]> git.cworth.org Git - apitrace/blobdiff - retrace/d3d10state.cpp
d3dretrace: Dump D3D11 images/shaders too.
[apitrace] / retrace / d3d10state.cpp
index 15be6c48ceb930bac3f122bb48ea59075fd80c5d..d5e41da04146d3597264ed8f1dbea2e74c0f46c6 100644 (file)
 
 #include <iostream>
 
-#include "d3d11imports.hpp"
-#include "json.hpp"
-#include "d3dshader.hpp"
-#include "d3dstate.hpp"
+#include "d3d10imports.hpp"
+#include "d3d10state.hpp"
 
 
 namespace d3dstate {
@@ -41,46 +39,6 @@ const GUID
 GUID_D3DSTATE = {0x7D71CAC9,0x7F58,0x432C,{0xA9,0x75,0xA1,0x9F,0xCF,0xCE,0xFD,0x14}};
 
 
-template< class T >
-inline void
-dumpShader(JSONWriter &json, const char *name, T *pShader) {
-    if (!pShader) {
-        return;
-    }
-
-    HRESULT hr;
-
-    /*
-     * There is no method to get the shader byte code, so the creator is supposed to
-     * attach it via the SetPrivateData method.
-     */
-    UINT BytecodeLength = 0;
-    char dummy;
-    hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, &dummy);
-    if (hr != DXGI_ERROR_MORE_DATA) {
-        return;
-    }
-
-    void *pShaderBytecode = malloc(BytecodeLength);
-    if (!pShaderBytecode) {
-        return;
-    }
-
-    hr = pShader->GetPrivateData(GUID_D3DSTATE, &BytecodeLength, pShaderBytecode);
-    if (SUCCEEDED(hr)) {
-        IDisassemblyBuffer *pDisassembly = NULL;
-        hr = DisassembleShader(pShaderBytecode, BytecodeLength, &pDisassembly);
-        if (SUCCEEDED(hr)) {
-            json.beginMember(name);
-            json.writeString((const char *)pDisassembly->GetBufferPointer() /*, pDisassembly->GetBufferSize() */);
-            json.endMember();
-            pDisassembly->Release();
-        }
-    }
-
-    free(pShaderBytecode);
-}
-
 static void
 dumpShaders(JSONWriter &json, ID3D10Device *pDevice)
 {