]> git.cworth.org Git - apitrace/blobdiff - glstate.cpp
Split image dumping to a separate source file.
[apitrace] / glstate.cpp
index 614b069eb59e7c244e19439b65a5ad91263adfc0..cac9f4e44a0d96cc9f7909f9b5f4379516133f00 100644 (file)
 #include "glstate_internal.hpp"
 
 
-#ifdef __APPLE__
-
-#include <Carbon/Carbon.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-OSStatus CGSGetSurfaceBounds(CGSConnectionID, CGWindowID, CGSSurfaceID, CGRect *);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* __APPLE__ */
-
-
-/* Change thi to one to force interpreting depth buffers as RGBA, which enables
- * visualizing full dynamic range, until we can transmit HDR images to the GUI */
-#define DEPTH_AS_RGBA 0
-
-
 namespace glstate {
 
 
@@ -115,907 +93,6 @@ Context::restorePixelPackState(void) {
 }
 
 
-static inline void
-dumpTextureImage(JSONWriter &json, Context &context, GLenum target, GLint level)
-{
-    GLint width, height = 1, depth = 1;
-    GLint format;
-
-    glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
-
-    width = 0;
-    glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
-
-    if (target != GL_TEXTURE_1D) {
-        height = 0;
-        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
-        if (target == GL_TEXTURE_3D) {
-            depth = 0;
-            glGetTexLevelParameteriv(target, level, GL_TEXTURE_DEPTH, &depth);
-        }
-    }
-
-    if (width <= 0 || height <= 0 || depth <= 0) {
-        return;
-    } else {
-        char label[512];
-
-        GLint active_texture = GL_TEXTURE0;
-        glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
-        snprintf(label, sizeof label, "%s, %s, level = %d",
-                 enumToString(active_texture), enumToString(target), level);
-
-        json.beginMember(label);
-
-        json.beginObject();
-
-        // Tell the GUI this is no ordinary object, but an image
-        json.writeStringMember("__class__", "image");
-
-        json.writeNumberMember("__width__", width);
-        json.writeNumberMember("__height__", height);
-        json.writeNumberMember("__depth__", depth);
-
-        json.writeStringMember("__format__", enumToString(format));
-
-        // Hardcoded for now, but we could chose types more adequate to the
-        // texture internal format
-        json.writeStringMember("__type__", "uint8");
-        json.writeBoolMember("__normalized__", true);
-        json.writeNumberMember("__channels__", 4);
-
-        GLubyte *pixels = new GLubyte[depth*width*height*4];
-
-        context.resetPixelPackState();
-
-        glGetTexImage(target, level, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
-
-        context.restorePixelPackState();
-
-        json.beginMember("__data__");
-        char *pngBuffer;
-        int pngBufferSize;
-        image::writePixelsToBuffer(pixels, width, height, 4, true, &pngBuffer, &pngBufferSize);
-        json.writeBase64(pngBuffer, pngBufferSize);
-        free(pngBuffer);
-        json.endMember(); // __data__
-
-        delete [] pixels;
-        json.endObject();
-    }
-}
-
-
-static inline void
-dumpTexture(JSONWriter &json, Context &context, GLenum target, GLenum binding)
-{
-    GLint texture_binding = 0;
-    glGetIntegerv(binding, &texture_binding);
-    if (!glIsEnabled(target) && !texture_binding) {
-        return;
-    }
-
-    GLint level = 0;
-    do {
-        GLint width = 0, height = 0;
-        glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, &width);
-        glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, &height);
-        if (!width || !height) {
-            break;
-        }
-
-        if (target == GL_TEXTURE_CUBE_MAP) {
-            for (int face = 0; face < 6; ++face) {
-                dumpTextureImage(json, context, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
-            }
-        } else {
