]> git.cworth.org Git - apitrace/blobdiff - specs/d3d10_1.py
Use skiplist-based FastCallSet within trace::CallSet
[apitrace] / specs / d3d10_1.py
index 96414db768b533b7ded55e27236aaf36fccf6d2d..2d549cf98af7a6d3c35a5aa7b0948804f31fe39d 100644 (file)
 """d3d10_1.h"""
 
 from winapi import *
-from d3d10sdklayers import *
 from d3d10 import *
 
-ID3D10Blob = Interface("ID3D10Blob", IUnknown)
-LPD3D10BLOB = ObjPointer(ID3D10Blob)
-
-ID3D10Blob.methods += [
-    Method(LPVOID, "GetBufferPointer", []),
-    Method(SIZE_T, "GetBufferSize", []),
-]
-
 D3D10_DRIVER_TYPE = Enum("D3D10_DRIVER_TYPE", [
     "D3D10_DRIVER_TYPE_HARDWARE",
     "D3D10_DRIVER_TYPE_REFERENCE",
@@ -72,7 +63,7 @@ D3D10_BLEND_DESC1 = Struct("D3D10_BLEND_DESC1", [
 
 ID3D10BlendState1 = Interface("ID3D10BlendState1", ID3D10BlendState)
 ID3D10BlendState1.methods += [
-    Method(Void, "GetDesc1", [Out(Pointer(D3D10_BLEND_DESC1), "pDesc")]),
+    StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_BLEND_DESC1), "pDesc")], sideeffects=False),
 ]
 
 D3D10_TEXCUBE_ARRAY_SRV1 = Struct("D3D10_TEXCUBE_ARRAY_SRV1", [
@@ -85,39 +76,42 @@ D3D10_TEXCUBE_ARRAY_SRV1 = Struct("D3D10_TEXCUBE_ARRAY_SRV1", [
 D3D10_SHADER_RESOURCE_VIEW_DESC1 = Struct("D3D10_SHADER_RESOURCE_VIEW_DESC1", [
     (DXGI_FORMAT, "Format"),
     (D3D10_SRV_DIMENSION1, "ViewDimension"),
-    (D3D10_BUFFER_SRV, "Buffer"),
-    (D3D10_TEX1D_SRV, "Texture1D"),
-    (D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
-    (D3D10_TEX2D_SRV, "Texture2D"),
-    (D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
-    (D3D10_TEX2DMS_SRV, "Texture2DMS"),
-    (D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
-    (D3D10_TEX3D_SRV, "Texture3D"),
-    (D3D10_TEXCUBE_SRV, "TextureCube"),
-    (D3D10_TEXCUBE_ARRAY_SRV1, "TextureCubeArray"),
+    (Union("{self}.ViewDimension", [
+        ("D3D10_1_SRV_DIMENSION_BUFFER", D3D10_BUFFER_SRV, "Buffer"),
+        ("D3D10_1_SRV_DIMENSION_TEXTURE1D", D3D10_TEX1D_SRV, "Texture1D"),
+        ("D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY", D3D10_TEX1D_ARRAY_SRV, "Texture1DArray"),
+        ("D3D10_1_SRV_DIMENSION_TEXTURE2D", D3D10_TEX2D_SRV, "Texture2D"), 
+        ("D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY", D3D10_TEX2D_ARRAY_SRV, "Texture2DArray"),
+        ("D3D10_1_SRV_DIMENSION_TEXTURE2DMS", D3D10_TEX2DMS_SRV, "Texture2DMS"),
+        ("D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY", D3D10_TEX2DMS_ARRAY_SRV, "Texture2DMSArray"),
+        ("D3D10_1_SRV_DIMENSION_TEXTURE3D", D3D10_TEX3D_SRV, "Texture3D"),
+        ("D3D10_1_SRV_DIMENSION_TEXTURECUBE", D3D10_TEXCUBE_SRV, "TextureCube"),
+        ("D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY", D3D10_TEXCUBE_ARRAY_SRV1, "TextureCubeArray"),
+    ]), None),
 ])
 
 ID3D10ShaderResourceView1 = Interface("ID3D10ShaderResourceView1", ID3D10ShaderResourceView)
 ID3D10ShaderResourceView1.methods += [
-    Method(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")]),
+    StdMethod(Void, "GetDesc1", [Out(Pointer(D3D10_SHADER_RESOURCE_VIEW_DESC1), "pDesc")], sideeffects=False),
 ]
 
 ID3D10Device1 = Interface("ID3D10Device1", ID3D10Device)
 ID3D10Device1.methods += [
-    Method(HRESULT, "CreateShaderResourceView1", [(ObjPointer(ID3D10Resource), "pResource"), Out(Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView1)), "ppSRView")]),
-    Method(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState1)), "ppBlendState")]),
-    Method(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", []),
+    StdMethod(HRESULT, "CreateShaderResourceView1", [(ObjPointer(ID3D10Resource), "pResource"), (Pointer(Const(D3D10_SHADER_RESOURCE_VIEW_DESC1)), "pDesc"), Out(Pointer(ObjPointer(ID3D10ShaderResourceView1)), "ppSRView")]),
+    StdMethod(HRESULT, "CreateBlendState1", [(Pointer(Const(D3D10_BLEND_DESC1)), "pBlendStateDesc"), Out(Pointer(ObjPointer(ID3D10BlendState1)), "ppBlendState")]),
+    StdMethod(D3D10_FEATURE_LEVEL1, "GetFeatureLevel", [], sideeffects=False),
 ]
 
-d3d10_1 = API("d3d10_1")
+d3d10_1 = Module("d3d10_1")
 d3d10_1.addFunctions([
     StdFunction(HRESULT, "D3D10CreateDevice1", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), Out(Pointer(ObjPointer(ID3D10Device1)), "ppDevice")]),
     StdFunction(HRESULT, "D3D10CreateDeviceAndSwapChain1", [(ObjPointer(IDXGIAdapter), "pAdapter"), (D3D10_DRIVER_TYPE, "DriverType"), (HMODULE, "Software"), (D3D10_CREATE_DEVICE_FLAG, "Flags"), (D3D10_FEATURE_LEVEL1, "HardwareLevel"), (UINT, "SDKVersion"), (Pointer(DXGI_SWAP_CHAIN_DESC), "pSwapChainDesc"), Out(Pointer(ObjPointer(IDXGISwapChain)), "ppSwapChain"), Out(Pointer(ObjPointer(ID3D10Device1)), "ppDevice")]),
-    StdFunction(HRESULT, "D3D10CreateBlob", [(SIZE_T, "NumBytes"), Out(Pointer(LPD3D10BLOB), "ppBuffer")]),
 ])
 
 d3d10_1.addInterfaces([
+    IDXGIAdapter1,
     IDXGIDevice1,
+    IDXGIResource,
     ID3D10Debug,
     ID3D10InfoQueue,
     ID3D10Multithread,