DXGI_USAGE = Flags(UINT, [
- "DXGI_CPU_ACCESS_FIELD",
- "DXGI_CPU_ACCESS_NONE",
- "DXGI_CPU_ACCESS_DYNAMIC",
- "DXGI_CPU_ACCESS_READ_WRITE",
- "DXGI_CPU_ACCESS_SCRATCH",
+ "DXGI_CPU_ACCESS_NONE", # 0
+ "DXGI_CPU_ACCESS_SCRATCH", # 3
+ "DXGI_CPU_ACCESS_DYNAMIC", # 1
+ "DXGI_CPU_ACCESS_READ_WRITE", # 2
"DXGI_USAGE_SHADER_INPUT",
"DXGI_USAGE_RENDER_TARGET_OUTPUT",
"DXGI_USAGE_BACK_BUFFER",