-            dumpTextureImage(json, context, target, level);
-        }
-
-        ++level;
-    } while(true);
-}
-
-
-static inline void
-dumpTextures(JSONWriter &json, Context &context)
-{
-    json.beginMember("textures");
-    json.beginObject();
-    GLint active_texture = GL_TEXTURE0;
-    glGetIntegerv(GL_ACTIVE_TEXTURE, &active_texture);
-    GLint max_texture_coords = 0;
-    glGetIntegerv(GL_MAX_TEXTURE_COORDS, &max_texture_coords);
-    GLint max_combined_texture_image_units = 0;
-    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_combined_texture_image_units);
-    GLint max_units = std::max(max_combined_texture_image_units, max_texture_coords);
-    for (GLint unit = 0; unit < max_units; ++unit) {
-        GLenum texture = GL_TEXTURE0 + unit;
-        glActiveTexture(texture);
-        dumpTexture(json, context, GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D);
-        dumpTexture(json, context, GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D);
-        dumpTexture(json, context, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D);
-        dumpTexture(json, context, GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE);
-        dumpTexture(json, context, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP);
-    }
-    glActiveTexture(active_texture);
-    json.endObject();
-    json.endMember(); // textures
-}
-
-
-static bool
-getDrawableBounds(GLint *width, GLint *height) {
-#if defined(TRACE_EGL)
-
-    EGLContext currentContext = eglGetCurrentContext();
-    if (currentContext == EGL_NO_CONTEXT) {
-        return false;
-    }
-
-    EGLSurface currentSurface = eglGetCurrentSurface(EGL_DRAW);
-    if (currentSurface == EGL_NO_SURFACE) {
-        return false;
-    }
-
-    EGLDisplay currentDisplay = eglGetCurrentDisplay();
-    if (currentDisplay == EGL_NO_DISPLAY) {
-        return false;
-    }
-
-    if (!eglQuerySurface(currentDisplay, currentSurface, EGL_WIDTH, width) ||
-        !eglQuerySurface(currentDisplay, currentSurface, EGL_HEIGHT, height)) {
-        return false;
-    }
-
-    return true;
-
-#elif defined(_WIN32)
-
-    HDC hDC = wglGetCurrentDC();
-    if (!hDC) {
-        return false;
-    }
-
-    HWND hWnd = WindowFromDC(hDC);
-    RECT rect;
-
-    if (!GetClientRect(hWnd, &rect)) {
-       return false;
-    }
-
-    *width  = rect.right  - rect.left;
-    *height = rect.bottom - rect.top;
-    return true;
-
-#elif defined(__APPLE__)
-
-    CGLContextObj ctx = CGLGetCurrentContext();
-    if (ctx == NULL) {
-        return false;
-    }
-
-    CGSConnectionID cid;
-    CGSWindowID wid;
-    CGSSurfaceID sid;
-
-    if (CGLGetSurface(ctx, &cid, &wid, &sid) != kCGLNoError) {
-        return false;
-    }
-
-    CGRect rect;
-
-    if (CGSGetSurfaceBounds(cid, wid, sid, &rect) != 0) {
-        return false;
-    }
-
-    *width = rect.size.width;
-    *height = rect.size.height;
-    return true;
-
-#elif defined(HAVE_X11)
-
-    Display *display;
-    Drawable drawable;
-    Window root;
-    int x, y;
-    unsigned int w, h, bw, depth;
-
-    display = glXGetCurrentDisplay();
-    if (!display) {
-        return false;
-    }
-
-    drawable = glXGetCurrentDrawable();
-    if (drawable == None) {
-        return false;
-    }
-
-    if (!XGetGeometry(display, drawable, &root, &x, &y, &w, &h, &bw, &depth)) {
-        return false;
-    }
-
-    *width = w;
-    *height = h;
-    return true;
-
-#else
-
-    return false;
-
-#endif
-}
-
-
-static const GLenum texture_bindings[][2] = {
-    {GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D},
-    {GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D},
-    {GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D},
-    {GL_TEXTURE_RECTANGLE, GL_TEXTURE_BINDING_RECTANGLE},
-    {GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BINDING_CUBE_MAP}
-};
-
-
-static bool
-bindTexture(GLint texture, GLenum &target, GLint &bound_texture)
