOR_MATRIX_GREEN_BIAS", # 0x80B9
- "GL_POST_COLOR_MATRIX_BLUE_BIAS", # 0x80BA
- "GL_POST_COLOR_MATRIX_ALPHA_BIAS", # 0x80BB
- "GL_TEXTURE_COLOR_TABLE_SGI", # 0x80BC
- "GL_PROXY_TEXTURE_COLOR_TABLE_SGI", # 0x80BD
- "GL_TEXTURE_ENV_BIAS_SGIX", # 0x80BE
- "GL_TEXTURE_COMPARE_FAIL_VALUE_ARB", # 0x80BF
- "GL_BLEND_DST_RGB", # 0x80C8
- "GL_BLEND_SRC_RGB", # 0x80C9
- "GL_BLEND_DST_ALPHA", # 0x80CA
- "GL_BLEND_SRC_ALPHA", # 0x80CB
- "GL_422_EXT", # 0x80CC
- "GL_422_REV_EXT", # 0x80CD
- "GL_422_AVERAGE_EXT", # 0x80CE
- "GL_422_REV_AVERAGE_EXT", # 0x80CF
- "GL_COLOR_TABLE", # 0x80D0
- "GL_POST_CONVOLUTION_COLOR_TABLE", # 0x80D1
- "GL_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D2
- "GL_PROXY_COLOR_TABLE", # 0x80D3
- "GL_PROXY_POST_CONVOLUTION_COLOR_TABLE", # 0x80D4
- "GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE", # 0x80D5
- "GL_COLOR_TABLE_SCALE", # 0x80D6
- "GL_COLOR_TABLE_BIAS", # 0x80D7
- "GL_COLOR_TABLE_FORMAT", # 0x80D8
- "GL_COLOR_TABLE_WIDTH", # 0x80D9
- "GL_COLOR_TABLE_RED_SIZE", # 0x80DA
- "GL_COLOR_TABLE_GREEN_SIZE", # 0x80DB
- "GL_COLOR_TABLE_BLUE_SIZE", # 0x80DC
- "GL_COLOR_TABLE_ALPHA_SIZE", # 0x80DD
- "GL_COLOR_TABLE_LUMINANCE_SIZE", # 0x80DE
- "GL_COLOR_TABLE_INTENSITY_SIZE", # 0x80DF
- "GL_BGR", # 0x80E0
- "GL_BGRA", # 0x80E1
- "GL_COLOR_INDEX1_EXT", # 0x80E2
- "GL_COLOR_INDEX2_EXT", # 0x80E3
- "GL_COLOR_INDEX4_EXT", # 0x80E4
- "GL_COLOR_INDEX8_EXT", # 0x80E5
- "GL_COLOR_INDEX12_EXT", # 0x80E6
- "GL_COLOR_INDEX16_EXT", # 0x80E7
- "GL_MAX_ELEMENTS_VERTICES", # 0x80E8
- "GL_MAX_ELEMENTS_INDICES", # 0x80E9
- "GL_PHONG_WIN", # 0x80EA
- "GL_PHONG_HINT_WIN", # 0x80EB
- "GL_FOG_SPECULAR_TEXTURE_WIN", # 0x80EC
- #"GL_TEXTURE_INDEX_SIZE_EXT", # 0x80ED
- "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", # 0x80F0
- "GL_DUAL_ALPHA4_SGIS", # 0x8110
- "GL_DUAL_ALPHA8_SGIS", # 0x8111
- "GL_DUAL_ALPHA12_SGIS", # 0x8112
- "GL_DUAL_ALPHA16_SGIS", # 0x8113
- "GL_DUAL_LUMINANCE4_SGIS", # 0x8114
- "GL_DUAL_LUMINANCE8_SGIS", # 0x8115
- "GL_DUAL_LUMINANCE12_SGIS", # 0x8116
- "GL_DUAL_LUMINANCE16_SGIS", # 0x8117
- "GL_DUAL_INTENSITY4_SGIS", # 0x8118
- "GL_DUAL_INTENSITY8_SGIS", # 0x8119
- "GL_DUAL_INTENSITY12_SGIS", # 0x811A
- "GL_DUAL_INTENSITY16_SGIS", # 0x811B
- "GL_DUAL_LUMINANCE_ALPHA4_SGIS", # 0x811C
- "GL_DUAL_LUMINANCE_ALPHA8_SGIS", # 0x811D
- "GL_QUAD_ALPHA4_SGIS", # 0x811E
- "GL_QUAD_ALPHA8_SGIS", # 0x811F
- "GL_QUAD_LUMINANCE4_SGIS", # 0x8120
- "GL_QUAD_LUMINANCE8_SGIS", # 0x8121
- "GL_QUAD_INTENSITY4_SGIS", # 0x8122
- "GL_QUAD_INTENSITY8_SGIS", # 0x8123
- "GL_DUAL_TEXTURE_SELECT_SGIS", # 0x8124
- "GL_QUAD_TEXTURE_SELECT_SGIS", # 0x8125
- "GL_POINT_SIZE_MIN", # 0x8126
- "GL_POINT_SIZE_MAX", # 0x8127
- "GL_POINT_FADE_THRESHOLD_SIZE", # 0x8128
- "GL_POINT_DISTANCE_ATTENUATION", # 0x8129
- "GL_FOG_FUNC_SGIS", # 0x812A
- "GL_FOG_FUNC_POINTS_SGIS", # 0x812B
- "GL_MAX_FOG_FUNC_POINTS_SGIS", # 0x812C
- "GL_CLAMP_TO_BORDER", # 0x812D
- "GL_CLAMP_TO_EDGE", # 0x812F
- "GL_PACK_SKIP_VOLUMES_SGIS", # 0x8130
- "GL_PACK_IMAGE_DEPTH_SGIS", # 0x8131
- "GL_UNPACK_SKIP_VOLUMES_SGIS", # 0x8132
- "GL_UNPACK_IMAGE_DEPTH_SGIS", # 0x8133
- "GL_TEXTURE_4D_SGIS", # 0x8134
- "GL_PROXY_TEXTURE_4D_SGIS", # 0x8135
- "GL_TEXTURE_4DSIZE_SGIS", # 0x8136
- "GL_TEXTURE_WRAP_Q_SGIS", # 0x8137
- "GL_MAX_4D_TEXTURE_SIZE_SGIS", # 0x8138
- "GL_PIXEL_TEX_GEN_SGIX", # 0x8139
- "GL_TEXTURE_MIN_LOD", # 0x813A
- "GL_TEXTURE_MAX_LOD", # 0x813B
- "GL_TEXTURE_BASE_LEVEL", # 0x813C
- "GL_TEXTURE_MAX_LEVEL", # 0x813D
- "GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX", # 0x813E
- "GL_PIXEL_TILE_CACHE_INCREMENT_SGIX",# 0x813F
- "GL_PIXEL_TILE_WIDTH_SGIX", # 0x8140
- "GL_PIXEL_TILE_HEIGHT_SGIX", # 0x8141
- "GL_PIXEL_TILE_GRID_WIDTH_SGIX", # 0x8142
- "GL_PIXEL_TILE_GRID_HEIGHT_SGIX", # 0x8143
- "GL_PIXEL_TILE_GRID_DEPTH_SGIX", # 0x8144
- "GL_PIXEL_TILE_CACHE_SIZE_SGIX", # 0x8145
- "GL_FILTER4_SGIS", # 0x8146
- "GL_TEXTURE_FILTER4_SIZE_SGIS", # 0x8147
- "GL_SPRITE_SGIX", # 0x8148
- "GL_SPRITE_MODE_SGIX", # 0x8149
- "GL_SPRITE_AXIS_SGIX", # 0x814A
- "GL_SPRITE_TRANSLATION_SGIX", # 0x814B
- "GL_SPRITE_AXIAL_SGIX", # 0x814C
- "GL_SPRITE_OBJECT_ALIGNED_SGIX", # 0x814D
- "GL_SPRITE_EYE_ALIGNED_SGIX", # 0x814E
- "GL_TEXTURE_4D_BINDING_SGIS", # 0x814F
- "GL_IGNORE_BORDER_HP", # 0x8150
- "GL_CONSTANT_BORDER", # 0x8151
- "GL_REPLICATE_BORDER", # 0x8153
- "GL_CONVOLUTION_BORDER_COLOR", # 0x8154
- "GL_IMAGE_SCALE_X_HP", # 0x8155
- "GL_IMAGE_SCALE_Y_HP", # 0x8156
- "GL_IMAGE_TRANSLATE_X_HP", # 0x8157
- "GL_IMAGE_TRANSLATE_Y_HP", # 0x8158
- "GL_IMAGE_ROTATE_ANGLE_HP", # 0x8159
- "GL_IMAGE_ROTATE_ORIGIN_X_HP", # 0x815A
- "GL_IMAGE_ROTATE_ORIGIN_Y_HP", # 0x815B
- "GL_IMAGE_MAG_FILTER_HP", # 0x815C
- "GL_IMAGE_MIN_FILTER_HP", # 0x815D
- "GL_IMAGE_CUBIC_WEIGHT_HP", # 0x815E
- "GL_CUBIC_HP", # 0x815F
- "GL_AVERAGE_HP", # 0x8160
- "GL_IMAGE_TRANSFORM_2D_HP", # 0x8161
- "GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8162
- "GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP", # 0x8163
- "GL_OCCLUSION_TEST_HP", # 0x8165
- "GL_OCCLUSION_TEST_RESULT_HP", # 0x8166
- "GL_TEXTURE_LIGHTING_MODE_HP", # 0x8167
- "GL_TEXTURE_POST_SPECULAR_HP", # 0x8168
- "GL_TEXTURE_PRE_SPECULAR_HP", # 0x8169
- "GL_LINEAR_CLIPMAP_LINEAR_SGIX", # 0x8170
- "GL_TEXTURE_CLIPMAP_CENTER_SGIX", # 0x8171
- "GL_TEXTURE_CLIPMAP_FRAME_SGIX", # 0x8172
- "GL_TEXTURE_CLIPMAP_OFFSET_SGIX", # 0x8173
- "GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8174
- "GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX",# 0x8175
- "GL_TEXTURE_CLIPMAP_DEPTH_SGIX", # 0x8176
- "GL_MAX_CLIPMAP_DEPTH_SGIX", # 0x8177
- "GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX", # 0x8178
- "GL_POST_TEXTURE_FILTER_BIAS_SGIX", # 0x8179
- "GL_POST_TEXTURE_FILTER_SCALE_SGIX", # 0x817A
- "GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX", # 0x817B
- "GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX", # 0x817C
- "GL_REFERENCE_PLANE_SGIX", # 0x817D
- "GL_REFERENCE_PLANE_EQUATION_SGIX", # 0x817E
- "GL_IR_INSTRUMENT1_SGIX", # 0x817F
- "GL_INSTRUMENT_BUFFER_POINTER_SGIX", # 0x8180
- "GL_INSTRUMENT_MEASUREMENTS_SGIX", # 0x8181
- "GL_LIST_PRIORITY_SGIX", # 0x8182
- "GL_CALLIGRAPHIC_FRAGMENT_SGIX", # 0x8183
- "GL_PIXEL_TEX_GEN_Q_CEILING_SGIX", # 0x8184
- "GL_PIXEL_TEX_GEN_Q_ROUND_SGIX", # 0x8185
- "GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX", # 0x8186
- "GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX", # 0x8187
- "GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX", # 0x8188
- "GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX", # 0x8189
- "GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX", # 0x818A
- "GL_FRAMEZOOM_SGIX", # 0x818B
- "GL_FRAMEZOOM_FACTOR_SGIX", # 0x818C
- "GL_MAX_FRAMEZOOM_FACTOR_SGIX", # 0x818D
- "GL_TEXTURE_LOD_BIAS_S_SGIX", # 0x818E
- "GL_TEXTURE_LOD_BIAS_T_SGIX", # 0x818F
- "GL_TEXTURE_LOD_BIAS_R_SGIX", # 0x8190
- "GL_GENERATE_MIPMAP", # 0x8191
- "GL_GENERATE_MIPMAP_HINT", # 0x8192
- "GL_GEOMETRY_DEFORMATION_SGIX", # 0x8194
- "GL_TEXTURE_DEFORMATION_SGIX", # 0x8195
- "GL_DEFORMATIONS_MASK_SGIX", # 0x8196
- "GL_MAX_DEFORMATION_ORDER_SGIX", # 0x8197
- "GL_FOG_OFFSET_SGIX", # 0x8198
- "GL_FOG_OFFSET_VALUE_SGIX", # 0x8199
- "GL_TEXTURE_COMPARE_SGIX", # 0x819A
- "GL_TEXTURE_COMPARE_OPERATOR_SGIX", # 0x819B
- "GL_TEXTURE_LEQUAL_R_SGIX", # 0x819C
- "GL_TEXTURE_GEQUAL_R_SGIX", # 0x819D
- "GL_DEPTH_COMPONENT16", # 0x81A5
- "GL_DEPTH_COMPONENT24", # 0x81A6
- "GL_DEPTH_COMPONENT32", # 0x81A7
- "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", # 0x81A8
- "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", # 0x81A9
- "GL_CULL_VERTEX_EXT", # 0x81AA
- "GL_CULL_VERTEX_EYE_POSITION_EXT", # 0x81AB
- "GL_CULL_VERTEX_OBJECT_POSITION_EXT",# 0x81AC
- "GL_IUI_V2F_EXT", # 0x81AD
- "GL_IUI_V3F_EXT", # 0x81AE
- "GL_IUI_N3F_V2F_EXT", # 0x81AF
- "GL_IUI_N3F_V3F_EXT", # 0x81B0
- "GL_T2F_IUI_V2F_EXT", # 0x81B1
- "GL_T2F_IUI_V3F_EXT", # 0x81B2
- "GL_T2F_IUI_N3F_V2F_EXT", # 0x81B3
- "GL_T2F_IUI_N3F_V3F_EXT", # 0x81B4
- "GL_INDEX_TEST_EXT", # 0x81B5
- "GL_INDEX_TEST_FUNC_EXT", # 0x81B6
- "GL_INDEX_TEST_REF_EXT", # 0x81B7
- "GL_INDEX_MATERIAL_EXT", # 0x81B8
- "GL_INDEX_MATERIAL_PARAMETER_EXT", # 0x81B9
- "GL_INDEX_MATERIAL_FACE_EXT", # 0x81BA
- "GL_YCRCB_422_SGIX", # 0x81BB
- "GL_YCRCB_444_SGIX", # 0x81BC
- "GL_WRAP_BORDER_SUN", # 0x81D4
- "GL_UNPACK_CONSTANT_DATA_SUNX", # 0x81D5
- "GL_TEXTURE_CONSTANT_DATA_SUNX", # 0x81D6
- "GL_TRIANGLE_LIST_SUN", # 0x81D7
- "GL_REPLACEMENT_CODE_SUN", # 0x81D8
- "GL_GLOBAL_ALPHA_SUN", # 0x81D9
- "GL_GLOBAL_ALPHA_FACTOR_SUN", # 0x81DA
- "GL_TEXTURE_COLOR_WRITEMASK_SGIS", # 0x81EF
- "GL_EYE_DISTANCE_TO_POINT_SGIS", # 0x81F0
- "GL_OBJECT_DISTANCE_TO_POINT_SGIS", # 0x81F1
- "GL_EYE_DISTANCE_TO_LINE_SGIS", # 0x81F2
- "GL_OBJECT_DISTANCE_TO_LINE_SGIS", # 0x81F3
- "GL_EYE_POINT_SGIS", # 0x81F4
- "GL_OBJECT_POINT_SGIS", # 0x81F5
- "GL_EYE_LINE_SGIS", # 0x81F6
- "GL_OBJECT_LINE_SGIS", # 0x81F7
- "GL_LIGHT_MODEL_COLOR_CONTROL", # 0x81F8
- "GL_SINGLE_COLOR", # 0x81F9
- "GL_SEPARATE_SPECULAR_COLOR", # 0x81FA
- "GL_SHARED_TEXTURE_PALETTE_EXT", # 0x81FB
- "GL_FOG_SCALE_SGIX", # 0x81FC
- "GL_FOG_SCALE_VALUE_SGIX", # 0x81FD
- "GL_TEXT_FRAGMENT_SHADER_ATI", # 0x8200
- "GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING", # 0x8210
- "GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE", # 0x8211
- "GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE",# 0x8212
- "GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE", # 0x8213
- "GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE", # 0x8214
- "GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE", # 0x8215
- "GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE", # 0x8216
