]> git.cworth.org Git - apitrace/blobdiff - retrace/glretrace_main.cpp
retrace: Sleep when polling for input.
[apitrace] / retrace / glretrace_main.cpp
old mode 100644 (file)
new mode 100755 (executable)
index 6dd44eb..1086be9
 #include "glproc.hpp"
 #include "glstate.hpp"
 #include "glretrace.hpp"
+#include "os_time.hpp"
 
+/* Synchronous debug output may reduce performance however,
+ * without it the callNo in the callback may be inaccurate
+ * as the callback may be called at any time.
+ */
+#define DEBUG_OUTPUT_SYNCHRONOUS 0
 
 namespace glretrace {
 
 bool insideList = false;
 bool insideGlBeginEnd = false;
 
+struct CallQuery
+{
+    GLuint ids[3];
+    unsigned call;
+    bool isDraw;
+    GLuint program;
+    const trace::FunctionSig *sig;
+    int64_t cpuStart;
+    int64_t cpuEnd;
+};
+
+static bool supportsElapsed = true;
+static bool supportsTimestamp = true;
+static bool supportsOcclusion = true;
+static bool supportsDebugOutput = true;
+
+static std::list<CallQuery> callQueries;
+
+static void APIENTRY
+debugOutputCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
 
 void
 checkGlError(trace::Call &call) {
@@ -83,107 +109,277 @@ checkGlError(trace::Call &call) {
     os << "\n";
 }
 
-struct CallQuery
-{
-   GLuint ids[2];
-   unsigned call;
-   const trace::FunctionSig *sig;
-};
+static void
+getCurrentTimes(int64_t& cpuTime, int64_t& gpuTime) {
+    GLuint query;
 
-static std::vector<CallQuery> callQueries;
-static GLuint frameQueries[2] = { 0, 0 };
+    if (retrace::profilingGpuTimes && supportsTimestamp) {
+        glGenQueries(1, &query);
+        glQueryCounter(query, GL_TIMESTAMP);
+        glGetQueryObjecti64vEXT(query, GL_QUERY_RESULT, &gpuTime);
+    } else {
+        gpuTime = 0;
+    }
 
-void frame_start() {
-   if (retrace::profileGPU) {
-      glGenQueries(2, frameQueries);
+    if (retrace::profilingCpuTimes) {
+        cpuTime = os::getTime();
+    } else {
+        cpuTime = 0;
+    }
 
-      /* Query frame start time */
-      glQueryCounter(frameQueries[0], GL_TIMESTAMP);
-   }
+    if (retrace::profilingGpuTimes && supportsTimestamp) {
+        glDeleteQueries(1, &query);
+    }
 }
 
-void frame_complete(trace::Call &call) {
-    if (retrace::profileGPU) {
-        /* Query frame end time */
-       glQueryCounter(frameQueries[1], GL_TIMESTAMP);
+static void
+completeCallQuery(CallQuery& query) {
+    /* Get call start and duration */
+    int64_t gpuStart = 0, gpuDuration = 0, cpuDuration = 0, pixels = 0;
 
-       completeQueries();
-    }
+    if (query.isDraw) {
+        if (retrace::profilingGpuTimes) {
+            if (supportsTimestamp) {
+                glGetQueryObjecti64vEXT(query.ids[0], GL_QUERY_RESULT, &gpuStart);
+            }
 
-    retrace::frameComplete(call);
+            glGetQueryObjecti64vEXT(query.ids[1], GL_QUERY_RESULT, &gpuDuration);
+        }
 
-    /* Indicate start of next frame */
-    frame_start();
+        if (retrace::profilingPixelsDrawn) {
+            glGetQueryObjecti64vEXT(query.ids[2], GL_QUERY_RESULT, &pixels);
+        }
 
-    if (!currentDrawable) {
-        return;
+        glDeleteQueries(3, query.ids);
+    } else {
+        pixels = -1;
     }
 
-    if (retrace::debug && !currentDrawable->visible) {
-        retrace::warning(call) << "could not infer drawable size (glViewport never called)\n";
+    if (retrace::profilingCpuTimes) {
+        cpuDuration = query.cpuEnd - query.cpuStart;
     }
+
+    /* Add call to profile */
+    retrace::profiler.addCall(query.call, query.sig->name, query.program, pixels, gpuStart, gpuDuration, query.cpuStart, cpuDuration);
 }
 
 void
-completeQueries()
-{
-   if (callQueries.size() == 0)
-      return;
+flushQueries() {
+    for (std::list<CallQuery>::iterator itr = callQueries.begin(); itr != callQueries.end(); ++itr) {
+        completeCallQuery(*itr);
+    }
 
-   GLint available;
-   GLuint64 frameBegin, frameEnd;
+    callQueries.clear();
+}
 