-{
-
-    for (unsigned i = 0; i < sizeof(texture_bindings)/sizeof(texture_bindings[0]); ++i) {
-        target  = texture_bindings[i][0];
-
-        GLenum binding = texture_bindings[i][1];
-
-        while (glGetError() != GL_NO_ERROR)
-            ;
-
-        glGetIntegerv(binding, &bound_texture);
-        glBindTexture(target, texture);
-
-        if (glGetError() == GL_NO_ERROR) {
-            return true;
-        }
-
-        glBindTexture(target, bound_texture);
-    }
-
-    target = GL_NONE;
-
-    return false;
-}
-
-
-static bool
-getTextureLevelSize(GLint texture, GLint level, GLint *width, GLint *height)
-{
-    *width = 0;
-    *height = 0;
-
-    GLenum target;
-    GLint bound_texture = 0;
-    if (!bindTexture(texture, target, bound_texture)) {
-        return false;
-    }
-
-    glGetTexLevelParameteriv(target, level, GL_TEXTURE_WIDTH, width);
-    glGetTexLevelParameteriv(target, level, GL_TEXTURE_HEIGHT, height);
-
-    glBindTexture(target, bound_texture);
-
-    return *width > 0 && *height > 0;
-}
-
-
-static GLenum
-getTextureLevelFormat(GLint texture, GLint level)
-{
-    GLenum target;
-    GLint bound_texture = 0;
-    if (!bindTexture(texture, target, bound_texture)) {
-        return GL_NONE;
-    }
-
-    GLint format = GL_NONE;
-    glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
-
-    glBindTexture(target, bound_texture);
-
-    return format;
-}
-
-
-
-static bool
-getRenderbufferSize(GLint renderbuffer, GLint *width, GLint *height)
-{
-    GLint bound_renderbuffer = 0;
-    glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
-    glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
-
-    *width = 0;
-    *height = 0;
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, width);
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, height);
-
-    glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
-    
-    return *width > 0 && *height > 0;
-}
-
-
-static GLenum
-getRenderbufferFormat(GLint renderbuffer)
-{
-    GLint bound_renderbuffer = 0;
-    glGetIntegerv(GL_RENDERBUFFER_BINDING, &bound_renderbuffer);
-    glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
-
-    GLint format = GL_NONE;
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
-
-    glBindRenderbuffer(GL_RENDERBUFFER, bound_renderbuffer);
-    
-    return format;
-}
-
-
-static bool
-getFramebufferAttachmentSize(GLenum target, GLenum attachment, GLint *width, GLint *height)
-{
-    GLint object_type = GL_NONE;
-    glGetFramebufferAttachmentParameteriv(target, attachment,
-                                          GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
-                                          &object_type);
-    if (object_type == GL_NONE) {
-        return false;
-    }
-
-    GLint object_name = 0;
-    glGetFramebufferAttachmentParameteriv(target, attachment,
-                                          GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
-                                          &object_name);
-    if (object_name == 0) {
-        return false;
-    }
-
-    if (object_type == GL_RENDERBUFFER) {
-        return getRenderbufferSize(object_name, width, height);
-    } else if (object_type == GL_TEXTURE) {
-        GLint texture_level = 0;
-        glGetFramebufferAttachmentParameteriv(target, attachment,
-                                              GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
-                                              &texture_level);
-        return getTextureLevelSize(object_name, texture_level, width, height);
-    } else {
-        std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
-        return false;
-    }
-}
-
-
-
-static GLint
-getFramebufferAttachmentFormat(GLenum target, GLenum attachment)
-{
-    GLint object_type = GL_NONE;
-    glGetFramebufferAttachmentParameteriv(target, attachment,