- "GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE", # 0x8217
- "GL_FRAMEBUFFER_DEFAULT", # 0x8218
- "GL_FRAMEBUFFER_UNDEFINED", # 0x8219
- "GL_DEPTH_STENCIL_ATTACHMENT", # 0x821A
- "GL_MAJOR_VERSION", # 0x821B
- "GL_MINOR_VERSION", # 0x821C
- "GL_NUM_EXTENSIONS", # 0x821D
- "GL_CONTEXT_FLAGS", # 0x821E
- "GL_INDEX", # 0x8222
- "GL_DEPTH_BUFFER", # 0x8223
- "GL_STENCIL_BUFFER", # 0x8224
- "GL_COMPRESSED_RED", # 0x8225
- "GL_COMPRESSED_RG", # 0x8226
- "GL_RG", # 0x8227
- "GL_RG_INTEGER", # 0x8228
- "GL_R8", # 0x8229
- "GL_R16", # 0x822A
- "GL_RG8", # 0x822B
- "GL_RG16", # 0x822C
- "GL_R16F", # 0x822D
- "GL_R32F", # 0x822E
- "GL_RG16F", # 0x822F
- "GL_RG32F", # 0x8230
- "GL_R8I", # 0x8231
- "GL_R8UI", # 0x8232
- "GL_R16I", # 0x8233
- "GL_R16UI", # 0x8234
- "GL_R32I", # 0x8235
- "GL_R32UI", # 0x8236
- "GL_RG8I", # 0x8237
- "GL_RG8UI", # 0x8238
- "GL_RG16I", # 0x8239
- "GL_RG16UI", # 0x823A
- "GL_RG32I", # 0x823B
- "GL_RG32UI", # 0x823C
- "GL_DEPTH_PASS_INSTRUMENT_SGIX", # 0x8310
- "GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX", # 0x8311
- "GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX", # 0x8312
- "GL_CONVOLUTION_HINT_SGIX", # 0x8316
- "GL_YCRCB_SGIX", # 0x8318
- "GL_YCRCBA_SGIX", # 0x8319
- "GL_ALPHA_MIN_SGIX", # 0x8320
- "GL_ALPHA_MAX_SGIX", # 0x8321
- "GL_SCALEBIAS_HINT_SGIX", # 0x8322
- "GL_ASYNC_MARKER_SGIX", # 0x8329
- "GL_PIXEL_TEX_GEN_MODE_SGIX", # 0x832B
- "GL_ASYNC_HISTOGRAM_SGIX", # 0x832C
- "GL_MAX_ASYNC_HISTOGRAM_SGIX", # 0x832D
- "GL_PIXEL_TRANSFORM_2D_EXT", # 0x8330
- "GL_PIXEL_MAG_FILTER_EXT", # 0x8331
- "GL_PIXEL_MIN_FILTER_EXT", # 0x8332
- "GL_PIXEL_CUBIC_WEIGHT_EXT", # 0x8333
- "GL_CUBIC_EXT", # 0x8334
- "GL_AVERAGE_EXT", # 0x8335
- "GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8336
- "GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT", # 0x8337
- "GL_PIXEL_TRANSFORM_2D_MATRIX_EXT", # 0x8338
- "GL_FRAGMENT_MATERIAL_EXT", # 0x8349
- "GL_FRAGMENT_NORMAL_EXT", # 0x834A
- "GL_FRAGMENT_COLOR_EXT", # 0x834C
- "GL_ATTENUATION_EXT", # 0x834D
- "GL_SHADOW_ATTENUATION_EXT", # 0x834E
- "GL_TEXTURE_APPLICATION_MODE_EXT", # 0x834F
- "GL_TEXTURE_LIGHT_EXT", # 0x8350
- "GL_TEXTURE_MATERIAL_FACE_EXT", # 0x8351
- "GL_TEXTURE_MATERIAL_PARAMETER_EXT", # 0x8352
- "GL_PIXEL_TEXTURE_SGIS", # 0x8353
- "GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS", # 0x8354
- "GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS", # 0x8355
- "GL_PIXEL_GROUP_COLOR_SGIS", # 0x8356
- "GL_ASYNC_TEX_IMAGE_SGIX", # 0x835C
- "GL_ASYNC_DRAW_PIXELS_SGIX", # 0x835D
- "GL_ASYNC_READ_PIXELS_SGIX", # 0x835E
- "GL_MAX_ASYNC_TEX_IMAGE_SGIX", # 0x835F
- "GL_MAX_ASYNC_DRAW_PIXELS_SGIX", # 0x8360
- "GL_MAX_ASYNC_READ_PIXELS_SGIX", # 0x8361
- "GL_UNSIGNED_BYTE_2_3_3_REV", # 0x8362
- "GL_UNSIGNED_SHORT_5_6_5", # 0x8363
- "GL_UNSIGNED_SHORT_5_6_5_REV", # 0x8364
- "GL_UNSIGNED_SHORT_4_4_4_4_REV", # 0x8365
- "GL_UNSIGNED_SHORT_1_5_5_5_REV", # 0x8366
- "GL_UNSIGNED_INT_8_8_8_8_REV", # 0x8367
- "GL_UNSIGNED_INT_2_10_10_10_REV", # 0x8368
- "GL_TEXTURE_MAX_CLAMP_S_SGIX", # 0x8369
- "GL_TEXTURE_MAX_CLAMP_T_SGIX", # 0x836A
- "GL_TEXTURE_MAX_CLAMP_R_SGIX", # 0x836B
- "GL_MIRRORED_REPEAT", # 0x8370
- "GL_RGB_S3TC", # 0x83A0
- "GL_RGB4_S3TC", # 0x83A1
- "GL_RGBA_S3TC", # 0x83A2
- "GL_RGBA4_S3TC", # 0x83A3
- "GL_VERTEX_PRECLIP_SGIX", # 0x83EE
- "GL_VERTEX_PRECLIP_HINT_SGIX", # 0x83EF
- "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", # 0x83F0
- "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", # 0x83F1
- "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", # 0x83F2
- "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", # 0x83F3
- "GL_PARALLEL_ARRAYS_INTEL", # 0x83F4
- "GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F5
- "GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F6
- "GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F7
- "GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL", # 0x83F8
- "GL_FRAGMENT_LIGHTING_SGIX", # 0x8400
- "GL_FRAGMENT_COLOR_MATERIAL_SGIX", # 0x8401
- "GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX", # 0x8402
- "GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX", # 0x8403
- "GL_MAX_FRAGMENT_LIGHTS_SGIX", # 0x8404
- "GL_MAX_ACTIVE_LIGHTS_SGIX", # 0x8405
- "GL_CURRENT_RASTER_NORMAL_SGIX", # 0x8406
- "GL_LIGHT_ENV_MODE_SGIX", # 0x8407
- "GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX", # 0x8408
- "GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX", # 0x8409
- "GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX", # 0x840A
- "GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX", # 0x840B
- "GL_FRAGMENT_LIGHT0_SGIX", # 0x840C
- "GL_FRAGMENT_LIGHT1_SGIX", # 0x840D
- "GL_FRAGMENT_LIGHT2_SGIX", # 0x840E
- "GL_FRAGMENT_LIGHT3_SGIX", # 0x840F
- "GL_FRAGMENT_LIGHT4_SGIX", # 0x8410
- "GL_FRAGMENT_LIGHT5_SGIX", # 0x8411
- "GL_FRAGMENT_LIGHT6_SGIX", # 0x8412
- "GL_FRAGMENT_LIGHT7_SGIX", # 0x8413
- "GL_PACK_RESAMPLE_SGIX", # 0x842C
- "GL_UNPACK_RESAMPLE_SGIX", # 0x842D
- "GL_RESAMPLE_REPLICATE_SGIX", # 0x842E
- "GL_RESAMPLE_ZERO_FILL_SGIX", # 0x842F
- "GL_RESAMPLE_DECIMATE_SGIX", # 0x8430
- "GL_TANGENT_ARRAY_EXT", # 0x8439
- "GL_BINORMAL_ARRAY_EXT", # 0x843A
- "GL_CURRENT_TANGENT_EXT", # 0x843B
- "GL_CURRENT_BINORMAL_EXT", # 0x843C
- "GL_TANGENT_ARRAY_TYPE_EXT", # 0x843E
- "GL_TANGENT_ARRAY_STRIDE_EXT", # 0x843F
- "GL_BINORMAL_ARRAY_TYPE_EXT", # 0x8440
- "GL_BINORMAL_ARRAY_STRIDE_EXT", # 0x8441
- "GL_TANGENT_ARRAY_POINTER_EXT", # 0x8442
- "GL_BINORMAL_ARRAY_POINTER_EXT", # 0x8443
- "GL_MAP1_TANGENT_EXT", # 0x8444
- "GL_MAP2_TANGENT_EXT", # 0x8445
- "GL_MAP1_BINORMAL_EXT", # 0x8446
- "GL_MAP2_BINORMAL_EXT", # 0x8447
- "GL_NEAREST_CLIPMAP_NEAREST_SGIX", # 0x844D
- "GL_NEAREST_CLIPMAP_LINEAR_SGIX", # 0x844E
- "GL_LINEAR_CLIPMAP_NEAREST_SGIX", # 0x844F
- "GL_FOG_COORD_SRC", # 0x8450
- "GL_FOG_COORD", # 0x8451
- "GL_FRAGMENT_DEPTH", # 0x8452
- "GL_CURRENT_FOG_COORD", # 0x8453
- "GL_FOG_COORD_ARRAY_TYPE", # 0x8454
- "GL_FOG_COORD_ARRAY_STRIDE", # 0x8455
- "GL_FOG_COORD_ARRAY_POINTER", # 0x8456
- "GL_FOG_COORD_ARRAY", # 0x8457
- "GL_COLOR_SUM", # 0x8458
- "GL_CURRENT_SECONDARY_COLOR", # 0x8459
- "GL_SECONDARY_COLOR_ARRAY_SIZE", # 0x845A
- "GL_SECONDARY_COLOR_ARRAY_TYPE", # 0x845B
- "GL_SECONDARY_COLOR_ARRAY_STRIDE", # 0x845C
- "GL_SECONDARY_COLOR_ARRAY_POINTER", # 0x845D
- "GL_SECONDARY_COLOR_ARRAY", # 0x845E
- "GL_CURRENT_RASTER_SECONDARY_COLOR", # 0x845F
- "GL_ALIASED_POINT_SIZE_RANGE", # 0x846D
- "GL_ALIASED_LINE_WIDTH_RANGE", # 0x846E
- "GL_SCREEN_COORDINATES_REND", # 0x8490
- "GL_INVERTED_SCREEN_W_REND", # 0x8491
- "GL_TEXTURE0", # 0x84C0
- "GL_TEXTURE1", # 0x84C1
- "GL_TEXTURE2", # 0x84C2
- "GL_TEXTURE3", # 0x84C3
- "GL_TEXTURE4", # 0x84C4
- "GL_TEXTURE5", # 0x84C5
- "GL_TEXTURE6", # 0x84C6
- "GL_TEXTURE7", # 0x84C7
- "GL_TEXTURE8", # 0x84C8
- "GL_TEXTURE9", # 0x84C9
- "GL_TEXTURE10", # 0x84CA
- "GL_TEXTURE11", # 0x84CB
- "GL_TEXTURE12", # 0x84CC
- "GL_TEXTURE13", # 0x84CD
- "GL_TEXTURE14", # 0x84CE
- "GL_TEXTURE15", # 0x84CF
- "GL_TEXTURE16", # 0x84D0
- "GL_TEXTURE17", # 0x84D1
- "GL_TEXTURE18", # 0x84D2
- "GL_TEXTURE19", # 0x84D3
- "GL_TEXTURE20", # 0x84D4
- "GL_TEXTURE21", # 0x84D5
- "GL_TEXTURE22", # 0x84D6
- "GL_TEXTURE23", # 0x84D7
- "GL_TEXTURE24", # 0x84D8
- "GL_TEXTURE25", # 0x84D9
- "GL_TEXTURE26", # 0x84DA
- "GL_TEXTURE27", # 0x84DB
- "GL_TEXTURE28", # 0x84DC
- "GL_TEXTURE29", # 0x84DD
- "GL_TEXTURE30", # 0x84DE
- "GL_TEXTURE31", # 0x84DF
- "GL_ACTIVE_TEXTURE", # 0x84E0
- "GL_CLIENT_ACTIVE_TEXTURE", # 0x84E1
- "GL_MAX_TEXTURE_UNITS", # 0x84E2
- "GL_TRANSPOSE_MODELVIEW_MATRIX", # 0x84E3
- "GL_TRANSPOSE_PROJECTION_MATRIX", # 0x84E4
- "GL_TRANSPOSE_TEXTURE_MATRIX", # 0x84E5
- "GL_TRANSPOSE_COLOR_MATRIX", # 0x84E6
- "GL_SUBTRACT", # 0x84E7
- "GL_MAX_RENDERBUFFER_SIZE", # 0x84E8
- "GL_COMPRESSED_ALPHA", # 0x84E9
- "GL_COMPRESSED_LUMINANCE", # 0x84EA
- "GL_COMPRESSED_LUMINANCE_ALPHA", # 0x84EB
- "GL_COMPRESSED_INTENSITY", # 0x84EC
- "GL_COMPRESSED_RGB", # 0x84ED
- "GL_COMPRESSED_RGBA", # 0x84EE
- "GL_TEXTURE_COMPRESSION_HINT", # 0x84EF
- "GL_ALL_COMPLETED_NV", # 0x84F2
- "GL_FENCE_STATUS_NV", # 0x84F3
- "GL_FENCE_CONDITION_NV", # 0x84F4
- "GL_TEXTURE_RECTANGLE", # 0x84F5
- "GL_TEXTURE_BINDING_RECTANGLE", # 0x84F6
- "GL_PROXY_TEXTURE_RECTANGLE", # 0x84F7
- "GL_MAX_RECTANGLE_TEXTURE_SIZE", # 0x84F8
- "GL_DEPTH_STENCIL", # 0x84F9
- "GL_UNSIGNED_INT_24_8", # 0x84FA
- "GL_MAX_TEXTURE_LOD_BIAS", # 0x84FD
- "GL_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FE
- "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT", # 0x84FF
- "GL_TEXTURE_FILTER_CONTROL", # 0x8500
- "GL_TEXTURE_LOD_BIAS", # 0x8501
- "GL_MODELVIEW1_STACK_DEPTH_EXT", # 0x8502
- "GL_COMBINE4_NV", # 0x8503
- "GL_MAX_SHININESS_NV", # 0x8504
- "GL_MAX_SPOT_EXPONENT_NV", # 0x8505
- "GL_MODELVIEW1_MATRIX_EXT", # 0x8506
- "GL_INCR_WRAP", # 0x8507
- "GL_DECR_WRAP", # 0x8508
- "GL_VERTEX_WEIGHTING_EXT", # 0x8509
- "GL_MODELVIEW1_ARB", # 0x850A
- "GL_CURRENT_VERTEX_WEIGHT_EXT", # 0x850B
- "GL_VERTEX_WEIGHT_ARRAY_EXT", # 0x850C
- "GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT", # 0x850D
- "GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT", # 0x850E
- "GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT", # 0x850F
- "GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT",# 0x8510
- "GL_NORMAL_MAP", # 0x8511
- "GL_REFLECTION_MAP", # 0x8512
- "GL_TEXTURE_CUBE_MAP", # 0x8513
- "GL_TEXTURE_BINDING_CUBE_MAP", # 0x8514
- "GL_TEXTURE_CUBE_MAP_POSITIVE_X", # 0x8515
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_X", # 0x8516
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Y", # 0x8517
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y", # 0x8518
