endif ()
if (WIN32 AND DirectX_D3D10_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+ set (MODULES d3d10)
+
+ if (DirectX_D3D10_1_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+ set (MODULES ${MODULES} d3d10_1)
+ endif ()
+
+ if (DirectX_D3D11_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+ set (MODULES ${MODULES} d3d11)
+ endif ()
+
+ if (DirectX_D3D11_1_INCLUDE_DIR)
+ include_directories (SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+ set (MODULES ${MODULES} d3d11_1)
+ endif ()
+
add_custom_command (
OUTPUT d3dretrace_d3d10.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
+ COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3dcommonretrace.py ${MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10.cpp
DEPENDS
- d3d10retrace.py
d3dcommonretrace.py
dllretrace.py
retrace.py
${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d11_1.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d11.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py
+ ${CMAKE_SOURCE_DIR}/specs/d3d10_1.py
${CMAKE_SOURCE_DIR}/specs/d3d10.py
${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
${CMAKE_SOURCE_DIR}/specs/stdapi.py
)
- include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
add_executable (d3d10retrace
d3dretrace_main.cpp
d3dretrace_d3d10.cpp
install (TARGETS d3d10retrace RUNTIME DESTINATION bin)
endif ()
-
-if (WIN32 AND DirectX_D3D10_1_INCLUDE_DIR)
- add_custom_command (
- OUTPUT d3dretrace_d3d10_1.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10_1retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d10_1.cpp
- DEPENDS
- d3d10retrace.py
- d3dcommonretrace.py
- dllretrace.py
- retrace.py
- ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10_1.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10.py
- ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
- ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
- ${CMAKE_SOURCE_DIR}/specs/dxgi.py
- ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
- ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
- ${CMAKE_SOURCE_DIR}/specs/winapi.py
- ${CMAKE_SOURCE_DIR}/specs/stdapi.py
- )
-
- include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
- add_executable (d3d10_1retrace
- d3dretrace_main.cpp
- d3dretrace_d3d10_1.cpp
- d3dretrace_ws.cpp
- )
- target_link_libraries (d3d10_1retrace
- retrace_common
- )
-
- install (TARGETS d3d10_1retrace RUNTIME DESTINATION bin)
-endif ()
-
-if (WIN32 AND DirectX_D3D11_INCLUDE_DIR)
- add_custom_command (
- OUTPUT d3dretrace_d3d11.cpp
- COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11retrace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3dretrace_d3d11.cpp
- DEPENDS
- d3d11retrace.py
- d3dcommonretrace.py
- dllretrace.py
- retrace.py
- ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
- ${CMAKE_SOURCE_DIR}/specs/d3d11_1.py
- ${CMAKE_SOURCE_DIR}/specs/d3d11.py
- ${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py
- ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
- ${CMAKE_SOURCE_DIR}/specs/dxgi.py
- ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
- ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
- ${CMAKE_SOURCE_DIR}/specs/winapi.py
- ${CMAKE_SOURCE_DIR}/specs/stdapi.py
- )
-
- include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
- add_executable (d3d11retrace
- d3dretrace_main.cpp
- d3dretrace_d3d11.cpp
- d3dretrace_ws.cpp
- )
- target_link_libraries (d3d11retrace
- retrace_common
- )
-
- install (TARGETS d3d11retrace RUNTIME DESTINATION bin)
-endif ()