-                                          GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
-                                          &object_type);
-    if (object_type == GL_NONE) {
-        return GL_NONE;
-    }
-
-    GLint object_name = 0;
-    glGetFramebufferAttachmentParameteriv(target, attachment,
-                                          GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
-                                          &object_name);
-    if (object_name == 0) {
-        return GL_NONE;
-    }
-
-    if (object_type == GL_RENDERBUFFER) {
-        return getRenderbufferFormat(object_name);
-    } else if (object_type == GL_TEXTURE) {
-        GLint texture_level = 0;
-        glGetFramebufferAttachmentParameteriv(target, attachment,
-                                              GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
-                                              &texture_level);
-        return getTextureLevelFormat(object_name, texture_level);
-    } else {
-        std::cerr << "warning: unexpected GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = " << object_type << "\n";
-        return GL_NONE;
-    }
-}
-
-
-
-image::Image *
-getDrawBufferImage() {
-    GLenum format = GL_RGB;
-    GLint channels = __gl_format_channels(format);
-    if (channels > 4) {
-        return NULL;
-    }
-
-    Context context;
-
-    GLenum framebuffer_binding;
-    GLenum framebuffer_target;
-    if (context.ES) {
-        framebuffer_binding = GL_FRAMEBUFFER_BINDING;
-        framebuffer_target = GL_FRAMEBUFFER;
-    } else {
-        framebuffer_binding = GL_DRAW_FRAMEBUFFER_BINDING;
-        framebuffer_target = GL_DRAW_FRAMEBUFFER;
-    }
-
-    GLint draw_framebuffer = 0;
-    glGetIntegerv(framebuffer_binding, &draw_framebuffer);
-
-    GLint draw_buffer = GL_NONE;
-    GLint width, height;
-    if (draw_framebuffer) {
-        if (context.ARB_draw_buffers) {
-            glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer);
-            if (draw_buffer == GL_NONE) {
-                return NULL;
-            }
-        }
-
-        if (!getFramebufferAttachmentSize(framebuffer_target, draw_buffer, &width, &height)) {
-            return NULL;
-        }
-    } else {
-        if (!context.ES) {
-            glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
-            if (draw_buffer == GL_NONE) {
-                return NULL;
-            }
-        }
-
-        if (!getDrawableBounds(&width, &height)) {
-            return NULL;
-        }
-    }
-
-    GLenum type = GL_UNSIGNED_BYTE;
-
-#if DEPTH_AS_RGBA
-    if (format == GL_DEPTH_COMPONENT) {
-        type = GL_UNSIGNED_INT;
-        channels = 4;
-    }
-#endif
-
-    image::Image *image = new image::Image(width, height, channels, true);
-    if (!image) {
-        return NULL;
-    }
-
-    while (glGetError() != GL_NO_ERROR) {}
-
-    GLint read_framebuffer = 0;
-    GLint read_buffer = GL_NONE;
-    if (!context.ES) {
-        glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, draw_framebuffer);
-
-        glGetIntegerv(GL_READ_BUFFER, &read_buffer);
-        glReadBuffer(draw_buffer);
-    }
-
-    // TODO: reset imaging state too
-    context.resetPixelPackState();
-
-    glReadPixels(0, 0, width, height, format, type, image->pixels);
-
-    context.restorePixelPackState();
-
-    if (!context.ES) {
-        glReadBuffer(read_buffer);
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
-    }
-
-    GLenum error = glGetError();
-    if (error != GL_NO_ERROR) {
-        do {
-            std::cerr << "warning: " << enumToString(error) << " while getting snapshot\n";
-            error = glGetError();
-        } while(error != GL_NO_ERROR);
-        delete image;
-        return NULL;
-    }
-     
-    return image;
-}
-
-
-/**
- * Dump the image of the currently bound read buffer.
