#
##########################################################################/
+
from dxgi import *
+from d3dcommon import *
+
HRESULT = FakeEnum(HRESULT, [
"D3D10_ERROR_FILE_NOT_FOUND",
(D3D10_QUERY_MISC_FLAG, "MiscFlags"),
])
-D3D10_PRIMITIVE_TOPOLOGY = Enum("D3D10_PRIMITIVE_TOPOLOGY", [
- "D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED",
- "D3D10_PRIMITIVE_TOPOLOGY_POINTLIST",
- "D3D10_PRIMITIVE_TOPOLOGY_LINELIST",
- "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP",
- "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST",
- "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP",
- "D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ",
- "D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ",
- "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ",
- "D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ",
-])
-
-D3D10_PRIMITIVE = Enum("D3D10_PRIMITIVE", [
- "D3D10_PRIMITIVE_UNDEFINED",
- "D3D10_PRIMITIVE_POINT",
- "D3D10_PRIMITIVE_LINE",
- "D3D10_PRIMITIVE_TRIANGLE",
- "D3D10_PRIMITIVE_LINE_ADJ",
- "D3D10_PRIMITIVE_TRIANGLE_ADJ",
-])
-
D3D10_RECT = Alias("D3D10_RECT", RECT)
D3D10_VIEWPORT = Struct("D3D10_VIEWPORT", [
(INT, "TopLeftX"),
Method(Void, "GetDesc", [Out(Pointer(D3D10_DEPTH_STENCIL_DESC), "pDesc")]),
]
-ID3D10GeometryShader.methods += [
-]
-
-ID3D10InputLayout.methods += [
-]
-
-ID3D10PixelShader.methods += [
-]
-
ID3D10RasterizerState.methods += [
Method(Void, "GetDesc", [Out(Pointer(D3D10_RASTERIZER_DESC), "pDesc")]),
]
Method(Void, "GetDesc", [Out(Pointer(D3D10_SAMPLER_DESC), "pDesc")]),
]
-ID3D10VertexShader.methods += [
-]
-
ID3D10Asynchronous.methods += [
Method(Void, "Begin", []),
Method(Void, "End", []),
Method(Void, "GetDesc", [Out(Pointer(D3D10_QUERY_DESC), "pDesc")]),
]
-ID3D10Predicate.methods += [
-]
-
ID3D10Device.methods += [
Method(Void, "VSSetConstantBuffers", [(UINT, "StartSlot"), (UINT, "NumBuffers"), (Array(Const(OpaquePointer(ID3D10Buffer)), "NumBuffers"), "ppConstantBuffers")]),
Method(Void, "PSSetShaderResources", [(UINT, "StartSlot"), (UINT, "NumViews"), (Array(Const(OpaquePointer(ID3D10ShaderResourceView)), "NumViews"), "ppShaderResourceViews")]),