- "GL_TEXTURE_CUBE_MAP_POSITIVE_Z", # 0x8519
- "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z", # 0x851A
- "GL_PROXY_TEXTURE_CUBE_MAP", # 0x851B
- "GL_MAX_CUBE_MAP_TEXTURE_SIZE", # 0x851C
- "GL_VERTEX_ARRAY_RANGE_NV", # 0x851D
- "GL_VERTEX_ARRAY_RANGE_LENGTH_NV", # 0x851E
- "GL_VERTEX_ARRAY_RANGE_VALID_NV", # 0x851F
- "GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV", # 0x8520
- "GL_VERTEX_ARRAY_RANGE_POINTER_NV", # 0x8521
- "GL_REGISTER_COMBINERS_NV", # 0x8522
- "GL_VARIABLE_A_NV", # 0x8523
- "GL_VARIABLE_B_NV", # 0x8524
- "GL_VARIABLE_C_NV", # 0x8525
- "GL_VARIABLE_D_NV", # 0x8526
- "GL_VARIABLE_E_NV", # 0x8527
- "GL_VARIABLE_F_NV", # 0x8528
- "GL_VARIABLE_G_NV", # 0x8529
- "GL_CONSTANT_COLOR0_NV", # 0x852A
- "GL_CONSTANT_COLOR1_NV", # 0x852B
- "GL_PRIMARY_COLOR_NV", # 0x852C
- "GL_SECONDARY_COLOR_NV", # 0x852D
- "GL_SPARE0_NV", # 0x852E
- "GL_SPARE1_NV", # 0x852F
- "GL_DISCARD_NV", # 0x8530
- "GL_E_TIMES_F_NV", # 0x8531
- "GL_SPARE0_PLUS_SECONDARY_COLOR_NV", # 0x8532
- "GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV", # 0x8533
- "GL_MULTISAMPLE_FILTER_HINT_NV", # 0x8534
- "GL_PER_STAGE_CONSTANTS_NV", # 0x8535
- "GL_UNSIGNED_IDENTITY_NV", # 0x8536
- "GL_UNSIGNED_INVERT_NV", # 0x8537
- "GL_EXPAND_NORMAL_NV", # 0x8538
- "GL_EXPAND_NEGATE_NV", # 0x8539
- "GL_HALF_BIAS_NORMAL_NV", # 0x853A
- "GL_HALF_BIAS_NEGATE_NV", # 0x853B
- "GL_SIGNED_IDENTITY_NV", # 0x853C
- "GL_SIGNED_NEGATE_NV", # 0x853D
- "GL_SCALE_BY_TWO_NV", # 0x853E
- "GL_SCALE_BY_FOUR_NV", # 0x853F
- "GL_SCALE_BY_ONE_HALF_NV", # 0x8540
- "GL_BIAS_BY_NEGATIVE_ONE_HALF_NV", # 0x8541
- "GL_COMBINER_INPUT_NV", # 0x8542
- "GL_COMBINER_MAPPING_NV", # 0x8543
- "GL_COMBINER_COMPONENT_USAGE_NV", # 0x8544
- "GL_COMBINER_AB_DOT_PRODUCT_NV", # 0x8545
- "GL_COMBINER_CD_DOT_PRODUCT_NV", # 0x8546
- "GL_COMBINER_MUX_SUM_NV", # 0x8547
- "GL_COMBINER_SCALE_NV", # 0x8548
- "GL_COMBINER_BIAS_NV", # 0x8549
- "GL_COMBINER_AB_OUTPUT_NV", # 0x854A
- "GL_COMBINER_CD_OUTPUT_NV", # 0x854B
- "GL_COMBINER_SUM_OUTPUT_NV", # 0x854C
- "GL_MAX_GENERAL_COMBINERS_NV", # 0x854D
- "GL_NUM_GENERAL_COMBINERS_NV", # 0x854E
- "GL_COLOR_SUM_CLAMP_NV", # 0x854F
- "GL_COMBINER0_NV", # 0x8550
- "GL_COMBINER1_NV", # 0x8551
- "GL_COMBINER2_NV", # 0x8552
- "GL_COMBINER3_NV", # 0x8553
- "GL_COMBINER4_NV", # 0x8554
- "GL_COMBINER5_NV", # 0x8555
- "GL_COMBINER6_NV", # 0x8556
- "GL_COMBINER7_NV", # 0x8557
- "GL_PRIMITIVE_RESTART_NV", # 0x8558
- "GL_PRIMITIVE_RESTART_INDEX_NV", # 0x8559
- "GL_FOG_DISTANCE_MODE_NV", # 0x855A
- "GL_EYE_RADIAL_NV", # 0x855B
- "GL_EYE_PLANE_ABSOLUTE_NV", # 0x855C
- "GL_EMBOSS_LIGHT_NV", # 0x855D
- "GL_EMBOSS_CONSTANT_NV", # 0x855E
- "GL_EMBOSS_MAP_NV", # 0x855F
- "GL_RED_MIN_CLAMP_INGR", # 0x8560
- "GL_GREEN_MIN_CLAMP_INGR", # 0x8561
- "GL_BLUE_MIN_CLAMP_INGR", # 0x8562
- "GL_ALPHA_MIN_CLAMP_INGR", # 0x8563
- "GL_RED_MAX_CLAMP_INGR", # 0x8564
- "GL_GREEN_MAX_CLAMP_INGR", # 0x8565
- "GL_BLUE_MAX_CLAMP_INGR", # 0x8566
- "GL_ALPHA_MAX_CLAMP_INGR", # 0x8567
- "GL_INTERLACE_READ_INGR", # 0x8568
- "GL_COMBINE", # 0x8570
- "GL_COMBINE_RGB", # 0x8571
- "GL_COMBINE_ALPHA", # 0x8572
- "GL_RGB_SCALE", # 0x8573
- "GL_ADD_SIGNED", # 0x8574
- "GL_INTERPOLATE", # 0x8575
- "GL_CONSTANT", # 0x8576
- "GL_PRIMARY_COLOR", # 0x8577
- "GL_PREVIOUS", # 0x8578
- "GL_SOURCE0_RGB", # 0x8580
- "GL_SOURCE1_RGB", # 0x8581
- "GL_SOURCE2_RGB", # 0x8582
- "GL_SOURCE3_RGB_NV", # 0x8583
- "GL_SOURCE0_ALPHA", # 0x8588
- "GL_SOURCE1_ALPHA", # 0x8589
- "GL_SOURCE2_ALPHA", # 0x858A
- "GL_OPERAND0_RGB", # 0x8590
- "GL_OPERAND1_RGB", # 0x8591
- "GL_OPERAND2_RGB", # 0x8592
- "GL_OPERAND3_RGB_NV", # 0x8593
- "GL_OPERAND0_ALPHA", # 0x8598
- "GL_OPERAND1_ALPHA", # 0x8599
- "GL_OPERAND2_ALPHA", # 0x859A
- "GL_OPERAND3_ALPHA_NV", # 0x859B
- "GL_PACK_SUBSAMPLE_RATE_SGIX", # 0x85A0
- "GL_UNPACK_SUBSAMPLE_RATE_SGIX", # 0x85A1
- "GL_PIXEL_SUBSAMPLE_4444_SGIX", # 0x85A2
- "GL_PIXEL_SUBSAMPLE_2424_SGIX", # 0x85A3
- "GL_PIXEL_SUBSAMPLE_4242_SGIX", # 0x85A4
- "GL_PERTURB_EXT", # 0x85AE
- "GL_TEXTURE_NORMAL_EXT", # 0x85AF
- "GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE", # 0x85B0
- "GL_TRANSFORM_HINT_APPLE", # 0x85B1
- "GL_UNPACK_CLIENT_STORAGE_APPLE", # 0x85B2
- "GL_VERTEX_ARRAY_BINDING", # 0x85B5
- "GL_YCBCR_422_APPLE", # 0x85B9
- "GL_UNSIGNED_SHORT_8_8_MESA", # 0x85BA
- "GL_UNSIGNED_SHORT_8_8_REV_MESA", # 0x85BB
- "GL_STORAGE_CACHED_APPLE", # 0x85BE
- "GL_STORAGE_SHARED_APPLE", # 0x85BF
- "GL_REPLACEMENT_CODE_ARRAY_SUN", # 0x85C0
- "GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN",# 0x85C1
- "GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN", # 0x85C2
- "GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN", # 0x85C3
- "GL_R1UI_V3F_SUN", # 0x85C4
- "GL_R1UI_C4UB_V3F_SUN", # 0x85C5
- "GL_R1UI_C3F_V3F_SUN", # 0x85C6
- "GL_R1UI_N3F_V3F_SUN", # 0x85C7
- "GL_R1UI_C4F_N3F_V3F_SUN", # 0x85C8
- "GL_R1UI_T2F_V3F_SUN", # 0x85C9
- "GL_R1UI_T2F_N3F_V3F_SUN", # 0x85CA
- "GL_R1UI_T2F_C4F_N3F_V3F_SUN", # 0x85CB
- "GL_SLICE_ACCUM_SUN", # 0x85CC
- "GL_QUAD_MESH_SUN", # 0x8614
- "GL_TRIANGLE_MESH_SUN", # 0x8615
- "GL_VERTEX_PROGRAM_NV", # 0x8620
- "GL_VERTEX_STATE_PROGRAM_NV", # 0x8621
- "GL_VERTEX_ATTRIB_ARRAY_ENABLED", # 0x8622
- "GL_VERTEX_ATTRIB_ARRAY_SIZE", # 0x8623
- "GL_VERTEX_ATTRIB_ARRAY_STRIDE", # 0x8624
- "GL_VERTEX_ATTRIB_ARRAY_TYPE", # 0x8625
- "GL_CURRENT_VERTEX_ATTRIB", # 0x8626
- "GL_PROGRAM_LENGTH_ARB", # 0x8627
- "GL_PROGRAM_STRING_ARB", # 0x8628
- "GL_MODELVIEW_PROJECTION_NV", # 0x8629
- "GL_IDENTITY_NV", # 0x862A
- "GL_INVERSE_NV", # 0x862B
- "GL_TRANSPOSE_NV", # 0x862C
- "GL_INVERSE_TRANSPOSE_NV", # 0x862D
- "GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB", # 0x862E
- "GL_MAX_PROGRAM_MATRICES_ARB", # 0x862F
- "GL_MATRIX0_NV", # 0x8630
- "GL_MATRIX1_NV", # 0x8631
- "GL_MATRIX2_NV", # 0x8632
- "GL_MATRIX3_NV", # 0x8633
- "GL_MATRIX4_NV", # 0x8634
- "GL_MATRIX5_NV", # 0x8635
- "GL_MATRIX6_NV", # 0x8636
- "GL_MATRIX7_NV", # 0x8637
- "GL_CURRENT_MATRIX_STACK_DEPTH_ARB", # 0x8640
- "GL_CURRENT_MATRIX_ARB", # 0x8641
- "GL_VERTEX_PROGRAM_POINT_SIZE", # 0x8642
- "GL_VERTEX_PROGRAM_TWO_SIDE", # 0x8643
- "GL_PROGRAM_PARAMETER_NV", # 0x8644
- "GL_VERTEX_ATTRIB_ARRAY_POINTER", # 0x8645
- "GL_PROGRAM_TARGET_NV", # 0x8646
- "GL_PROGRAM_RESIDENT_NV", # 0x8647
- "GL_TRACK_MATRIX_NV", # 0x8648
- "GL_TRACK_MATRIX_TRANSFORM_NV", # 0x8649
- "GL_VERTEX_PROGRAM_BINDING_NV", # 0x864A
- "GL_PROGRAM_ERROR_POSITION_ARB", # 0x864B
- "GL_OFFSET_TEXTURE_RECTANGLE_NV", # 0x864C
- "GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV", # 0x864D
- "GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV", # 0x864E
- "GL_DEPTH_CLAMP_NV", # 0x864F
- "GL_VERTEX_ATTRIB_ARRAY0_NV", # 0x8650
- "GL_VERTEX_ATTRIB_ARRAY1_NV", # 0x8651
- "GL_VERTEX_ATTRIB_ARRAY2_NV", # 0x8652
- "GL_VERTEX_ATTRIB_ARRAY3_NV", # 0x8653
- "GL_VERTEX_ATTRIB_ARRAY4_NV", # 0x8654
- "GL_VERTEX_ATTRIB_ARRAY5_NV", # 0x8655
- "GL_VERTEX_ATTRIB_ARRAY6_NV", # 0x8656
- "GL_VERTEX_ATTRIB_ARRAY7_NV", # 0x8657
- "GL_VERTEX_ATTRIB_ARRAY8_NV", # 0x8658
- "GL_VERTEX_ATTRIB_ARRAY9_NV", # 0x8659
- "GL_VERTEX_ATTRIB_ARRAY10_NV", # 0x865A
- "GL_VERTEX_ATTRIB_ARRAY11_NV", # 0x865B
- "GL_VERTEX_ATTRIB_ARRAY12_NV", # 0x865C
- "GL_VERTEX_ATTRIB_ARRAY13_NV", # 0x865D
- "GL_VERTEX_ATTRIB_ARRAY14_NV", # 0x865E
- "GL_VERTEX_ATTRIB_ARRAY15_NV", # 0x865F
- "GL_MAP1_VERTEX_ATTRIB0_4_NV", # 0x8660
- "GL_MAP1_VERTEX_ATTRIB1_4_NV", # 0x8661
- "GL_MAP1_VERTEX_ATTRIB2_4_NV", # 0x8662
- "GL_MAP1_VERTEX_ATTRIB3_4_NV", # 0x8663
- "GL_MAP1_VERTEX_ATTRIB4_4_NV", # 0x8664
- "GL_MAP1_VERTEX_ATTRIB5_4_NV", # 0x8665
- "GL_MAP1_VERTEX_ATTRIB6_4_NV", # 0x8666
- "GL_MAP1_VERTEX_ATTRIB7_4_NV", # 0x8667
- "GL_MAP1_VERTEX_ATTRIB8_4_NV", # 0x8668
- "GL_MAP1_VERTEX_ATTRIB9_4_NV", # 0x8669
- "GL_MAP1_VERTEX_ATTRIB10_4_NV", # 0x866A
- "GL_MAP1_VERTEX_ATTRIB11_4_NV", # 0x866B
- "GL_MAP1_VERTEX_ATTRIB12_4_NV", # 0x866C
- "GL_MAP1_VERTEX_ATTRIB13_4_NV", # 0x866D
- "GL_MAP1_VERTEX_ATTRIB14_4_NV", # 0x866E
- "GL_MAP1_VERTEX_ATTRIB15_4_NV", # 0x866F
- "GL_MAP2_VERTEX_ATTRIB0_4_NV", # 0x8670
- "GL_MAP2_VERTEX_ATTRIB1_4_NV", # 0x8671
- "GL_MAP2_VERTEX_ATTRIB2_4_NV", # 0x8672
- "GL_MAP2_VERTEX_ATTRIB3_4_NV", # 0x8673
- "GL_MAP2_VERTEX_ATTRIB4_4_NV", # 0x8674
- "GL_MAP2_VERTEX_ATTRIB5_4_NV", # 0x8675
- "GL_MAP2_VERTEX_ATTRIB6_4_NV", # 0x8676
- "GL_MAP2_VERTEX_ATTRIB7_4_NV", # 0x8677
- "GL_MAP2_VERTEX_ATTRIB8_4_NV", # 0x8678
- "GL_MAP2_VERTEX_ATTRIB9_4_NV", # 0x8679
- "GL_MAP2_VERTEX_ATTRIB10_4_NV", # 0x867A
- "GL_MAP2_VERTEX_ATTRIB11_4_NV", # 0x867B
- "GL_MAP2_VERTEX_ATTRIB12_4_NV", # 0x867C
- "GL_MAP2_VERTEX_ATTRIB13_4_NV", # 0x867D
- "GL_MAP2_VERTEX_ATTRIB14_4_NV", # 0x867E
- "GL_MAP2_VERTEX_ATTRIB15_4_NV", # 0x867F
- "GL_TEXTURE_COMPRESSED_IMAGE_SIZE", # 0x86A0
- "GL_TEXTURE_COMPRESSED", # 0x86A1
- "GL_NUM_COMPRESSED_TEXTURE_FORMATS", # 0x86A2
- "GL_COMPRESSED_TEXTURE_FORMATS", # 0x86A3
- "GL_MAX_VERTEX_UNITS_ARB", # 0x86A4
- "GL_ACTIVE_VERTEX_UNITS_ARB", # 0x86A5
- "GL_WEIGHT_SUM_UNITY_ARB", # 0x86A6
- "GL_VERTEX_BLEND_ARB", # 0x86A7
- "GL_CURRENT_WEIGHT_ARB", # 0x86A8
- "GL_WEIGHT_ARRAY_TYPE_ARB", # 0x86A9
- "GL_WEIGHT_ARRAY_STRIDE_ARB", # 0x86AA
- "GL_WEIGHT_ARRAY_SIZE_ARB", # 0x86AB
- "GL_WEIGHT_ARRAY_POINTER_ARB", # 0x86AC
- "GL_WEIGHT_ARRAY_ARB", # 0x86AD
- "GL_DOT3_RGB", # 0x86AE
- "GL_DOT3_RGBA", # 0x86AF
- "GL_COMPRESSED_RGB_FXT1_3DFX", # 0x86B0
- "GL_COMPRESSED_RGBA_FXT1_3DFX", # 0x86B1
- "GL_MULTISAMPLE_3DFX", # 0x86B2
- "GL_SAMPLE_BUFFERS_3DFX", # 0x86B3
- "GL_SAMPLES_3DFX", # 0x86B4
- "GL_EVAL_2D_NV", # 0x86C0
- "GL_EVAL_TRIANGULAR_2D_NV", # 0x86C1
- "GL_MAP_TESSELLATION_NV", # 0x86C2
- "GL_MAP_ATTRIB_U_ORDER_NV", # 0x86C3
- "GL_MAP_ATTRIB_V_ORDER_NV", # 0x86C4
- "GL_EVAL_FRACTIONAL_TESSELLATION_NV",# 0x86C5
