struct CallQuery
{
- GLuint ids[2];
- unsigned call;
- const trace::FunctionSig *sig;
+ GLuint ids[2];
+ unsigned call;
+ const trace::FunctionSig *sig;
};
-static std::vector<CallQuery> callQueries;
-static GLuint frameQueries[2] = { 0, 0 };
+static const int maxActiveCallQueries = 256;
+static std::list<CallQuery> callQueries;
+static bool firstFrame = true;
-void frame_start() {
- if (retrace::profileGPU) {
- glGenQueries(2, frameQueries);
+static GLuint64
+getTimestamp() {
+ GLuint query;
+ GLuint64 timestamp;
- /* Query frame start time */
- glQueryCounter(frameQueries[0], GL_TIMESTAMP);
- }
-}
-
-void frame_complete(trace::Call &call) {
- if (retrace::profileGPU) {
- /* Query frame end time */
- glQueryCounter(frameQueries[1], GL_TIMESTAMP);
+ glGenQueries(1, &query);
- completeQueries();
- }
+ glQueryCounter(query, GL_TIMESTAMP);
+ glGetQueryObjectui64vEXT(query, GL_QUERY_RESULT, ×tamp);
- retrace::frameComplete(call);
+ glDeleteQueries(1, &query);
- /* Indicate start of next frame */
- frame_start();
+ return timestamp;
+}
- if (!currentDrawable) {
- return;
- }
+static void
+completeCallQuery(CallQuery& query) {
+ /* Get call start and duration */
+ GLuint64 timestamp, duration;
+ glGetQueryObjectui64vEXT(query.ids[0], GL_QUERY_RESULT, ×tamp);
+ glGetQueryObjectui64vEXT(query.ids[1], GL_QUERY_RESULT, &duration);
+ glDeleteQueries(2, query.ids);
- if (retrace::debug && !currentDrawable->visible) {
- retrace::warning(call) << "could not infer drawable size (glViewport never called)\n";
- }
+ /* Add call to profile */
+ retrace::profiler.addCall(query.call, query.sig->name, timestamp, duration);
}
void
-completeQueries()
-{
- if (callQueries.size() == 0)
- return;
-
- GLint available;
- GLuint64 frameBegin, frameEnd;
+beginProfileGPU(trace::Call &call) {
+ if (firstFrame) {
+ frame_start();
+ }
- /* Wait for frame to finish */
- do {
- glGetQueryObjectiv(frameQueries[1], GL_QUERY_RESULT_AVAILABLE, &available);
- } while(!available);
+ /* Ensure we don't have TOO many queries waiting for results */
+ if (callQueries.size() >= maxActiveCallQueries) {
+ completeCallQuery(callQueries.front());
+ callQueries.pop_front();
+ }
- /* Get frame start and end */
- glGetQueryObjectui64vEXT(frameQueries[0], GL_QUERY_RESULT, &frameBegin);
- glGetQueryObjectui64vEXT(frameQueries[1], GL_QUERY_RESULT, &frameEnd);
- glDeleteQueries(2, frameQueries);
+ /* Create call query */
+ CallQuery query;
+ query.call = call.no;
+ query.sig = call.sig;
- /* Add frame to profile */
- retrace::profiler.addFrame(trace::Profiler::Frame(retrace::frameNo, frameBegin, frameEnd - frameBegin));
+ glGenQueries(2, query.ids);
+ glQueryCounter(query.ids[0], GL_TIMESTAMP);
+ glBeginQuery(GL_TIME_ELAPSED, query.ids[1]);
- /* Loop through all active call queries */
- for (std::vector<CallQuery>::iterator itr = callQueries.begin(); itr != callQueries.end(); ++itr) {
- CallQuery& query = *itr;
- GLuint64 timestamp, duration;
+ callQueries.push_back(query);
+}
- /* Get queue start and duration */
- glGetQueryObjectui64vEXT(query.ids[0], GL_QUERY_RESULT, ×tamp);
- glGetQueryObjectui64vEXT(query.ids[1], GL_QUERY_RESULT, &duration);
- glDeleteQueries(2, query.ids);
+void
+endProfileGPU(trace::Call &call) {
+ glEndQuery(GL_TIME_ELAPSED);
+}
- /* Add call to profile */
- retrace::profiler.addCall(trace::Profiler::Call(query.call, query.sig->name, timestamp, duration));
- }
+void
+frame_start() {
+ firstFrame = false;
- callQueries.clear();
+ if (retrace::profileGPU) {
+ retrace::profiler.addFrameStart(retrace::frameNo, getTimestamp());
+ }
}
void
-beginProfileGPU(trace::Call &call) {
- if (frameQueries[0] == 0) {
- frame_start();
- }
+frame_complete(trace::Call &call) {
+ if (retrace::profileGPU) {
+ /* Complete any remaining queries */
+ for (std::list<CallQuery>::iterator itr = callQueries.begin(); itr != callQueries.end(); ++itr) {
+ completeCallQuery(*itr);
+ }
- CallQuery query;
- query.call = call.no;
- query.sig = call.sig;
+ callQueries.clear();
- /* Create start and duration queries */
- glGenQueries(2, query.ids);
- glQueryCounter(query.ids[0], GL_TIMESTAMP);
- glBeginQuery(GL_TIME_ELAPSED, query.ids[1]);
+ /* Indicate end of current frame */
+ retrace::profiler.addFrameEnd(getTimestamp());
+ }
- callQueries.push_back(query);
-}
+ retrace::frameComplete(call);
-void
-endProfileGPU(trace::Call &call) {
- glEndQuery(GL_TIME_ELAPSED);
+ /* Indicate start of next frame */
+ frame_start();
+
+ if (!currentDrawable) {
+ return;
+ }
+
+ if (retrace::debug && !currentDrawable->visible) {
+ retrace::warning(call) << "could not infer drawable size (glViewport never called)\n";
+ }
}
} /* namespace glretrace */