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[apitrace] / retrace / d3d10state.cpp
index fd0eb5b16cd0dab1aa1ee499f4aca0db02c1335e..d5e41da04146d3597264ed8f1dbea2e74c0f46c6 100644 (file)
 
 #include <iostream>
 
-#include "d3d11imports.hpp"
-#include "json.hpp"
+#include "d3d10imports.hpp"
+#include "d3d10state.hpp"
 
 
 namespace d3dstate {
 
 
+const GUID
+GUID_D3DSTATE = {0x7D71CAC9,0x7F58,0x432C,{0xA9,0x75,0xA1,0x9F,0xCF,0xCE,0xFD,0x14}};
+
+
+static void
+dumpShaders(JSONWriter &json, ID3D10Device *pDevice)
+{
+    json.beginMember("shaders");
+    json.beginObject();
+
+    ID3D10VertexShader *pVertexShader = NULL;
+    pDevice->VSGetShader(&pVertexShader);
+    if (pVertexShader) {
+        dumpShader<ID3D10DeviceChild>(json, "VS", pVertexShader);
+        pVertexShader->Release();
+    }
+
+    ID3D10GeometryShader *pGeometryShader = NULL;
+    pDevice->GSGetShader(&pGeometryShader);
+    if (pGeometryShader) {
+        dumpShader<ID3D10DeviceChild>(json, "GS", pGeometryShader);
+        pGeometryShader->Release();
+    }
+
+    ID3D10PixelShader *pPixelShader = NULL;
+    pDevice->PSGetShader(&pPixelShader);
+    if (pPixelShader) {
+        dumpShader<ID3D10DeviceChild>(json, "PS", pPixelShader);
+    }
+
+    json.endObject();
+    json.endMember(); // shaders
+}
+
+
 void
 dumpDevice(std::ostream &os, ID3D10Device *pDevice)
 {
     JSONWriter json(os);
 
     /* TODO */
+    json.beginMember("parameters");
+    json.beginObject();
+    json.endObject();
+    json.endMember(); // parameters
+
+    dumpShaders(json, pDevice);
+
+    json.beginMember("textures");
+    json.beginObject();
+    json.endObject();
+    json.endMember(); // textures
+
+    dumpFramebuffer(json, pDevice);
 }