- "GL_EVAL_VERTEX_ATTRIB0_NV", # 0x86C6
- "GL_EVAL_VERTEX_ATTRIB1_NV", # 0x86C7
- "GL_EVAL_VERTEX_ATTRIB2_NV", # 0x86C8
- "GL_EVAL_VERTEX_ATTRIB3_NV", # 0x86C9
- "GL_EVAL_VERTEX_ATTRIB4_NV", # 0x86CA
- "GL_EVAL_VERTEX_ATTRIB5_NV", # 0x86CB
- "GL_EVAL_VERTEX_ATTRIB6_NV", # 0x86CC
- "GL_EVAL_VERTEX_ATTRIB7_NV", # 0x86CD
- "GL_EVAL_VERTEX_ATTRIB8_NV", # 0x86CE
- "GL_EVAL_VERTEX_ATTRIB9_NV", # 0x86CF
- "GL_EVAL_VERTEX_ATTRIB10_NV", # 0x86D0
- "GL_EVAL_VERTEX_ATTRIB11_NV", # 0x86D1
- "GL_EVAL_VERTEX_ATTRIB12_NV", # 0x86D2
- "GL_EVAL_VERTEX_ATTRIB13_NV", # 0x86D3
- "GL_EVAL_VERTEX_ATTRIB14_NV", # 0x86D4
- "GL_EVAL_VERTEX_ATTRIB15_NV", # 0x86D5
- "GL_MAX_MAP_TESSELLATION_NV", # 0x86D6
- "GL_MAX_RATIONAL_EVAL_ORDER_NV", # 0x86D7
- "GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV", # 0x86D9
- "GL_UNSIGNED_INT_S8_S8_8_8_NV", # 0x86DA
- "GL_UNSIGNED_INT_8_8_S8_S8_REV_NV", # 0x86DB
- "GL_DSDT_MAG_INTENSITY_NV", # 0x86DC
- "GL_SHADER_CONSISTENT_NV", # 0x86DD
- "GL_TEXTURE_SHADER_NV", # 0x86DE
- "GL_SHADER_OPERATION_NV", # 0x86DF
- "GL_CULL_MODES_NV", # 0x86E0
- "GL_OFFSET_TEXTURE_MATRIX_NV", # 0x86E1
- "GL_OFFSET_TEXTURE_SCALE_NV", # 0x86E2
- "GL_OFFSET_TEXTURE_BIAS_NV", # 0x86E3
- "GL_PREVIOUS_TEXTURE_INPUT_NV", # 0x86E4
- "GL_CONST_EYE_NV", # 0x86E5
- "GL_PASS_THROUGH_NV", # 0x86E6
- "GL_CULL_FRAGMENT_NV", # 0x86E7
- "GL_OFFSET_TEXTURE_2D_NV", # 0x86E8
- "GL_DEPENDENT_AR_TEXTURE_2D_NV", # 0x86E9
- "GL_DEPENDENT_GB_TEXTURE_2D_NV", # 0x86EA
- "GL_DOT_PRODUCT_NV", # 0x86EC
- "GL_DOT_PRODUCT_DEPTH_REPLACE_NV", # 0x86ED
- "GL_DOT_PRODUCT_TEXTURE_2D_NV", # 0x86EE
- "GL_DOT_PRODUCT_TEXTURE_3D_NV", # 0x86EF
- "GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV",# 0x86F0
- "GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV",# 0x86F1
- "GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV",# 0x86F2
- "GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV", # 0x86F3
- "GL_HILO_NV", # 0x86F4
- "GL_DSDT_NV", # 0x86F5
- "GL_DSDT_MAG_NV", # 0x86F6
- "GL_DSDT_MAG_VIB_NV", # 0x86F7
- "GL_HILO16_NV", # 0x86F8
- "GL_SIGNED_HILO_NV", # 0x86F9
- "GL_SIGNED_HILO16_NV", # 0x86FA
- "GL_SIGNED_RGBA_NV", # 0x86FB
- "GL_SIGNED_RGBA8_NV", # 0x86FC
- "GL_SIGNED_RGB_NV", # 0x86FE
- "GL_SIGNED_RGB8_NV", # 0x86FF
- "GL_SIGNED_LUMINANCE_NV", # 0x8701
- "GL_SIGNED_LUMINANCE8_NV", # 0x8702
- "GL_SIGNED_LUMINANCE_ALPHA_NV", # 0x8703
- "GL_SIGNED_LUMINANCE8_ALPHA8_NV", # 0x8704
- "GL_SIGNED_ALPHA_NV", # 0x8705
- "GL_SIGNED_ALPHA8_NV", # 0x8706
- "GL_SIGNED_INTENSITY_NV", # 0x8707
- "GL_SIGNED_INTENSITY8_NV", # 0x8708
- "GL_DSDT8_NV", # 0x8709
- "GL_DSDT8_MAG8_NV", # 0x870A
- "GL_DSDT8_MAG8_INTENSITY8_NV", # 0x870B
- "GL_SIGNED_RGB_UNSIGNED_ALPHA_NV", # 0x870C
- "GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV", # 0x870D
- "GL_HI_SCALE_NV", # 0x870E
- "GL_LO_SCALE_NV", # 0x870F
- "GL_DS_SCALE_NV", # 0x8710
- "GL_DT_SCALE_NV", # 0x8711
- "GL_MAGNITUDE_SCALE_NV", # 0x8712
- "GL_VIBRANCE_SCALE_NV", # 0x8713
- "GL_HI_BIAS_NV", # 0x8714
- "GL_LO_BIAS_NV", # 0x8715
- "GL_DS_BIAS_NV", # 0x8716
- "GL_DT_BIAS_NV", # 0x8717
- "GL_MAGNITUDE_BIAS_NV", # 0x8718
- "GL_VIBRANCE_BIAS_NV", # 0x8719
- "GL_TEXTURE_BORDER_VALUES_NV", # 0x871A
- "GL_TEXTURE_HI_SIZE_NV", # 0x871B
- "GL_TEXTURE_LO_SIZE_NV", # 0x871C
- "GL_TEXTURE_DS_SIZE_NV", # 0x871D
- "GL_TEXTURE_DT_SIZE_NV", # 0x871E
- "GL_TEXTURE_MAG_SIZE_NV", # 0x871F
- "GL_MODELVIEW2_ARB", # 0x8722
- "GL_MODELVIEW3_ARB", # 0x8723
- "GL_MODELVIEW4_ARB", # 0x8724
- "GL_MODELVIEW5_ARB", # 0x8725
- "GL_MODELVIEW6_ARB", # 0x8726
- "GL_MODELVIEW7_ARB", # 0x8727
- "GL_MODELVIEW8_ARB", # 0x8728
- "GL_MODELVIEW9_ARB", # 0x8729
- "GL_MODELVIEW10_ARB", # 0x872A
- "GL_MODELVIEW11_ARB", # 0x872B
- "GL_MODELVIEW12_ARB", # 0x872C
- "GL_MODELVIEW13_ARB", # 0x872D
- "GL_MODELVIEW14_ARB", # 0x872E
- "GL_MODELVIEW15_ARB", # 0x872F
- "GL_MODELVIEW16_ARB", # 0x8730
- "GL_MODELVIEW17_ARB", # 0x8731
- "GL_MODELVIEW18_ARB", # 0x8732
- "GL_MODELVIEW19_ARB", # 0x8733
- "GL_MODELVIEW20_ARB", # 0x8734
- "GL_MODELVIEW21_ARB", # 0x8735
- "GL_MODELVIEW22_ARB", # 0x8736
- "GL_MODELVIEW23_ARB", # 0x8737
- "GL_MODELVIEW24_ARB", # 0x8738
- "GL_MODELVIEW25_ARB", # 0x8739
- "GL_MODELVIEW26_ARB", # 0x873A
- "GL_MODELVIEW27_ARB", # 0x873B
- "GL_MODELVIEW28_ARB", # 0x873C
- "GL_MODELVIEW29_ARB", # 0x873D
- "GL_MODELVIEW30_ARB", # 0x873E
- "GL_MODELVIEW31_ARB", # 0x873F
- "GL_DOT3_RGB_EXT", # 0x8740
- "GL_DOT3_RGBA_EXT", # 0x8741
- "GL_MIRROR_CLAMP_ATI", # 0x8742
- "GL_MIRROR_CLAMP_TO_EDGE_ATI", # 0x8743
- "GL_MODULATE_ADD_ATI", # 0x8744
- "GL_MODULATE_SIGNED_ADD_ATI", # 0x8745
- "GL_MODULATE_SUBTRACT_ATI", # 0x8746
- "GL_YCBCR_MESA", # 0x8757
- "GL_PACK_INVERT_MESA", # 0x8758
- "GL_TEXTURE_1D_STACK_MESAX", # 0x8759
- "GL_TEXTURE_2D_STACK_MESAX", # 0x875A
- "GL_PROXY_TEXTURE_1D_STACK_MESAX", # 0x875B
- "GL_PROXY_TEXTURE_2D_STACK_MESAX", # 0x875C
- "GL_TEXTURE_1D_STACK_BINDING_MESAX", # 0x875D
- "GL_TEXTURE_2D_STACK_BINDING_MESAX", # 0x875E
- "GL_STATIC_ATI", # 0x8760
- "GL_DYNAMIC_ATI", # 0x8761
- "GL_PRESERVE_ATI", # 0x8762
- "GL_DISCARD_ATI", # 0x8763
- "GL_BUFFER_SIZE", # 0x8764
- "GL_BUFFER_USAGE", # 0x8765
- "GL_ARRAY_OBJECT_BUFFER_ATI", # 0x8766
- "GL_ARRAY_OBJECT_OFFSET_ATI", # 0x8767
- "GL_ELEMENT_ARRAY_ATI", # 0x8768
- "GL_ELEMENT_ARRAY_TYPE_ATI", # 0x8769
- "GL_ELEMENT_ARRAY_POINTER_ATI", # 0x876A
- "GL_MAX_VERTEX_STREAMS_ATI", # 0x876B
- "GL_VERTEX_STREAM0_ATI", # 0x876C
- "GL_VERTEX_STREAM1_ATI", # 0x876D
- "GL_VERTEX_STREAM2_ATI", # 0x876E
- "GL_VERTEX_STREAM3_ATI", # 0x876F
- "GL_VERTEX_STREAM4_ATI", # 0x8770
- "GL_VERTEX_STREAM5_ATI", # 0x8771
- "GL_VERTEX_STREAM6_ATI", # 0x8772
- "GL_VERTEX_STREAM7_ATI", # 0x8773
- "GL_VERTEX_SOURCE_ATI", # 0x8774
- "GL_BUMP_ROT_MATRIX_ATI", # 0x8775
- "GL_BUMP_ROT_MATRIX_SIZE_ATI", # 0x8776
- "GL_BUMP_NUM_TEX_UNITS_ATI", # 0x8777
- "GL_BUMP_TEX_UNITS_ATI", # 0x8778
- "GL_DUDV_ATI", # 0x8779
- "GL_DU8DV8_ATI", # 0x877A
- "GL_BUMP_ENVMAP_ATI", # 0x877B
- "GL_BUMP_TARGET_ATI", # 0x877C
- "GL_VERTEX_SHADER_EXT", # 0x8780
- "GL_VERTEX_SHADER_BINDING_EXT", # 0x8781
- "GL_OP_INDEX_EXT", # 0x8782
- "GL_OP_NEGATE_EXT", # 0x8783
- "GL_OP_DOT3_EXT", # 0x8784
- "GL_OP_DOT4_EXT", # 0x8785
- "GL_OP_MUL_EXT", # 0x8786
- "GL_OP_ADD_EXT", # 0x8787
- "GL_OP_MADD_EXT", # 0x8788
- "GL_OP_FRAC_EXT", # 0x8789
- "GL_OP_MAX_EXT", # 0x878A
- "GL_OP_MIN_EXT", # 0x878B
- "GL_OP_SET_GE_EXT", # 0x878C
- "GL_OP_SET_LT_EXT", # 0x878D
- "GL_OP_CLAMP_EXT", # 0x878E
- "GL_OP_FLOOR_EXT", # 0x878F
- "GL_OP_ROUND_EXT", # 0x8790
- "GL_OP_EXP_BASE_2_EXT", # 0x8791
- "GL_OP_LOG_BASE_2_EXT", # 0x8792
- "GL_OP_POWER_EXT", # 0x8793
- "GL_OP_RECIP_EXT", # 0x8794
- "GL_OP_RECIP_SQRT_EXT", # 0x8795
- "GL_OP_SUB_EXT", # 0x8796
- "GL_OP_CROSS_PRODUCT_EXT", # 0x8797
- "GL_OP_MULTIPLY_MATRIX_EXT", # 0x8798
- "GL_OP_MOV_EXT", # 0x8799
- "GL_OUTPUT_VERTEX_EXT", # 0x879A
- "GL_OUTPUT_COLOR0_EXT", # 0x879B
- "GL_OUTPUT_COLOR1_EXT", # 0x879C
- "GL_OUTPUT_TEXTURE_COORD0_EXT", # 0x879D
- "GL_OUTPUT_TEXTURE_COORD1_EXT", # 0x879E
- "GL_OUTPUT_TEXTURE_COORD2_EXT", # 0x879F
- "GL_OUTPUT_TEXTURE_COORD3_EXT", # 0x87A0
- "GL_OUTPUT_TEXTURE_COORD4_EXT", # 0x87A1
- "GL_OUTPUT_TEXTURE_COORD5_EXT", # 0x87A2
- "GL_OUTPUT_TEXTURE_COORD6_EXT", # 0x87A3
- "GL_OUTPUT_TEXTURE_COORD7_EXT", # 0x87A4
- "GL_OUTPUT_TEXTURE_COORD8_EXT", # 0x87A5
- "GL_OUTPUT_TEXTURE_COORD9_EXT", # 0x87A6
- "GL_OUTPUT_TEXTURE_COORD10_EXT", # 0x87A7
- "GL_OUTPUT_TEXTURE_COORD11_EXT", # 0x87A8
- "GL_OUTPUT_TEXTURE_COORD12_EXT", # 0x87A9
- "GL_OUTPUT_TEXTURE_COORD13_EXT", # 0x87AA
- "GL_OUTPUT_TEXTURE_COORD14_EXT", # 0x87AB
- "GL_OUTPUT_TEXTURE_COORD15_EXT", # 0x87AC
- "GL_OUTPUT_TEXTURE_COORD16_EXT", # 0x87AD
- "GL_OUTPUT_TEXTURE_COORD17_EXT", # 0x87AE
- "GL_OUTPUT_TEXTURE_COORD18_EXT", # 0x87AF
- "GL_OUTPUT_TEXTURE_COORD19_EXT", # 0x87B0
- "GL_OUTPUT_TEXTURE_COORD20_EXT", # 0x87B1
- "GL_OUTPUT_TEXTURE_COORD21_EXT", # 0x87B2
- "GL_OUTPUT_TEXTURE_COORD22_EXT", # 0x87B3
- "GL_OUTPUT_TEXTURE_COORD23_EXT", # 0x87B4
- "GL_OUTPUT_TEXTURE_COORD24_EXT", # 0x87B5
- "GL_OUTPUT_TEXTURE_COORD25_EXT", # 0x87B6
- "GL_OUTPUT_TEXTURE_COORD26_EXT", # 0x87B7
- "GL_OUTPUT_TEXTURE_COORD27_EXT", # 0x87B8
- "GL_OUTPUT_TEXTURE_COORD28_EXT", # 0x87B9
- "GL_OUTPUT_TEXTURE_COORD29_EXT", # 0x87BA
- "GL_OUTPUT_TEXTURE_COORD30_EXT", # 0x87BB
- "GL_OUTPUT_TEXTURE_COORD31_EXT", # 0x87BC
- "GL_OUTPUT_FOG_EXT", # 0x87BD
- "GL_SCALAR_EXT", # 0x87BE
- "GL_VECTOR_EXT", # 0x87BF
- "GL_MATRIX_EXT", # 0x87C0
- "GL_VARIANT_EXT", # 0x87C1
- "GL_INVARIANT_EXT", # 0x87C2
- "GL_LOCAL_CONSTANT_EXT", # 0x87C3
- "GL_LOCAL_EXT", # 0x87C4
- "GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87C5
- "GL_MAX_VERTEX_SHADER_VARIANTS_EXT", # 0x87C6
- "GL_MAX_VERTEX_SHADER_INVARIANTS_EXT", # 0x87C7
- "GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87C8
- "GL_MAX_VERTEX_SHADER_LOCALS_EXT", # 0x87C9
- "GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CA
- "GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT", # 0x87CB
- "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87CC
- "GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT", # 0x87CD
- "GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT", # 0x87CE
- "GL_VERTEX_SHADER_INSTRUCTIONS_EXT", # 0x87CF
- "GL_VERTEX_SHADER_VARIANTS_EXT", # 0x87D0
- "GL_VERTEX_SHADER_INVARIANTS_EXT", # 0x87D1
- "GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT", # 0x87D2
- "GL_VERTEX_SHADER_LOCALS_EXT", # 0x87D3
- "GL_VERTEX_SHADER_OPTIMIZED_EXT", # 0x87D4
- "GL_X_EXT", # 0x87D5
- "GL_Y_EXT", # 0x87D6
- "GL_Z_EXT", # 0x87D7
- "GL_W_EXT", # 0x87D8
- "GL_NEGATIVE_X_EXT", # 0x87D9
- "GL_NEGATIVE_Y_EXT", # 0x87DA
- "GL_NEGATIVE_Z_EXT", # 0x87DB
- "GL_NEGATIVE_W_EXT", # 0x87DC
