]> git.cworth.org Git - apitrace/blobdiff - retrace/CMakeLists.txt
cmake: Fix MSVC build.
[apitrace] / retrace / CMakeLists.txt
index 9071998fa29e0764fcb418e1e0e6b7cc5bc66e32..6368e1c547f5ded238f9326409085cc7bff522f3 100644 (file)
@@ -130,46 +130,48 @@ if (ENABLE_EGL AND X11_FOUND AND NOT WIN32 AND NOT APPLE)
 endif ()
 
 if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
-    include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+    if (DirectX_D3D8_INCLUDE_DIR) 
+        include_directories (BEFORE SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
+        set (HAVE_D3D8 1)
+    else ()
+        set (HAVE_D3D8 0)
+    endif ()
     add_custom_command (
-        OUTPUT d3dretrace_d3d9.cpp
-        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 1 > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
+        OUTPUT d3dretrace_d3d8.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp
         DEPENDS
                 d3d9retrace.py
                 dllretrace.py
                 retrace.py
                 ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d9.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d9types.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d9caps.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d8.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d8types.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
                 ${CMAKE_SOURCE_DIR}/specs/winapi.py
                 ${CMAKE_SOURCE_DIR}/specs/stdapi.py
     )
 
-    if (DirectX_D3D8_INCLUDE_DIR) 
-        include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR})
-        set (HAVE_D3D8 1)
-    endif ()
+    include_directories (BEFORE SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
     add_custom_command (
-        OUTPUT d3dretrace_d3d8.cpp
-        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d8 ${HAVE_D3D8} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d8.cpp
+        OUTPUT d3dretrace_d3d9.cpp
+        COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9retrace.py d3d9 1 > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d9.cpp
         DEPENDS
                 d3d9retrace.py
                 dllretrace.py
                 retrace.py
                 ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d8.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d8types.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d8caps.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d9.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d9types.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d9caps.py
                 ${CMAKE_SOURCE_DIR}/specs/winapi.py
                 ${CMAKE_SOURCE_DIR}/specs/stdapi.py
     )
 
     if (DirectX_D3D10_INCLUDE_DIR)
-        include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+        include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
         set (DXGI_MODULES d3d10)
         if (DirectX_D3D10_1_INCLUDE_DIR)
-            include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+            include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
             set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
         endif ()
         set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}
@@ -179,10 +181,10 @@ if (WIN32 AND DirectX_D3DX9_INCLUDE_DIR)
     endif ()
 
     if (DirectX_D3D11_INCLUDE_DIR)
-        include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+        include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
         set (DXGI_MODULES ${DXGI_MODULES} d3d11)
         if (DirectX_D3D11_1_INCLUDE_DIR)
-            include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+            include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
             set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
         endif ()
         set (D3DSTATE_SOURCES ${D3DSTATE_SOURCES}