- */
-static inline void
-dumpReadBufferImage(JSONWriter &json, GLint width, GLint height, GLenum format,
-                    GLint internalFormat = GL_NONE)
-{
-    GLint channels = __gl_format_channels(format);
-
-    Context context;
-
-    json.beginObject();
-
-    // Tell the GUI this is no ordinary object, but an image
-    json.writeStringMember("__class__", "image");
-
-    json.writeNumberMember("__width__", width);
-    json.writeNumberMember("__height__", height);
-    json.writeNumberMember("__depth__", 1);
-
-    json.writeStringMember("__format__", enumToString(internalFormat));
-
-    // Hardcoded for now, but we could chose types more adequate to the
-    // texture internal format
-    json.writeStringMember("__type__", "uint8");
-    json.writeBoolMember("__normalized__", true);
-    json.writeNumberMember("__channels__", channels);
-
-    GLenum type = GL_UNSIGNED_BYTE;
-
-#if DEPTH_AS_RGBA
-    if (format == GL_DEPTH_COMPONENT) {
-        type = GL_UNSIGNED_INT;
-        channels = 4;
-    }
-#endif
-
-    GLubyte *pixels = new GLubyte[width*height*channels];
-
-    // TODO: reset imaging state too
-    context.resetPixelPackState();
-
-    glReadPixels(0, 0, width, height, format, type, pixels);
-
-    context.restorePixelPackState();
-
-    json.beginMember("__data__");
-    char *pngBuffer;
-    int pngBufferSize;
-    image::writePixelsToBuffer(pixels, width, height, channels, true, &pngBuffer, &pngBufferSize);
-    //std::cerr <<" Before = "<<(width * height * channels * sizeof *pixels)
-    //          <<", after = "<<pngBufferSize << ", ratio = " << double(width * height * channels * sizeof *pixels)/pngBufferSize;
-    json.writeBase64(pngBuffer, pngBufferSize);
-    free(pngBuffer);
-    json.endMember(); // __data__
-
-    delete [] pixels;
-    json.endObject();
-}
-
-
-static inline GLuint
-downsampledFramebuffer(GLuint oldFbo, GLint drawbuffer,
-                       GLint colorRb, GLint depthRb, GLint stencilRb,
-                       GLuint *rbs, GLint *numRbs)
-{
-    GLuint fbo;
-    GLint format;
-    GLint w, h;
-
-    *numRbs = 0;
-
-    glGenFramebuffers(1, &fbo);
-    glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-
-    glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                 GL_RENDERBUFFER_WIDTH, &w);
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                 GL_RENDERBUFFER_HEIGHT, &h);
-    glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                 GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
-
-    glGenRenderbuffers(1, &rbs[*numRbs]);
-    glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-    glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
-    glFramebufferRenderbuffer(GL_FRAMEBUFFER, drawbuffer,
-                              GL_RENDERBUFFER, rbs[*numRbs]);
-
-    glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-    glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-    glDrawBuffer(drawbuffer);
-    glReadBuffer(drawbuffer);
-    glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
-                      GL_COLOR_BUFFER_BIT, GL_NEAREST);
-    glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-    ++*numRbs;
-
-    if (stencilRb == depthRb && stencilRb) {
-        //combined depth and stencil buffer
-        glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
-        glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_WIDTH, &w);
-        glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_HEIGHT, &h);
-        glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
-
-        glGenRenderbuffers(1, &rbs[*numRbs]);
-        glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-        glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
-        glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
-                                  GL_RENDERBUFFER, rbs[*numRbs]);
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-        glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
-                          GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-        glBindFramebuffer(GL_FRAMEBUFFER, fbo);
-        ++*numRbs;
-    } else {
-        if (depthRb) {
-            glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                         GL_RENDERBUFFER_WIDTH, &w);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                         GL_RENDERBUFFER_HEIGHT, &h);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                         GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
-
-            glGenRenderbuffers(1, &rbs[*numRbs]);
-            glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-            glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
-            glFramebufferRenderbuffer(GL_FRAMEBUFFER,
-                                      GL_DEPTH_ATTACHMENT,
-                                      GL_RENDERBUFFER, rbs[*numRbs]);
-            glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-            glDrawBuffer(GL_DEPTH_ATTACHMENT);
-            glReadBuffer(GL_DEPTH_ATTACHMENT);
-            glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
-                              GL_DEPTH_BUFFER_BIT, GL_NEAREST);
-            ++*numRbs;
-        }
-        if (stencilRb) {
-            glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                         GL_RENDERBUFFER_WIDTH, &w);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                         GL_RENDERBUFFER_HEIGHT, &h);
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER,
-                                     GL_RENDERBUFFER_INTERNAL_FORMAT, &format);
-
-            glGenRenderbuffers(1, &rbs[*numRbs]);
-            glBindRenderbuffer(GL_RENDERBUFFER, rbs[*numRbs]);
-            glRenderbufferStorage(GL_RENDERBUFFER, format, w, h);
-            glFramebufferRenderbuffer(GL_FRAMEBUFFER,
-                                      GL_STENCIL_ATTACHMENT,
-                                      GL_RENDERBUFFER, rbs[*numRbs]);
-            glBindFramebuffer(GL_READ_FRAMEBUFFER, oldFbo);
-            glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
-            glDrawBuffer(GL_STENCIL_ATTACHMENT);
-            glReadBuffer(GL_STENCIL_ATTACHMENT);
-            glBlitFramebuffer(0, 0, w, h, 0, 0, w, h,
-                              GL_STENCIL_BUFFER_BIT, GL_NEAREST);
-            ++*numRbs;
-        }
-    }
-
-    return fbo;
-}
-
-
-/**
- * Dump images of current draw drawable/window.