- "GL_ZERO_EXT", # 0x87DD
- "GL_ONE_EXT", # 0x87DE
- "GL_NEGATIVE_ONE_EXT", # 0x87DF
- "GL_NORMALIZED_RANGE_EXT", # 0x87E0
- "GL_FULL_RANGE_EXT", # 0x87E1
- "GL_CURRENT_VERTEX_EXT", # 0x87E2
- "GL_MVP_MATRIX_EXT", # 0x87E3
- "GL_VARIANT_VALUE_EXT", # 0x87E4
- "GL_VARIANT_DATATYPE_EXT", # 0x87E5
- "GL_VARIANT_ARRAY_STRIDE_EXT", # 0x87E6
- "GL_VARIANT_ARRAY_TYPE_EXT", # 0x87E7
- "GL_VARIANT_ARRAY_EXT", # 0x87E8
- "GL_VARIANT_ARRAY_POINTER_EXT", # 0x87E9
- "GL_INVARIANT_VALUE_EXT", # 0x87EA
- "GL_INVARIANT_DATATYPE_EXT", # 0x87EB
- "GL_LOCAL_CONSTANT_VALUE_EXT", # 0x87EC
- "GL_LOCAL_CONSTANT_DATATYPE_EXT", # 0x87ED
- "GL_PN_TRIANGLES_ATI", # 0x87F0
- "GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F1
- "GL_PN_TRIANGLES_POINT_MODE_ATI", # 0x87F2
- "GL_PN_TRIANGLES_NORMAL_MODE_ATI", # 0x87F3
- "GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI", # 0x87F4
- "GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI", # 0x87F5
- "GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI", # 0x87F6
- "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI", # 0x87F7
- "GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI", # 0x87F8
- "GL_VBO_FREE_MEMORY_ATI", # 0x87FB
- "GL_TEXTURE_FREE_MEMORY_ATI", # 0x87FC
- "GL_RENDERBUFFER_FREE_MEMORY_ATI", # 0x87FD
- "GL_STENCIL_BACK_FUNC", # 0x8800
- "GL_STENCIL_BACK_FAIL", # 0x8801
- "GL_STENCIL_BACK_PASS_DEPTH_FAIL", # 0x8802
- "GL_STENCIL_BACK_PASS_DEPTH_PASS", # 0x8803
- "GL_FRAGMENT_PROGRAM_ARB", # 0x8804
- "GL_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x8805
- "GL_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x8806
- "GL_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x8807
- "GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x8808
- "GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x8809
- "GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x880A
- "GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB", # 0x880B
- "GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB", # 0x880C
- "GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB", # 0x880D
- "GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB", # 0x880E
- "GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB", # 0x880F
- "GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB", # 0x8810
- "GL_RGBA32F", # 0x8814
- "GL_RGB32F", # 0x8815
- "GL_ALPHA32F_ARB", # 0x8816
- "GL_INTENSITY32F_ARB", # 0x8817
- "GL_LUMINANCE32F_ARB", # 0x8818
- "GL_LUMINANCE_ALPHA32F_ARB", # 0x8819
- "GL_RGBA16F", # 0x881A
- "GL_RGB16F", # 0x881B
- "GL_ALPHA16F_ARB", # 0x881C
- "GL_INTENSITY16F_ARB", # 0x881D
- "GL_LUMINANCE16F_ARB", # 0x881E
- "GL_LUMINANCE_ALPHA16F_ARB", # 0x881F
- "GL_RGBA_FLOAT_MODE_ARB", # 0x8820
- "GL_MAX_DRAW_BUFFERS", # 0x8824
- "GL_DRAW_BUFFER0", # 0x8825
- "GL_DRAW_BUFFER1", # 0x8826
- "GL_DRAW_BUFFER2", # 0x8827
- "GL_DRAW_BUFFER3", # 0x8828
- "GL_DRAW_BUFFER4", # 0x8829
- "GL_DRAW_BUFFER5", # 0x882A
- "GL_DRAW_BUFFER6", # 0x882B
- "GL_DRAW_BUFFER7", # 0x882C
- "GL_DRAW_BUFFER8", # 0x882D
- "GL_DRAW_BUFFER9", # 0x882E
- "GL_DRAW_BUFFER10", # 0x882F
- "GL_DRAW_BUFFER11", # 0x8830
- "GL_DRAW_BUFFER12", # 0x8831
- "GL_DRAW_BUFFER13", # 0x8832
- "GL_DRAW_BUFFER14", # 0x8833
- "GL_DRAW_BUFFER15", # 0x8834
- "GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI",# 0x8835
- "GL_BLEND_EQUATION_ALPHA", # 0x883D
- "GL_MATRIX_PALETTE_ARB", # 0x8840
- "GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB", # 0x8841
- "GL_MAX_PALETTE_MATRICES_ARB", # 0x8842
- "GL_CURRENT_PALETTE_MATRIX_ARB", # 0x8843
- "GL_MATRIX_INDEX_ARRAY_ARB", # 0x8844
- "GL_CURRENT_MATRIX_INDEX_ARB", # 0x8845
- "GL_MATRIX_INDEX_ARRAY_SIZE_ARB", # 0x8846
- "GL_MATRIX_INDEX_ARRAY_TYPE_ARB", # 0x8847
- "GL_MATRIX_INDEX_ARRAY_STRIDE_ARB", # 0x8848
- "GL_MATRIX_INDEX_ARRAY_POINTER_ARB", # 0x8849
- "GL_TEXTURE_DEPTH_SIZE", # 0x884A
- "GL_DEPTH_TEXTURE_MODE", # 0x884B
- "GL_TEXTURE_COMPARE_MODE", # 0x884C
- "GL_TEXTURE_COMPARE_FUNC", # 0x884D
- "GL_COMPARE_REF_TO_TEXTURE", # 0x884E
- "GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV",# 0x8850
- "GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV", # 0x8851
- "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8852
- "GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV", # 0x8853
- "GL_OFFSET_HILO_TEXTURE_2D_NV", # 0x8854
- "GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV", # 0x8855
- "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV", # 0x8856
- "GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV", # 0x8857
- "GL_DEPENDENT_HILO_TEXTURE_2D_NV", # 0x8858
- "GL_DEPENDENT_RGB_TEXTURE_3D_NV", # 0x8859
- "GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV", # 0x885A
- "GL_DOT_PRODUCT_PASS_THROUGH_NV", # 0x885B
- "GL_DOT_PRODUCT_TEXTURE_1D_NV", # 0x885C
- "GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV", # 0x885D
- "GL_HILO8_NV", # 0x885E
- "GL_SIGNED_HILO8_NV", # 0x885F
- "GL_FORCE_BLUE_TO_ONE_NV", # 0x8860
- "GL_POINT_SPRITE", # 0x8861
- "GL_COORD_REPLACE", # 0x8862
- "GL_POINT_SPRITE_R_MODE_NV", # 0x8863
- "GL_QUERY_COUNTER_BITS", # 0x8864
- "GL_CURRENT_QUERY", # 0x8865
- "GL_QUERY_RESULT", # 0x8866
- "GL_QUERY_RESULT_AVAILABLE", # 0x8867
- "GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV", # 0x8868
- "GL_MAX_VERTEX_ATTRIBS", # 0x8869
- "GL_VERTEX_ATTRIB_ARRAY_NORMALIZED", # 0x886A
- "GL_DEPTH_STENCIL_TO_RGBA_NV", # 0x886E
- "GL_DEPTH_STENCIL_TO_BGRA_NV", # 0x886F
- "GL_FRAGMENT_PROGRAM_NV", # 0x8870
- "GL_MAX_TEXTURE_COORDS", # 0x8871
- "GL_MAX_TEXTURE_IMAGE_UNITS", # 0x8872
- "GL_FRAGMENT_PROGRAM_BINDING_NV", # 0x8873
- "GL_PROGRAM_ERROR_STRING_ARB", # 0x8874
- "GL_PROGRAM_FORMAT_ASCII_ARB", # 0x8875
- "GL_PROGRAM_FORMAT_ARB", # 0x8876
- "GL_WRITE_PIXEL_DATA_RANGE_NV", # 0x8878
- "GL_READ_PIXEL_DATA_RANGE_NV", # 0x8879
- "GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV", # 0x887A
- "GL_READ_PIXEL_DATA_RANGE_LENGTH_NV",# 0x887B
- "GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV", # 0x887C
- "GL_READ_PIXEL_DATA_RANGE_POINTER_NV", # 0x887D
- "GL_FLOAT_R_NV", # 0x8880
- "GL_FLOAT_RG_NV", # 0x8881
- "GL_FLOAT_RGB_NV", # 0x8882
- "GL_FLOAT_RGBA_NV", # 0x8883
- "GL_FLOAT_R16_NV", # 0x8884
- "GL_FLOAT_R32_NV", # 0x8885
- "GL_FLOAT_RG16_NV", # 0x8886
- "GL_FLOAT_RG32_NV", # 0x8887
- "GL_FLOAT_RGB16_NV", # 0x8888
- "GL_FLOAT_RGB32_NV", # 0x8889
- "GL_FLOAT_RGBA16_NV", # 0x888A
- "GL_FLOAT_RGBA32_NV", # 0x888B
- "GL_TEXTURE_FLOAT_COMPONENTS_NV", # 0x888C
- "GL_FLOAT_CLEAR_COLOR_VALUE_NV", # 0x888D
- "GL_FLOAT_RGBA_MODE_NV", # 0x888E
- "GL_TEXTURE_UNSIGNED_REMAP_MODE_NV", # 0x888F
- "GL_DEPTH_BOUNDS_TEST_EXT", # 0x8890
- "GL_DEPTH_BOUNDS_EXT", # 0x8891
- "GL_ARRAY_BUFFER", # 0x8892
- "GL_ELEMENT_ARRAY_BUFFER", # 0x8893
- "GL_ARRAY_BUFFER_BINDING", # 0x8894
- "GL_ELEMENT_ARRAY_BUFFER_BINDING", # 0x8895
- "GL_VERTEX_ARRAY_BUFFER_BINDING", # 0x8896
- "GL_NORMAL_ARRAY_BUFFER_BINDING", # 0x8897
- "GL_COLOR_ARRAY_BUFFER_BINDING", # 0x8898
- "GL_INDEX_ARRAY_BUFFER_BINDING", # 0x8899
- "GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING", # 0x889A
- "GL_EDGE_FLAG_ARRAY_BUFFER_BINDING", # 0x889B
- "GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING", # 0x889C
- "GL_FOG_COORD_ARRAY_BUFFER_BINDING", # 0x889D
- "GL_WEIGHT_ARRAY_BUFFER_BINDING", # 0x889E
- "GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING", # 0x889F
- "GL_PROGRAM_INSTRUCTIONS_ARB", # 0x88A0
- "GL_MAX_PROGRAM_INSTRUCTIONS_ARB", # 0x88A1
- "GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB",# 0x88A2
- "GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB", # 0x88A3
- "GL_PROGRAM_TEMPORARIES_ARB", # 0x88A4
- "GL_MAX_PROGRAM_TEMPORARIES_ARB", # 0x88A5
- "GL_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A6
- "GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB", # 0x88A7
- "GL_PROGRAM_PARAMETERS_ARB", # 0x88A8
- "GL_MAX_PROGRAM_PARAMETERS_ARB", # 0x88A9
- "GL_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AA
- "GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB", # 0x88AB
- "GL_PROGRAM_ATTRIBS_ARB", # 0x88AC
- "GL_MAX_PROGRAM_ATTRIBS_ARB", # 0x88AD
- "GL_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AE
- "GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB", # 0x88AF
- "GL_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B0
- "GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB", # 0x88B1
- "GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B2
- "GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB", # 0x88B3
- "GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB", # 0x88B4
- "GL_MAX_PROGRAM_ENV_PARAMETERS_ARB", # 0x88B5
- "GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB",# 0x88B6
- "GL_TRANSPOSE_CURRENT_MATRIX_ARB", # 0x88B7
- "GL_READ_ONLY", # 0x88B8
- "GL_WRITE_ONLY", # 0x88B9
- "GL_READ_WRITE", # 0x88BA
- "GL_BUFFER_ACCESS", # 0x88BB
- "GL_BUFFER_MAPPED", # 0x88BC
- "GL_BUFFER_MAP_POINTER", # 0x88BD
- "GL_TIME_ELAPSED_EXT", # 0x88BF
- "GL_MATRIX0_ARB", # 0x88C0
- "GL_MATRIX1_ARB", # 0x88C1
- "GL_MATRIX2_ARB", # 0x88C2
- "GL_MATRIX3_ARB", # 0x88C3
- "GL_MATRIX4_ARB", # 0x88C4
- "GL_MATRIX5_ARB", # 0x88C5
- "GL_MATRIX6_ARB", # 0x88C6
- "GL_MATRIX7_ARB", # 0x88C7
- "GL_MATRIX8_ARB", # 0x88C8
- "GL_MATRIX9_ARB", # 0x88C9
- "GL_MATRIX10_ARB", # 0x88CA
- "GL_MATRIX11_ARB", # 0x88CB
- "GL_MATRIX12_ARB", # 0x88CC
- "GL_MATRIX13_ARB", # 0x88CD
- "GL_MATRIX14_ARB", # 0x88CE
- "GL_MATRIX15_ARB", # 0x88CF
- "GL_MATRIX16_ARB", # 0x88D0
- "GL_MATRIX17_ARB", # 0x88D1
- "GL_MATRIX18_ARB", # 0x88D2
- "GL_MATRIX19_ARB", # 0x88D3
- "GL_MATRIX20_ARB", # 0x88D4
- "GL_MATRIX21_ARB", # 0x88D5
- "GL_MATRIX22_ARB", # 0x88D6
- "GL_MATRIX23_ARB", # 0x88D7
- "GL_MATRIX24_ARB", # 0x88D8