-   /* Wait for frame to finish */
-   do {
-      glGetQueryObjectiv(frameQueries[1], GL_QUERY_RESULT_AVAILABLE, &available);
-   } while(!available);
+void
+beginProfile(trace::Call &call, bool isDraw) {
+    /* Create call query */
+    CallQuery query;
+    query.isDraw = isDraw;
+    query.call = call.no;
+    query.sig = call.sig;
+    query.program = glretrace::currentContext ? glretrace::currentContext->activeProgram : 0;
+
+    /* GPU profiling only for draw calls */
+    if (isDraw) {
+        glGenQueries(3, query.ids);
+
+        if (retrace::profilingGpuTimes) {
+            if (supportsTimestamp) {
+                glQueryCounter(query.ids[0], GL_TIMESTAMP);
+            }
+
+            glBeginQuery(GL_TIME_ELAPSED, query.ids[1]);
+        }
+
+        if (retrace::profilingPixelsDrawn) {
+            glBeginQuery(GL_SAMPLES_PASSED, query.ids[2]);
+        }
+    }
 
-   /* Get frame start and end */
-   glGetQueryObjectui64vEXT(frameQueries[0], GL_QUERY_RESULT, &frameBegin);
-   glGetQueryObjectui64vEXT(frameQueries[1], GL_QUERY_RESULT, &frameEnd);
-   glDeleteQueries(2, frameQueries);
+    callQueries.push_back(query);
 
-   /* Add frame to profile */
-   retrace::profiler.addFrame(trace::Profiler::Frame(retrace::frameNo, frameBegin, frameEnd - frameBegin));
+    /* CPU profiling for all calls */
+    if (retrace::profilingCpuTimes) {
+       callQueries.back().cpuStart = os::getTime();
+    }
+}
 
-   /* Loop through all active call queries */
-   for (std::vector<CallQuery>::iterator itr = callQueries.begin(); itr != callQueries.end(); ++itr) {
-      CallQuery& query = *itr;
-      GLuint64 timestamp, duration;
+void
+endProfile(trace::Call &call, bool isDraw) {
+    GLint64 time = os::getTime();
 
-      /* Get queue start and duration */
-      glGetQueryObjectui64vEXT(query.ids[0], GL_QUERY_RESULT, &timestamp);
-      glGetQueryObjectui64vEXT(query.ids[1], GL_QUERY_RESULT, &duration);
-      glDeleteQueries(2, query.ids);
+    /* CPU profiling for all calls */
+    if (retrace::profilingCpuTimes) {
+        CallQuery& query = callQueries.back();
+        query.cpuEnd = time;
+    }
 
-      /* Add call to profile */
-      retrace::profiler.addCall(trace::Profiler::Call(query.call, query.sig->name, timestamp, duration));
-   }
+    /* GPU profiling only for draw calls */
+    if (isDraw) {
+        if (retrace::profilingGpuTimes) {
+            glEndQuery(GL_TIME_ELAPSED);
+        }
 
-   callQueries.clear();
+        if (retrace::profilingPixelsDrawn) {
+            glEndQuery(GL_SAMPLES_PASSED);
+        }
+    }
 }
 
 void
-beginProfileGPU(trace::Call &call) {
-   if (frameQueries[0] == 0) {
-      frame_start();
-   }
+initContext() {
+    const char* extensions = (const char*)glGetString(GL_EXTENSIONS);
+
+    /* Ensure we have adequate extension support */
+    supportsTimestamp   = glws::checkExtension("GL_ARB_timer_query", extensions);
+    supportsElapsed     = glws::checkExtension("GL_EXT_timer_query", extensions) || supportsTimestamp;
+    supportsOcclusion   = glws::checkExtension("GL_ARB_occlusion_query", extensions);
+    supportsDebugOutput = glws::checkExtension("GL_ARB_debug_output", extensions);
+
+    /* Check for timer query support */
+    if (retrace::profilingGpuTimes) {
+        if (!supportsTimestamp && !supportsElapsed) {
+            std::cout << "Error: Cannot run profile, GL_EXT_timer_query extension is not supported." << std::endl;
+            exit(-1);
+        }
+
+        GLint bits = 0;
+        glGetQueryiv(GL_TIME_ELAPSED, GL_QUERY_COUNTER_BITS, &bits);
+
+        if (!bits) {
+            std::cout << "Error: Cannot run profile, GL_QUERY_COUNTER_BITS == 0." << std::endl;
+            exit(-1);
+        }
+    }
 
-   CallQuery query;
-   query.call = call.no;
-   query.sig = call.sig;
+    /* Check for occlusion query support */
+    if (retrace::profilingPixelsDrawn && !supportsOcclusion) {
+        std::cout << "Error: Cannot run profile, GL_ARB_occlusion_query extension is not supported." << std::endl;
+        exit(-1);
+    }
+
+    /* Setup debug message call back */
+    if (retrace::debug && supportsDebugOutput) {
+        glDebugMessageCallbackARB(&debugOutputCallback, currentContext);
+
+        if (DEBUG_OUTPUT_SYNCHRONOUS) {
+            glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
+        }
+    }
 
