#define _glDrawArraysEXT_count _glDrawArrays_count
+/* Forward declaration for definition in gltrace.py */
+void
+_shadow_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
+ GLvoid *data);
+
static inline GLuint
_glDrawElementsBaseVertex_count(GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
{
return 0;
}
memset(temp, 0, size);
- _glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, temp);
+ _shadow_glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, offset, size, temp);
indices = temp;
} else {
if (!indices) {