- "GL_MATRIX25_ARB", # 0x88D9
- "GL_MATRIX26_ARB", # 0x88DA
- "GL_MATRIX27_ARB", # 0x88DB
- "GL_MATRIX28_ARB", # 0x88DC
- "GL_MATRIX29_ARB", # 0x88DD
- "GL_MATRIX30_ARB", # 0x88DE
- "GL_MATRIX31_ARB", # 0x88DF
- "GL_STREAM_DRAW", # 0x88E0
- "GL_STREAM_READ", # 0x88E1
- "GL_STREAM_COPY", # 0x88E2
- "GL_STATIC_DRAW", # 0x88E4
- "GL_STATIC_READ", # 0x88E5
- "GL_STATIC_COPY", # 0x88E6
- "GL_DYNAMIC_DRAW", # 0x88E8
- "GL_DYNAMIC_READ", # 0x88E9
- "GL_DYNAMIC_COPY", # 0x88EA
- "GL_PIXEL_PACK_BUFFER", # 0x88EB
- "GL_PIXEL_UNPACK_BUFFER", # 0x88EC
- "GL_PIXEL_PACK_BUFFER_BINDING", # 0x88ED
- "GL_PIXEL_UNPACK_BUFFER_BINDING", # 0x88EF
- "GL_DEPTH24_STENCIL8", # 0x88F0
- "GL_TEXTURE_STENCIL_SIZE", # 0x88F1
- "GL_STENCIL_TAG_BITS_EXT", # 0x88F2
- "GL_STENCIL_CLEAR_TAG_VALUE_EXT", # 0x88F3
- "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV", # 0x88F4
- "GL_MAX_PROGRAM_CALL_DEPTH_NV", # 0x88F5
- "GL_MAX_PROGRAM_IF_DEPTH_NV", # 0x88F6
- "GL_MAX_PROGRAM_LOOP_DEPTH_NV", # 0x88F7
- "GL_MAX_PROGRAM_LOOP_COUNT_NV", # 0x88F8
- "GL_VERTEX_ATTRIB_ARRAY_INTEGER", # 0x88FD
- "GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB",# 0x88FE
- "GL_MAX_ARRAY_TEXTURE_LAYERS", # 0x88FF
- "GL_MIN_PROGRAM_TEXEL_OFFSET", # 0x8904
- "GL_MAX_PROGRAM_TEXEL_OFFSET", # 0x8905
- "GL_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8906
- "GL_PROGRAM_RESULT_COMPONENTS_NV", # 0x8907
- "GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV", # 0x8908
- "GL_MAX_PROGRAM_RESULT_COMPONENTS_NV", # 0x8909
- "GL_STENCIL_TEST_TWO_SIDE_EXT", # 0x8910
- "GL_ACTIVE_STENCIL_FACE_EXT", # 0x8911
- "GL_MIRROR_CLAMP_TO_BORDER_EXT", # 0x8912
- "GL_SAMPLES_PASSED", # 0x8914
- "GL_CLAMP_VERTEX_COLOR", # 0x891A
- "GL_CLAMP_FRAGMENT_COLOR", # 0x891B
- "GL_CLAMP_READ_COLOR", # 0x891C
- "GL_FIXED_ONLY", # 0x891D
- "GL_FRAGMENT_SHADER_ATI", # 0x8920
- "GL_REG_0_ATI", # 0x8921
- "GL_REG_1_ATI", # 0x8922
- "GL_REG_2_ATI", # 0x8923
- "GL_REG_3_ATI", # 0x8924
- "GL_REG_4_ATI", # 0x8925
- "GL_REG_5_ATI", # 0x8926
- "GL_REG_6_ATI", # 0x8927
- "GL_REG_7_ATI", # 0x8928
- "GL_REG_8_ATI", # 0x8929
- "GL_REG_9_ATI", # 0x892A
- "GL_REG_10_ATI", # 0x892B
- "GL_REG_11_ATI", # 0x892C
- "GL_REG_12_ATI", # 0x892D
- "GL_REG_13_ATI", # 0x892E
- "GL_REG_14_ATI", # 0x892F
- "GL_REG_15_ATI", # 0x8930
- "GL_REG_16_ATI", # 0x8931
- "GL_REG_17_ATI", # 0x8932
- "GL_REG_18_ATI", # 0x8933
- "GL_REG_19_ATI", # 0x8934
- "GL_REG_20_ATI", # 0x8935
- "GL_REG_21_ATI", # 0x8936
- "GL_REG_22_ATI", # 0x8937
- "GL_REG_23_ATI", # 0x8938
- "GL_REG_24_ATI", # 0x8939
- "GL_REG_25_ATI", # 0x893A
- "GL_REG_26_ATI", # 0x893B
- "GL_REG_27_ATI", # 0x893C
- "GL_REG_28_ATI", # 0x893D
- "GL_REG_29_ATI", # 0x893E
- "GL_REG_30_ATI", # 0x893F
- "GL_REG_31_ATI", # 0x8940
- "GL_CON_0_ATI", # 0x8941
- "GL_CON_1_ATI", # 0x8942
- "GL_CON_2_ATI", # 0x8943
- "GL_CON_3_ATI", # 0x8944
- "GL_CON_4_ATI", # 0x8945
- "GL_CON_5_ATI", # 0x8946
- "GL_CON_6_ATI", # 0x8947
- "GL_CON_7_ATI", # 0x8948
- "GL_CON_8_ATI", # 0x8949
- "GL_CON_9_ATI", # 0x894A
- "GL_CON_10_ATI", # 0x894B
- "GL_CON_11_ATI", # 0x894C
- "GL_CON_12_ATI", # 0x894D
- "GL_CON_13_ATI", # 0x894E
- "GL_CON_14_ATI", # 0x894F
- "GL_CON_15_ATI", # 0x8950
- "GL_CON_16_ATI", # 0x8951
- "GL_CON_17_ATI", # 0x8952
- "GL_CON_18_ATI", # 0x8953
- "GL_CON_19_ATI", # 0x8954
- "GL_CON_20_ATI", # 0x8955
- "GL_CON_21_ATI", # 0x8956
- "GL_CON_22_ATI", # 0x8957
- "GL_CON_23_ATI", # 0x8958
- "GL_CON_24_ATI", # 0x8959
- "GL_CON_25_ATI", # 0x895A
- "GL_CON_26_ATI", # 0x895B
- "GL_CON_27_ATI", # 0x895C
- "GL_CON_28_ATI", # 0x895D
- "GL_CON_29_ATI", # 0x895E
- "GL_CON_30_ATI", # 0x895F
- "GL_CON_31_ATI", # 0x8960
- "GL_MOV_ATI", # 0x8961
- "GL_ADD_ATI", # 0x8963
- "GL_MUL_ATI", # 0x8964
- "GL_SUB_ATI", # 0x8965
- "GL_DOT3_ATI", # 0x8966
- "GL_DOT4_ATI", # 0x8967
- "GL_MAD_ATI", # 0x8968
- "GL_LERP_ATI", # 0x8969
- "GL_CND_ATI", # 0x896A
- "GL_CND0_ATI", # 0x896B
- "GL_DOT2_ADD_ATI", # 0x896C
- "GL_SECONDARY_INTERPOLATOR_ATI", # 0x896D
- "GL_NUM_FRAGMENT_REGISTERS_ATI", # 0x896E
- "GL_NUM_FRAGMENT_CONSTANTS_ATI", # 0x896F
- "GL_NUM_PASSES_ATI", # 0x8970
- "GL_NUM_INSTRUCTIONS_PER_PASS_ATI", # 0x8971
- "GL_NUM_INSTRUCTIONS_TOTAL_ATI", # 0x8972
- "GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI", # 0x8973
- "GL_NUM_LOOPBACK_COMPONENTS_ATI", # 0x8974
- "GL_COLOR_ALPHA_PAIRING_ATI", # 0x8975
- "GL_SWIZZLE_STR_ATI", # 0x8976
- "GL_SWIZZLE_STQ_ATI", # 0x8977
- "GL_SWIZZLE_STR_DR_ATI", # 0x8978
- "GL_SWIZZLE_STQ_DQ_ATI", # 0x8979
- "GL_SWIZZLE_STRQ_ATI", # 0x897A
- "GL_SWIZZLE_STRQ_DQ_ATI", # 0x897B
- "GL_INTERLACE_OML", # 0x8980
- "GL_INTERLACE_READ_OML", # 0x8981
- "GL_FORMAT_SUBSAMPLE_24_24_OML", # 0x8982
- "GL_FORMAT_SUBSAMPLE_244_244_OML", # 0x8983
- "GL_PACK_RESAMPLE_OML", # 0x8984
- "GL_UNPACK_RESAMPLE_OML", # 0x8985
- "GL_RESAMPLE_REPLICATE_OML", # 0x8986
- "GL_RESAMPLE_ZERO_FILL_OML", # 0x8987
- "GL_RESAMPLE_AVERAGE_OML", # 0x8988
- "GL_RESAMPLE_DECIMATE_OML", # 0x8989
- "GL_DRAW_PIXELS_APPLE", # 0x8A0A
- "GL_FENCE_APPLE", # 0x8A0B
- "GL_UNIFORM_BUFFER", # 0x8A11
- "GL_BUFFER_SERIALIZED_MODIFY_APPLE", # 0x8A12
- "GL_BUFFER_FLUSHING_UNMAP_APPLE", # 0x8A13
- "GL_UNIFORM_BUFFER_BINDING", # 0x8A28
- "GL_UNIFORM_BUFFER_START", # 0x8A29
- "GL_UNIFORM_BUFFER_SIZE", # 0x8A2A
- "GL_MAX_VERTEX_UNIFORM_BLOCKS", # 0x8A2B
- "GL_MAX_GEOMETRY_UNIFORM_BLOCKS", # 0x8A2C
- "GL_MAX_FRAGMENT_UNIFORM_BLOCKS", # 0x8A2D
- "GL_MAX_COMBINED_UNIFORM_BLOCKS", # 0x8A2E
- "GL_MAX_UNIFORM_BUFFER_BINDINGS", # 0x8A2F
- "GL_MAX_UNIFORM_BLOCK_SIZE", # 0x8A30
- "GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS", # 0x8A31
- "GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS", # 0x8A32
- "GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS", # 0x8A33
- "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT",# 0x8A34
- "GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH", # 0x8A35
- "GL_ACTIVE_UNIFORM_BLOCKS", # 0x8A36
- "GL_UNIFORM_TYPE", # 0x8A37
- "GL_UNIFORM_SIZE", # 0x8A38
- "GL_UNIFORM_NAME_LENGTH", # 0x8A39
- "GL_UNIFORM_BLOCK_INDEX", # 0x8A3A
- "GL_UNIFORM_OFFSET", # 0x8A3B
- "GL_UNIFORM_ARRAY_STRIDE", # 0x8A3C
- "GL_UNIFORM_MATRIX_STRIDE", # 0x8A3D
- "GL_UNIFORM_IS_ROW_MAJOR", # 0x8A3E
- "GL_UNIFORM_BLOCK_BINDING", # 0x8A3F
- "GL_UNIFORM_BLOCK_DATA_SIZE", # 0x8A40
- "GL_UNIFORM_BLOCK_NAME_LENGTH", # 0x8A41
- "GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS", # 0x8A42
- "GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES", # 0x8A43
- "GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER", # 0x8A44
- "GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER", # 0x8A45
- "GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER", # 0x8A46
- "GL_FRAGMENT_SHADER", # 0x8B30
- "GL_VERTEX_SHADER", # 0x8B31
- "GL_PROGRAM_OBJECT_ARB", # 0x8B40
- "GL_SHADER_OBJECT_ARB", # 0x8B48
- "GL_MAX_FRAGMENT_UNIFORM_COMPONENTS",# 0x8B49
- "GL_MAX_VERTEX_UNIFORM_COMPONENTS", # 0x8B4A
- "GL_MAX_VARYING_COMPONENTS", # 0x8B4B
- "GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS", # 0x8B4C
- "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS", # 0x8B4D
- "GL_OBJECT_TYPE_ARB", # 0x8B4E
- "GL_SHADER_TYPE", # 0x8B4F
- "GL_FLOAT_VEC2", # 0x8B50
- "GL_FLOAT_VEC3", # 0x8B51
- "GL_FLOAT_VEC4", # 0x8B52
- "GL_INT_VEC2", # 0x8B53
- "GL_INT_VEC3", # 0x8B54
- "GL_INT_VEC4", # 0x8B55
- "GL_BOOL", # 0x8B56
- "GL_BOOL_VEC2", # 0x8B57
- "GL_BOOL_VEC3", # 0x8B58
- "GL_BOOL_VEC4", # 0x8B59
- "GL_FLOAT_MAT2", # 0x8B5A
- "GL_FLOAT_MAT3", # 0x8B5B
- "GL_FLOAT_MAT4", # 0x8B5C
- "GL_SAMPLER_1D", # 0x8B5D
- "GL_SAMPLER_2D", # 0x8B5E
- "GL_SAMPLER_3D", # 0x8B5F
- "GL_SAMPLER_CUBE", # 0x8B60
- "GL_SAMPLER_1D_SHADOW", # 0x8B61
- "GL_SAMPLER_2D_SHADOW", # 0x8B62
- "GL_SAMPLER_2D_RECT", # 0x8B63
- "GL_SAMPLER_2D_RECT_SHADOW", # 0x8B64
- "GL_FLOAT_MAT2x3", # 0x8B65
- "GL_FLOAT_MAT2x4", # 0x8B66
- "GL_FLOAT_MAT3x2", # 0x8B67
- "GL_FLOAT_MAT3x4", # 0x8B68
- "GL_FLOAT_MAT4x2", # 0x8B69
- "GL_FLOAT_MAT4x3", # 0x8B6A
- "GL_DELETE_STATUS", # 0x8B80
- "GL_COMPILE_STATUS", # 0x8B81
- "GL_LINK_STATUS", # 0x8B82
- "GL_VALIDATE_STATUS", # 0x8B83
- "GL_INFO_LOG_LENGTH", # 0x8B84
- "GL_ATTACHED_SHADERS", # 0x8B85
- "GL_ACTIVE_UNIFORMS", # 0x8B86
- "GL_ACTIVE_UNIFORM_MAX_LENGTH", # 0x8B87
- "GL_SHADER_SOURCE_LENGTH", # 0x8B88
- "GL_ACTIVE_ATTRIBUTES", # 0x8B89
- "GL_ACTIVE_ATTRIBUTE_MAX_LENGTH", # 0x8B8A
- "GL_FRAGMENT_SHADER_DERIVATIVE_HINT",# 0x8B8B
- "GL_SHADING_LANGUAGE_VERSION", # 0x8B8C
- "GL_CURRENT_PROGRAM", # 0x8B8D
- "GL_IMPLEMENTATION_COLOR_READ_TYPE_OES", # 0x8B9A
- "GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES", # 0x8B9B
- "GL_COUNTER_TYPE_AMD", # 0x8BC0
- "GL_COUNTER_RANGE_AMD", # 0x8BC1
- "GL_UNSIGNED_INT64_AMD", # 0x8BC2
- "GL_PERCENTAGE_AMD", # 0x8BC3
- "GL_PERFMON_RESULT_AVAILABLE_AMD", # 0x8BC4
- "GL_PERFMON_RESULT_SIZE_AMD", # 0x8BC5
- "GL_PERFMON_RESULT_AMD", # 0x8BC6
- "GL_TEXTURE_RED_TYPE", # 0x8C10
- "GL_TEXTURE_GREEN_TYPE", # 0x8C11
- "GL_TEXTURE_BLUE_TYPE", # 0x8C12
- "GL_TEXTURE_ALPHA_TYPE", # 0x8C13
- "GL_TEXTURE_LUMINANCE_TYPE", # 0x8C14
- "GL_TEXTURE_INTENSITY_TYPE", # 0x8C15
- "GL_TEXTURE_DEPTH_TYPE", # 0x8C16
- "GL_UNSIGNED_NORMALIZED", # 0x8C17
- "GL_TEXTURE_1D_ARRAY", # 0x8C18
- "GL_PROXY_TEXTURE_1D_ARRAY", # 0x8C19
- "GL_TEXTURE_2D_ARRAY", # 0x8C1A
- "GL_PROXY_TEXTURE_2D_ARRAY", # 0x8C1B
- "GL_TEXTURE_BINDING_1D_ARRAY", # 0x8C1C
- "GL_TEXTURE_BINDING_2D_ARRAY", # 0x8C1D
- "GL_GEOMETRY_PROGRAM_NV", # 0x8C26
- "GL_MAX_PROGRAM_OUTPUT_VERTICES_NV", # 0x8C27
- "GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV", # 0x8C28
- "GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB", # 0x8C29
- "GL_TEXTURE_BUFFER", # 0x8C2A
- "GL_MAX_TEXTURE_BUFFER_SIZE", # 0x8C2B
- "GL_TEXTURE_BINDING_BUFFER", # 0x8C2C