- */
-static void
-dumpDrawableImages(JSONWriter &json, Context &context)
-{
-    GLint width, height;
-
-    if (!getDrawableBounds(&width, &height)) {
-        return;
-    }
-
-    GLint draw_buffer = GL_NONE;
-    if (context.ES) {
-        draw_buffer = GL_BACK;
-    } else {
-        glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
-        glReadBuffer(draw_buffer);
-    }
-
-    if (draw_buffer != GL_NONE) {
-        GLint read_buffer = GL_NONE;
-        if (!context.ES) {
-            glGetIntegerv(GL_READ_BUFFER, &read_buffer);
-        }
-
-        GLint alpha_bits = 0;
-#if 0
-        // XXX: Ignore alpha until we are able to match the traced visual
-        glGetIntegerv(GL_ALPHA_BITS, &alpha_bits);
-#endif
-        GLenum format = alpha_bits ? GL_RGBA : GL_RGB;
-        json.beginMember(enumToString(draw_buffer));
-        dumpReadBufferImage(json, width, height, format);
-        json.endMember();
-
-        if (!context.ES) {
-            glReadBuffer(read_buffer);
-        }
-    }
-
-    if (!context.ES) {
-        GLint depth_bits = 0;
-        glGetIntegerv(GL_DEPTH_BITS, &depth_bits);
-        if (depth_bits) {
-            json.beginMember("GL_DEPTH_COMPONENT");
-            dumpReadBufferImage(json, width, height, GL_DEPTH_COMPONENT);
-            json.endMember();
-        }
-
-        GLint stencil_bits = 0;
-        glGetIntegerv(GL_STENCIL_BITS, &stencil_bits);
-        if (stencil_bits) {
-            json.beginMember("GL_STENCIL_INDEX");
-            dumpReadBufferImage(json, width, height, GL_STENCIL_INDEX);
-            json.endMember();
-        }
-    }
-}
-
-
-/**
- * Dump the specified framebuffer attachment.
- *
- * In the case of a color attachment, it assumes it is already bound for read.
- */
-static void
-dumpFramebufferAttachment(JSONWriter &json, GLenum target, GLenum attachment, GLenum format)
-{
-    GLint width = 0, height = 0;
-    if (!getFramebufferAttachmentSize(target, attachment, &width, &height)) {
-        return;
-    }
-
-    GLint internalFormat = getFramebufferAttachmentFormat(target, attachment);
-
-    json.beginMember(enumToString(attachment));
-    dumpReadBufferImage(json, width, height, format, internalFormat);
-    json.endMember();
-}
-
-
-static void
-dumpFramebufferAttachments(JSONWriter &json, Context &context, GLenum target)
-{
-    GLint read_framebuffer = 0;
-    glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &read_framebuffer);
-
-    GLint read_buffer = GL_NONE;
-    glGetIntegerv(GL_READ_BUFFER, &read_buffer);
-
-    GLint max_draw_buffers = 1;
-    glGetIntegerv(GL_MAX_DRAW_BUFFERS, &max_draw_buffers);
-    GLint max_color_attachments = 0;
-    glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &max_color_attachments);
-
-    for (GLint i = 0; i < max_draw_buffers; ++i) {
-        GLint draw_buffer = GL_NONE;
-        glGetIntegerv(GL_DRAW_BUFFER0 + i, &draw_buffer);
-        if (draw_buffer != GL_NONE) {
-            glReadBuffer(draw_buffer);
-            GLint attachment;
-            if (draw_buffer >= GL_COLOR_ATTACHMENT0 && draw_buffer < GL_COLOR_ATTACHMENT0 + max_color_attachments) {
-                attachment = draw_buffer;
-            } else {
-                std::cerr << "warning: unexpected GL_DRAW_BUFFER" << i << " = " << draw_buffer << "\n";
-                attachment = GL_COLOR_ATTACHMENT0;
-            }
-            GLint alpha_size = 0;
-            glGetFramebufferAttachmentParameteriv(target, attachment,
-                                                  GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE,
-                                                  &alpha_size);
-            GLenum format = alpha_size ? GL_RGBA : GL_RGB;