-   /* Create start and duration queries */
-   glGenQueries(2, query.ids);
-   glQueryCounter(query.ids[0], GL_TIMESTAMP);
-   glBeginQuery(GL_TIME_ELAPSED, query.ids[1]);
+    /* Sync the gpu and cpu start times */
+    if (retrace::profilingCpuTimes || retrace::profilingGpuTimes) {
+        if (!retrace::profiler.hasBaseTimes()) {
+            GLint64 gpuTime, cpuTime;
 
-   callQueries.push_back(query);
+            getCurrentTimes(cpuTime, gpuTime);
+            retrace::profiler.setBaseCpuTime(cpuTime);
+            retrace::profiler.setBaseGpuTime(gpuTime);
+        }
+    }
 }
 
 void
-endProfileGPU(trace::Call &call) {
-   glEndQuery(GL_TIME_ELAPSED);
+frame_complete(trace::Call &call) {
+    if (retrace::profiling) {
+        /* Complete any remaining queries */
+        flushQueries();
+
+        /* GPU time drifts due to being relative times, not absolute and can be
+         * affected by the gpu switch between processes.
+         *
+         * To attempt to compensate we resynchronise on frame end however there is
+         * still noticeable drift within a single frame which we do not account for.
+         */
+        if (retrace::profilingCpuTimes || retrace::profilingGpuTimes) {
+            int64_t cpuTime, gpuTime, error;
+
+            getCurrentTimes(cpuTime, gpuTime);
+            cpuTime = cpuTime - retrace::profiler.getBaseCpuTime();
+            gpuTime = gpuTime - retrace::profiler.getBaseGpuTime();
+            error   = gpuTime - cpuTime * (1.0E9 / os::timeFrequency);
+
+            retrace::profiler.setBaseGpuTime(retrace::profiler.getBaseGpuTime() + error);
+        }
+
+        /* Indicate end of current frame */
+        retrace::profiler.addFrameEnd();
+    }
+
+    retrace::frameComplete(call);
+
+    if (!currentDrawable) {
+        return;
+    }
+
+    if (retrace::debug && !currentDrawable->visible) {
+        retrace::warning(call) << "could not infer drawable size (glViewport never called)\n";
+    }
+}
+
+static const char*
+getDebugOutputSource(GLenum source) {
+    switch(source) {
+    case GL_DEBUG_SOURCE_API_ARB:
+        return "API";
+    case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB:
+        return "Window System";
+    case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB:
+        return "Shader Compiler";
+    case GL_DEBUG_SOURCE_THIRD_PARTY_ARB:
+        return "Third Party";
+    case GL_DEBUG_SOURCE_APPLICATION_ARB:
+        return "Application";
+    case GL_DEBUG_SOURCE_OTHER_ARB:
+    default:
+        return "";
+    }
+}
+
+static const char*
+getDebugOutputType(GLenum type) {
+    switch(type) {
+    case GL_DEBUG_TYPE_ERROR_ARB:
+        return "error";
+    case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB:
+        return "deprecated behaviour";
+    case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB:
+        return "undefined behaviour";
+    case GL_DEBUG_TYPE_PORTABILITY_ARB:
+        return "portability issue";
+    case GL_DEBUG_TYPE_PERFORMANCE_ARB:
+        return "performance issue";
+    case GL_DEBUG_TYPE_OTHER_ARB:
+    default:
+        return "unknown issue";
+    }
+}
+
+static const char*
+getDebugOutputSeverity(GLenum severity) {
+    switch(severity) {
+    case GL_DEBUG_SEVERITY_HIGH_ARB:
+        return "High";
+    case GL_DEBUG_SEVERITY_MEDIUM_ARB:
+        return "Medium";
+    case GL_DEBUG_SEVERITY_LOW_ARB:
+        return "Low";
+    default:
+        return "usnknown";
+    }
+}
+
+static void APIENTRY
+debugOutputCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam) {
+    std::cerr << retrace::callNo << ": ";
+    std::cerr << "glDebugOutputCallback: ";
+    std::cerr << getDebugOutputSeverity(severity) << " severity ";
+    std::cerr << getDebugOutputSource(source) << " " << getDebugOutputType(type);
+    std::cerr << " " << id;
+    std::cerr << ", " << message;
+    std::cerr << std::endl;
 }
 
 } /* namespace glretrace */
@@ -232,12 +428,14 @@ retrace::dumpState(std::ostream &os)
 
 void
 retrace::flushRendering(void) {
+    glretrace::flushQueries();
     glFlush();
 }
 
 void
 retrace::waitForInput(void) {
     while (glws::processEvents()) {
+        os::sleep(100*1000);
     }
 }