- "GL_TEXTURE_BUFFER_DATA_STORE_BINDING", # 0x8C2D
- "GL_TEXTURE_BUFFER_FORMAT", # 0x8C2E
- "GL_R11F_G11F_B10F", # 0x8C3A
- "GL_UNSIGNED_INT_10F_11F_11F_REV", # 0x8C3B
- "GL_RGBA_SIGNED_COMPONENTS_EXT", # 0x8C3C
- "GL_RGB9_E5", # 0x8C3D
- "GL_UNSIGNED_INT_5_9_9_9_REV", # 0x8C3E
- "GL_TEXTURE_SHARED_SIZE", # 0x8C3F
- "GL_SRGB", # 0x8C40
- "GL_SRGB8", # 0x8C41
- "GL_SRGB_ALPHA", # 0x8C42
- "GL_SRGB8_ALPHA8", # 0x8C43
- "GL_SLUMINANCE_ALPHA", # 0x8C44
- "GL_SLUMINANCE8_ALPHA8", # 0x8C45
- "GL_SLUMINANCE", # 0x8C46
- "GL_SLUMINANCE8", # 0x8C47
- "GL_COMPRESSED_SRGB", # 0x8C48
- "GL_COMPRESSED_SRGB_ALPHA", # 0x8C49
- "GL_COMPRESSED_SLUMINANCE", # 0x8C4A
- "GL_COMPRESSED_SLUMINANCE_ALPHA", # 0x8C4B
- "GL_COMPRESSED_SRGB_S3TC_DXT1_EXT", # 0x8C4C
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT", # 0x8C4D
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT", # 0x8C4E
- "GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT", # 0x8C4F
- "GL_COMPRESSED_LUMINANCE_LATC1_EXT", # 0x8C70
- "GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT", # 0x8C71
- "GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C72
- "GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT", # 0x8C73
- "GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH", # 0x8C76
- "GL_BACK_PRIMARY_COLOR_NV", # 0x8C77
- "GL_BACK_SECONDARY_COLOR_NV", # 0x8C78
- "GL_TEXTURE_COORD_NV", # 0x8C79
- "GL_CLIP_DISTANCE_NV", # 0x8C7A
- "GL_VERTEX_ID_NV", # 0x8C7B
- "GL_PRIMITIVE_ID_NV", # 0x8C7C
- "GL_GENERIC_ATTRIB_NV", # 0x8C7D
- "GL_TRANSFORM_FEEDBACK_ATTRIBS_NV", # 0x8C7E
- "GL_TRANSFORM_FEEDBACK_BUFFER_MODE", # 0x8C7F
- "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS", # 0x8C80
- "GL_ACTIVE_VARYINGS_NV", # 0x8C81
- "GL_ACTIVE_VARYING_MAX_LENGTH_NV", # 0x8C82
- "GL_TRANSFORM_FEEDBACK_VARYINGS", # 0x8C83
- "GL_TRANSFORM_FEEDBACK_BUFFER_START",# 0x8C84
- "GL_TRANSFORM_FEEDBACK_BUFFER_SIZE", # 0x8C85
- "GL_TRANSFORM_FEEDBACK_RECORD_NV", # 0x8C86
- "GL_PRIMITIVES_GENERATED", # 0x8C87
- "GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN", # 0x8C88
- "GL_RASTERIZER_DISCARD", # 0x8C89
- "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV", # 0x8C8A
- "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", # 0x8C8B
- "GL_INTERLEAVED_ATTRIBS", # 0x8C8C
- "GL_SEPARATE_ATTRIBS", # 0x8C8D
- "GL_TRANSFORM_FEEDBACK_BUFFER", # 0x8C8E
- "GL_TRANSFORM_FEEDBACK_BUFFER_BINDING", # 0x8C8F
- "GL_POINT_SPRITE_COORD_ORIGIN", # 0x8CA0
- "GL_LOWER_LEFT", # 0x8CA1
- "GL_UPPER_LEFT", # 0x8CA2
- "GL_STENCIL_BACK_REF", # 0x8CA3
- "GL_STENCIL_BACK_VALUE_MASK", # 0x8CA4
- "GL_STENCIL_BACK_WRITEMASK", # 0x8CA5
- "GL_FRAMEBUFFER_BINDING", # 0x8CA6
- "GL_RENDERBUFFER_BINDING", # 0x8CA7
- "GL_READ_FRAMEBUFFER", # 0x8CA8
- "GL_DRAW_FRAMEBUFFER", # 0x8CA9
- "GL_READ_FRAMEBUFFER_BINDING", # 0x8CAA
- "GL_RENDERBUFFER_SAMPLES", # 0x8CAB
- "GL_DEPTH_COMPONENT32F", # 0x8CAC
- "GL_DEPTH32F_STENCIL8", # 0x8CAD
- "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE", # 0x8CD0
- "GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME", # 0x8CD1
- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL", # 0x8CD2
- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE", # 0x8CD3
- "GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT", # 0x8CD4
- "GL_FRAMEBUFFER_COMPLETE", # 0x8CD5
- "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT", # 0x8CD6
- "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT", # 0x8CD7
- "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT", # 0x8CD9
- "GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT", # 0x8CDA
- "GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER", # 0x8CDB
- "GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER", # 0x8CDC
- "GL_FRAMEBUFFER_UNSUPPORTED", # 0x8CDD
- "GL_MAX_COLOR_ATTACHMENTS", # 0x8CDF
- "GL_COLOR_ATTACHMENT0", # 0x8CE0
- "GL_COLOR_ATTACHMENT1", # 0x8CE1
- "GL_COLOR_ATTACHMENT2", # 0x8CE2
- "GL_COLOR_ATTACHMENT3", # 0x8CE3
- "GL_COLOR_ATTACHMENT4", # 0x8CE4
- "GL_COLOR_ATTACHMENT5", # 0x8CE5
- "GL_COLOR_ATTACHMENT6", # 0x8CE6
- "GL_COLOR_ATTACHMENT7", # 0x8CE7
- "GL_COLOR_ATTACHMENT8", # 0x8CE8
- "GL_COLOR_ATTACHMENT9", # 0x8CE9
- "GL_COLOR_ATTACHMENT10", # 0x8CEA
- "GL_COLOR_ATTACHMENT11", # 0x8CEB
- "GL_COLOR_ATTACHMENT12", # 0x8CEC
- "GL_COLOR_ATTACHMENT13", # 0x8CED
- "GL_COLOR_ATTACHMENT14", # 0x8CEE
- "GL_COLOR_ATTACHMENT15", # 0x8CEF
- "GL_DEPTH_ATTACHMENT", # 0x8D00
- "GL_STENCIL_ATTACHMENT", # 0x8D20
- "GL_FRAMEBUFFER", # 0x8D40
- "GL_RENDERBUFFER", # 0x8D41
- "GL_RENDERBUFFER_WIDTH", # 0x8D42
- "GL_RENDERBUFFER_HEIGHT", # 0x8D43
- "GL_RENDERBUFFER_INTERNAL_FORMAT", # 0x8D44
- "GL_STENCIL_INDEX1", # 0x8D46
- "GL_STENCIL_INDEX4", # 0x8D47
- "GL_STENCIL_INDEX8", # 0x8D48
- "GL_STENCIL_INDEX16", # 0x8D49
- "GL_RENDERBUFFER_RED_SIZE", # 0x8D50
- "GL_RENDERBUFFER_GREEN_SIZE", # 0x8D51
- "GL_RENDERBUFFER_BLUE_SIZE", # 0x8D52
- "GL_RENDERBUFFER_ALPHA_SIZE", # 0x8D53
- "GL_RENDERBUFFER_DEPTH_SIZE", # 0x8D54
- "GL_RENDERBUFFER_STENCIL_SIZE", # 0x8D55
- "GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE", # 0x8D56
- "GL_MAX_SAMPLES_EXT", # 0x8D57
- "GL_RGBA32UI", # 0x8D70
- "GL_RGB32UI", # 0x8D71
- "GL_ALPHA32UI_EXT", # 0x8D72
- "GL_INTENSITY32UI_EXT", # 0x8D73
- "GL_LUMINANCE32UI_EXT", # 0x8D74
- "GL_LUMINANCE_ALPHA32UI_EXT", # 0x8D75
- "GL_RGBA16UI", # 0x8D76
- "GL_RGB16UI", # 0x8D77
- "GL_ALPHA16UI_EXT", # 0x8D78
- "GL_INTENSITY16UI_EXT", # 0x8D79
- "GL_LUMINANCE16UI_EXT", # 0x8D7A
- "GL_LUMINANCE_ALPHA16UI_EXT", # 0x8D7B
- "GL_RGBA8UI", # 0x8D7C
- "GL_RGB8UI", # 0x8D7D
- "GL_ALPHA8UI_EXT", # 0x8D7E
- "GL_INTENSITY8UI_EXT", # 0x8D7F
- "GL_LUMINANCE8UI_EXT", # 0x8D80
- "GL_LUMINANCE_ALPHA8UI_EXT", # 0x8D81
- "GL_RGBA32I", # 0x8D82
- "GL_RGB32I", # 0x8D83
- "GL_ALPHA32I_EXT", # 0x8D84
- "GL_INTENSITY32I_EXT", # 0x8D85
- "GL_LUMINANCE32I_EXT", # 0x8D86
- "GL_LUMINANCE_ALPHA32I_EXT", # 0x8D87
- "GL_RGBA16I", # 0x8D88
- "GL_RGB16I", # 0x8D89
- "GL_ALPHA16I_EXT", # 0x8D8A
- "GL_INTENSITY16I_EXT", # 0x8D8B
- "GL_LUMINANCE16I_EXT", # 0x8D8C
- "GL_LUMINANCE_ALPHA16I_EXT", # 0x8D8D
- "GL_RGBA8I", # 0x8D8E
- "GL_RGB8I", # 0x8D8F
- "GL_ALPHA8I_EXT", # 0x8D90
- "GL_INTENSITY8I_EXT", # 0x8D91
- "GL_LUMINANCE8I_EXT", # 0x8D92
- "GL_LUMINANCE_ALPHA8I_EXT", # 0x8D93
- "GL_RED_INTEGER", # 0x8D94
- "GL_GREEN_INTEGER", # 0x8D95
- "GL_BLUE_INTEGER", # 0x8D96
- "GL_ALPHA_INTEGER", # 0x8D97
- "GL_RGB_INTEGER", # 0x8D98
- "GL_RGBA_INTEGER", # 0x8D99
- "GL_BGR_INTEGER", # 0x8D9A
- "GL_BGRA_INTEGER", # 0x8D9B
- "GL_LUMINANCE_INTEGER_EXT", # 0x8D9C
- "GL_LUMINANCE_ALPHA_INTEGER_EXT", # 0x8D9D
- "GL_RGBA_INTEGER_MODE_EXT", # 0x8D9E
- "GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV", # 0x8DA0
- "GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV", # 0x8DA1
- "GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA2
- "GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA3
- "GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV", # 0x8DA4
- "GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV", # 0x8DA5
- "GL_MAX_PROGRAM_GENERIC_RESULTS_NV", # 0x8DA6
- "GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB", # 0x8DA7
- "GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB", # 0x8DA8
- "GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB", # 0x8DA9
- "GL_DEPTH_COMPONENT32F_NV", # 0x8DAB
- "GL_DEPTH32F_STENCIL8_NV", # 0x8DAC
- "GL_FLOAT_32_UNSIGNED_INT_24_8_REV", # 0x8DAD
- "GL_DEPTH_BUFFER_FLOAT_MODE_NV", # 0x8DAF
- "GL_FRAMEBUFFER_SRGB", # 0x8DB9
- "GL_FRAMEBUFFER_SRGB_CAPABLE_EXT", # 0x8DBA
- "GL_COMPRESSED_RED_RGTC1", # 0x8DBB
- "GL_COMPRESSED_SIGNED_RED_RGTC1", # 0x8DBC
- "GL_COMPRESSED_RG_RGTC2", # 0x8DBD
- "GL_COMPRESSED_SIGNED_RG_RGTC2", # 0x8DBE
- "GL_SAMPLER_1D_ARRAY", # 0x8DC0
- "GL_SAMPLER_2D_ARRAY", # 0x8DC1
- "GL_SAMPLER_BUFFER", # 0x8DC2
- "GL_SAMPLER_1D_ARRAY_SHADOW", # 0x8DC3
- "GL_SAMPLER_2D_ARRAY_SHADOW", # 0x8DC4
- "GL_SAMPLER_CUBE_SHADOW", # 0x8DC5
- "GL_UNSIGNED_INT_VEC2", # 0x8DC6
- "GL_UNSIGNED_INT_VEC3", # 0x8DC7
- "GL_UNSIGNED_INT_VEC4", # 0x8DC8
- "GL_INT_SAMPLER_1D", # 0x8DC9
- "GL_INT_SAMPLER_2D", # 0x8DCA
- "GL_INT_SAMPLER_3D", # 0x8DCB
- "GL_INT_SAMPLER_CUBE", # 0x8DCC
- "GL_INT_SAMPLER_2D_RECT", # 0x8DCD
- "GL_INT_SAMPLER_1D_ARRAY", # 0x8DCE
- "GL_INT_SAMPLER_2D_ARRAY", # 0x8DCF
- "GL_INT_SAMPLER_BUFFER", # 0x8DD0
- "GL_UNSIGNED_INT_SAMPLER_1D", # 0x8DD1
- "GL_UNSIGNED_INT_SAMPLER_2D", # 0x8DD2
- "GL_UNSIGNED_INT_SAMPLER_3D", # 0x8DD3
- "GL_UNSIGNED_INT_SAMPLER_CUBE", # 0x8DD4
- "GL_UNSIGNED_INT_SAMPLER_2D_RECT", # 0x8DD5
- "GL_UNSIGNED_INT_SAMPLER_1D_ARRAY", # 0x8DD6
- "GL_UNSIGNED_INT_SAMPLER_2D_ARRAY", # 0x8DD7
- "GL_UNSIGNED_INT_SAMPLER_BUFFER", # 0x8DD8
- "GL_GEOMETRY_SHADER_ARB", # 0x8DD9
- "GL_GEOMETRY_VERTICES_OUT_ARB", # 0x8DDA
- "GL_GEOMETRY_INPUT_TYPE_ARB", # 0x8DDB
- "GL_GEOMETRY_OUTPUT_TYPE_ARB", # 0x8DDC
- "GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB", # 0x8DDD
- "GL_MAX_VERTEX_VARYING_COMPONENTS_ARB", # 0x8DDE
- "GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB", # 0x8DDF
- "GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB", # 0x8DE0
- "GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB", # 0x8DE1
- "GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT", # 0x8DE2
- "GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT", # 0x8DE3
- "GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT", # 0x8DE4
- "GL_MAX_BINDABLE_UNIFORM_SIZE_EXT", # 0x8DED
- "GL_UNIFORM_BUFFER_EXT", # 0x8DEE
- "GL_UNIFORM_BUFFER_BINDING_EXT", # 0x8DEF
- "GL_RENDERBUFFER_COLOR_SAMPLES_NV", # 0x8E10
- "GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E11
- "GL_MULTISAMPLE_COVERAGE_MODES_NV", # 0x8E12
- "GL_QUERY_WAIT", # 0x8E13