-            dumpFramebufferAttachment(json, target, attachment, format);
-        }
-    }
-
-    glReadBuffer(read_buffer);
-
-    if (!context.ES) {
-        dumpFramebufferAttachment(json, target, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT);
-        dumpFramebufferAttachment(json, target, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX);
-    }
-
-    glBindFramebuffer(GL_READ_FRAMEBUFFER, read_framebuffer);
-}
-
-
-static void
-dumpFramebuffer(JSONWriter &json, Context &context)
-{
-    json.beginMember("framebuffer");
-    json.beginObject();
-
-    GLint boundDrawFbo = 0, boundReadFbo = 0;
-    glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &boundDrawFbo);
-    glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &boundReadFbo);
-    if (!boundDrawFbo) {
-        dumpDrawableImages(json, context);
-    } else if (context.ES) {
-        dumpFramebufferAttachments(json, context, GL_FRAMEBUFFER);
-    } else {
-        GLint colorRb = 0, stencilRb = 0, depthRb = 0;
-        GLint draw_buffer0 = GL_NONE;
-        glGetIntegerv(GL_DRAW_BUFFER0, &draw_buffer0);
-        bool multisample = false;
-
-        GLint boundRb = 0;
-        glGetIntegerv(GL_RENDERBUFFER_BINDING, &boundRb);
-
-        GLint object_type;
-        glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
-        if (object_type == GL_RENDERBUFFER) {
-            glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, draw_buffer0, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &colorRb);
-            glBindRenderbuffer(GL_RENDERBUFFER, colorRb);
-            GLint samples = 0;
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
-            if (samples) {
-                multisample = true;
-            }
-        }
-
-        glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
-        if (object_type == GL_RENDERBUFFER) {
-            glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &depthRb);
-            glBindRenderbuffer(GL_RENDERBUFFER, depthRb);
-            GLint samples = 0;
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
-            if (samples) {
-                multisample = true;
-            }
-        }
-
-        glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &object_type);
-        if (object_type == GL_RENDERBUFFER) {
-            glGetFramebufferAttachmentParameteriv(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &stencilRb);
-            glBindRenderbuffer(GL_RENDERBUFFER, stencilRb);
-            GLint samples = 0;
-            glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &samples);
-            if (samples) {
-                multisample = true;
-            }
-        }
-
-        glBindRenderbuffer(GL_RENDERBUFFER, boundRb);
-
-        GLuint rbs[3];
-        GLint numRbs = 0;
-        GLuint fboCopy = 0;
-
-        if (multisample) {
-            // glReadPixels doesnt support multisampled buffers so we need
-            // to blit the fbo to a temporary one
-            fboCopy = downsampledFramebuffer(boundDrawFbo, draw_buffer0,
-                                             colorRb, depthRb, stencilRb,
-                                             rbs, &numRbs);
-        }
-
-        dumpFramebufferAttachments(json, context, GL_DRAW_FRAMEBUFFER);
-
-        if (multisample) {
-            glBindRenderbuffer(GL_RENDERBUFFER_BINDING, boundRb);
-            glDeleteRenderbuffers(numRbs, rbs);
-            glDeleteFramebuffers(1, &fboCopy);
-        }
-
-        glBindFramebuffer(GL_READ_FRAMEBUFFER, boundReadFbo);
-        glBindFramebuffer(GL_DRAW_FRAMEBUFFER, boundDrawFbo);
-    }
-
-    json.endObject();
-    json.endMember(); // framebuffer
-}
-
-
 static const GLenum bindings[] = {
     GL_DRAW_BUFFER,
     GL_READ_BUFFER,