${CMAKE_SOURCE_DIR}/helpers
${CMAKE_BINARY_DIR}/dispatch
${CMAKE_SOURCE_DIR}/dispatch
+ ${CMAKE_SOURCE_DIR}/image
)
add_definitions (-DRETRACE)
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
-add_library (retrace_common
+add_library (retrace_common STATIC
retrace.cpp
retrace_main.cpp
retrace_stdc.cpp
retrace_swizzle.cpp
+ json.cpp
)
-
target_link_libraries (retrace_common
+ image
common
- ${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${SNAPPY_LIBRARIES}
${GETOPT_LIBRARIES}
)
-add_library (glretrace_common
+add_library (glretrace_common STATIC
glretrace_gl.cpp
glretrace_cgl.cpp
glretrace_glx.cpp
glstate_shaders.cpp
glws.cpp
)
-
add_dependencies (glretrace_common glproc)
+target_link_libraries (glretrace_common
+ retrace_common
+)
if (WIN32 OR APPLE OR X11_FOUND)
endif ()
if (DirectX_D3D11_INCLUDE_DIR)
- include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+ include_directories (BEFORE SYSTEM
+ ${DirectX_D3D11_INCLUDE_DIR}
+ ${CMAKE_SOURCE_DIR}/thirdparty/directxtex/DirectXTex
+ )
set (DXGI_MODULES ${DXGI_MODULES} d3d11)
if (DirectX_D3D11_1_INCLUDE_DIR)
include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
retrace_common
d3dhelpers
)
+ if (DirectX_D3D11_INCLUDE_DIR)
+ target_link_libraries (d3dretrace directxtex)
+ endif ()
install (TARGETS d3dretrace RUNTIME DESTINATION bin)
endif ()