- "GL_QUERY_NO_WAIT", # 0x8E14
- "GL_QUERY_BY_REGION_WAIT", # 0x8E15
- "GL_QUERY_BY_REGION_NO_WAIT", # 0x8E16
- "GL_TRANSFORM_FEEDBACK_NV", # 0x8E22
- "GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV", # 0x8E23
- "GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV", # 0x8E24
- "GL_TRANSFORM_FEEDBACK_BINDING_NV", # 0x8E25
- "GL_FRAME_NV", # 0x8E26
- "GL_FIELDS_NV", # 0x8E27
- "GL_CURRENT_TIME_NV", # 0x8E28
- "GL_NUM_FILL_STREAMS_NV", # 0x8E29
- "GL_PRESENT_TIME_NV", # 0x8E2A
- "GL_PRESENT_DURATION_NV", # 0x8E2B
- "GL_PROGRAM_MATRIX_EXT", # 0x8E2D
- "GL_TRANSPOSE_PROGRAM_MATRIX_EXT", # 0x8E2E
- "GL_PROGRAM_MATRIX_STACK_DEPTH_EXT", # 0x8E2F
- "GL_TEXTURE_SWIZZLE_R_EXT", # 0x8E42
- "GL_TEXTURE_SWIZZLE_G_EXT", # 0x8E43
- "GL_TEXTURE_SWIZZLE_B_EXT", # 0x8E44
- "GL_TEXTURE_SWIZZLE_A_EXT", # 0x8E45
- "GL_TEXTURE_SWIZZLE_RGBA_EXT", # 0x8E46
- "GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT", # 0x8E4C
- "GL_FIRST_VERTEX_CONVENTION_EXT", # 0x8E4D
- "GL_LAST_VERTEX_CONVENTION_EXT", # 0x8E4E
- "GL_PROVOKING_VERTEX_EXT", # 0x8E4F
- "GL_SAMPLE_POSITION_NV", # 0x8E50
- "GL_SAMPLE_MASK_NV", # 0x8E51
- "GL_SAMPLE_MASK_VALUE_NV", # 0x8E52
- "GL_TEXTURE_BINDING_RENDERBUFFER_NV",# 0x8E53
- "GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV", # 0x8E54
- "GL_TEXTURE_RENDERBUFFER_NV", # 0x8E55
- "GL_SAMPLER_RENDERBUFFER_NV", # 0x8E56
- "GL_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E57
- "GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV", # 0x8E58
- "GL_MAX_SAMPLE_MASK_WORDS_NV", # 0x8E59
- "GL_COPY_READ_BUFFER", # 0x8F36
- "GL_COPY_WRITE_BUFFER", # 0x8F37
- "GL_RED_SNORM", # 0x8F90
- "GL_RG_SNORM", # 0x8F91
- "GL_RGB_SNORM", # 0x8F92
- "GL_RGBA_SNORM", # 0x8F93
- "GL_R8_SNORM", # 0x8F94
- "GL_RG8_SNORM", # 0x8F95
- "GL_RGB8_SNORM", # 0x8F96
- "GL_RGBA8_SNORM", # 0x8F97
- "GL_R16_SNORM", # 0x8F98
- "GL_RG16_SNORM", # 0x8F99
- "GL_RGB16_SNORM", # 0x8F9A
- "GL_RGBA16_SNORM", # 0x8F9B
- "GL_SIGNED_NORMALIZED", # 0x8F9C
- "GL_PRIMITIVE_RESTART", # 0x8F9D
- "GL_PRIMITIVE_RESTART_INDEX", # 0x8F9E
- "GL_SAMPLER_BUFFER_AMD", # 0x9001
- "GL_INT_SAMPLER_BUFFER_AMD", # 0x9002
- "GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD",# 0x9003
- "GL_TESSELLATION_MODE_AMD", # 0x9004
- "GL_TESSELLATION_FACTOR_AMD", # 0x9005
- "GL_DISCRETE_AMD", # 0x9006
- "GL_CONTINUOUS_AMD", # 0x9007
-
- "GL_RASTER_POSITION_UNCLIPPED_IBM", # 0x19262
- "GL_CULL_VERTEX_IBM", # 0X1928A
- "GL_VERTEX_ARRAY_LIST_IBM", # 0X1929E
- "GL_NORMAL_ARRAY_LIST_IBM", # 0X1929F
- "GL_COLOR_ARRAY_LIST_IBM", # 0X192A0
- "GL_INDEX_ARRAY_LIST_IBM", # 0X192A1
- "GL_TEXTURE_COORD_ARRAY_LIST_IBM", # 0X192A2
- "GL_EDGE_FLAG_ARRAY_LIST_IBM", # 0X192A3
- "GL_FOG_COORDINATE_ARRAY_LIST_IBM", # 0X192A4
- "GL_SECONDARY_COLOR_ARRAY_LIST_IBM", # 0X192A5
- "GL_VERTEX_ARRAY_LIST_STRIDE_IBM", # 0X192A8
- "GL_NORMAL_ARRAY_LIST_STRIDE_IBM", # 0X192A9
- "GL_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AA
- "GL_INDEX_ARRAY_LIST_STRIDE_IBM", # 0X192AB
- "GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM", # 0X192AC
- "GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM", # 0X192AD
- "GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM", # 0X192AE
- "GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM", # 0X192AF
-
- "GL_PREFER_DOUBLEBUFFER_HINT_PGI", # 0x1A1F8
- "GL_CONSERVE_MEMORY_HINT_PGI", # 0x1A1FD
- "GL_RECLAIM_MEMORY_HINT_PGI", # 0x1A1FE
- "GL_NATIVE_GRAPHICS_HANDLE_PGI", # 0x1A202
- "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", # 0x1A203
- "GL_NATIVE_GRAPHICS_END_HINT_PGI", # 0x1A204
- "GL_ALWAYS_FAST_HINT_PGI", # 0x1A20C
- "GL_ALWAYS_SOFT_HINT_PGI", # 0x1A20D
- "GL_ALLOW_DRAW_OBJ_HINT_PGI", # 0x1A20E
- "GL_ALLOW_DRAW_WIN_HINT_PGI", # 0x1A20F
- "GL_ALLOW_DRAW_FRG_HINT_PGI", # 0x1A210
- "GL_ALLOW_DRAW_MEM_HINT_PGI", # 0x1A211
- "GL_STRICT_DEPTHFUNC_HINT_PGI", # 0x1A216
- "GL_STRICT_LIGHTING_HINT_PGI", # 0x1A217
- "GL_STRICT_SCISSOR_HINT_PGI", # 0x1A218
- "GL_FULL_STIPPLE_HINT_PGI", # 0x1A219
- "GL_CLIP_NEAR_HINT_PGI", # 0x1A220
- "GL_CLIP_FAR_HINT_PGI", # 0x1A221
- "GL_WIDE_LINE_HINT_PGI", # 0x1A222
- "GL_BACK_NORMALS_HINT_PGI", # 0x1A223
- "GL_VERTEX_DATA_HINT_PGI", # 0x1A22A
- "GL_VERTEX_CONSISTENT_HINT_PGI", # 0x1A22B
- "GL_MATERIAL_SIDE_HINT_PGI", # 0x1A22C
- "GL_MAX_VERTEX_HINT_PGI", # 0x1A22D
-])
-
-GLenum_mode = FakeEnum(GLenum, [
- "GL_POINTS", # 0x0000
- "GL_LINES", # 0x0001
- "GL_LINE_LOOP", # 0x0002
- "GL_LINE_STRIP", # 0x0003
- "GL_TRIANGLES", # 0x0004
- "GL_TRIANGLE_STRIP", # 0x0005
- "GL_TRIANGLE_FAN", # 0x0006
- "GL_QUADS", # 0x0007
- "GL_QUAD_STRIP", # 0x0008
- "GL_POLYGON", # 0x0009
- "GL_LINES_ADJACENCY_ARB", # 0x000A
- "GL_LINE_STRIP_ADJACENCY_ARB", # 0x000B
- "GL_TRIANGLES_ADJACENCY_ARB", # 0x000C
- "GL_TRIANGLE_STRIP_ADJACENCY_ARB", # 0x000D
-])
-
-GLbitfield_attrib = Flags(GLbitfield, [
- "GL_ALL_ATTRIB_BITS", # 0x000FFFFF
- "GL_CURRENT_BIT", # 0x00000001
- "GL_POINT_BIT", # 0x00000002
- "GL_LINE_BIT", # 0x00000004
- "GL_POLYGON_BIT", # 0x00000008
- "GL_POLYGON_STIPPLE_BIT", # 0x00000010
- "GL_PIXEL_MODE_BIT", # 0x00000020
- "GL_LIGHTING_BIT", # 0x00000040
- "GL_FOG_BIT", # 0x00000080
- "GL_DEPTH_BUFFER_BIT", # 0x00000100
- "GL_ACCUM_BUFFER_BIT", # 0x00000200
- "GL_STENCIL_BUFFER_BIT", # 0x00000400
- "GL_VIEWPORT_BIT", # 0x00000800
- "GL_TRANSFORM_BIT", # 0x00001000
- "GL_ENABLE_BIT", # 0x00002000
- "GL_COLOR_BUFFER_BIT", # 0x00004000
- "GL_HINT_BIT", # 0x00008000
- "GL_EVAL_BIT", # 0x00010000
- "GL_LIST_BIT", # 0x00020000
- "GL_TEXTURE_BIT", # 0x00040000
- "GL_SCISSOR_BIT", # 0x00080000
- "GL_MULTISAMPLE_BIT", # 0x20000000
-])
-
-GLbitfield_client_attrib = Flags(GLbitfield, [
- "GL_CLIENT_ALL_ATTRIB_BITS", # 0xFFFFFFFF
- "GL_CLIENT_PIXEL_STORE_BIT", # 0x00000001
- "GL_CLIENT_VERTEX_ARRAY_BIT", # 0x00000002
-])
-
GLlist = Handle("list", GLuint)
GLtexture = Handle("texture", GLuint)
GLbuffer = Handle("buffer", GLuint)
GlFunction(Void, "glPolygonMode", [(GLenum, "face"), (GLenum, "mode")]),
GlFunction(Void, "glScissor", [(GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),
GlFunction(Void, "glTexParameterf", [(GLenum, "target"), (GLenum, "pname"), (GLfloat, "param")]),
- GlFunction(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLfloat, "(pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1)")), "params")]),
+ GlFunction(Void, "glTexParameterfv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLfloat, "__glTexParameterfv_size(pname)")), "params")]),
GlFunction(Void, "glTexParameteri", [(GLenum, "target"), (GLenum, "pname"), (GLint, "param")]),
- GlFunction(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLint, "(pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1)")), "params")]),
+ GlFunction(Void, "glTexParameteriv", [(GLenum, "target"), (GLenum, "pname"), (Const(Array(GLint, "__glTexParameteriv_size(pname)")), "params")]),
GlFunction(Void, "glTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, 1, 1, border)"), "pixels")]),
GlFunction(Void, "glTexImage2D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, 1, border)"), "pixels")]),
GlFunction(Void, "glDrawBuffer", [(GLenum, "mode")]),
GlFunction(Void, "glNewList", [(GLlist, "list"), (GLenum, "mode")]),
GlFunction(Void, "glEndList", []),
GlFunction(Void, "glCallList", [(GLlist, "list")]),
- GlFunction(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(n, type)"), "lists")]), # XXX
+ GlFunction(Void, "glCallLists", [(GLsizei, "n"), (GLenum, "type"), (Blob(Const(GLvoid), "__glCallLists_size(n, type)"), "lists")]), # XXX
GlFunction(Void, "glDeleteLists", [(GLlist, "list"), (GLsizei, "range")]), # XXX
GlFunction(GLlist, "glGenLists", [(GLsizei, "range")]), # XXX
GlFunction(Void, "glListBase", [(GLuint, "base")]),
# GL_VERSION_1_1
GlFunction(Void, "glDrawArrays", [(GLenum_mode, "mode"), (GLint, "first"), (GLsizei, "count")]),
- GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(count, type)"), "indices")]),
+ GlFunction(Void, "glDrawElements", [(GLenum_mode, "mode"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__glCallLists_size(count, type)"), "indices")]),
GlFunction(Void, "glGetPointerv", [(GLenum, "pname"), Out(Pointer(OpaquePointer(GLvoid)), "params")], sideeffects=False),
GlFunction(Void, "glPolygonOffset", [(GLfloat, "factor"), (GLfloat, "units")]),
GlFunction(Void, "glCopyTexImage1D", [(GLenum, "target"), (GLint, "level"), (GLenum, "internalformat"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLint, "border")]),
# GL_VERSION_1_2
GlFunction(Void, "glBlendColor", [(GLclampf, "red"), (GLclampf, "green"), (GLclampf, "blue"), (GLclampf, "alpha")]),
GlFunction(Void, "glBlendEquation", [(GLenum, "mode")]),
- GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_calllists_size(count, type)"), "indices")]),
+ GlFunction(Void, "glDrawRangeElements", [(GLenum_mode, "mode"), (GLuint, "start"), (GLuint, "end"), (GLsizei, "count"), (GLenum, "type"), (Blob(Const(GLvoid), "__glCallLists_size(count, type)"), "indices")]),
GlFunction(Void, "glTexImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "internalformat"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLint, "border"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, depth, border)"), "pixels")]),
GlFunction(Void, "glTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLsizei, "width"), (GLsizei, "height"), (GLsizei, "depth"), (GLenum, "format"), (GLenum, "type"), (Blob(Const(GLvoid), "__gl_image_size(format, type, width, height, depth, 0)"), "pixels")]),
GlFunction(Void, "glCopyTexSubImage3D", [(GLenum, "target"), (GLint, "level"), (GLint, "xoffset"), (GLint, "yoffset"), (GLint, "zoffset"), (GLint, "x"), (GLint, "y"), (GLsizei, "width"), (GLsizei, "height")]),