print '#include "glimports.hpp"'
print '#include "os.hpp"'
print
- print
dispatcher = GlDispatcher()
+ print
dispatcher.header()
- print '#if defined(TRACE_EGL)'
print
dispatcher.dispatch_api(eglapi)
- print '#elif defined(_WIN32)'
+ print
+ print '#if defined(_WIN32)'
print
dispatcher.dispatch_api(wglapi)
+ print
print '#elif defined(__APPLE__)'
+ print
dispatcher.dispatch_api(cglapi)
+ print
print '#else'
print
dispatcher.dispatch_api(glxapi)
+ print
print '#endif'
print
dispatcher.dispatch_api(glapi)