("glGetTexLevelParameter", I, 1, "GL_TEXTURE_COMPRESSED_IMAGE_SIZE"), # 0x86A0
("glGetTexLevelParameter", B, 1, "GL_TEXTURE_COMPRESSED"), # 0x86A1
("glGet", I, 1, "GL_NUM_COMPRESSED_TEXTURE_FORMATS"), # 0x86A2
- #XXX: the list is GL_NUM_COMPRESSED_TEXTURES
- #("glGet", E, 1, "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
+ ("glGet", E, '_glGetInteger(GL_NUM_COMPRESSED_TEXTURE_FORMATS)', "GL_COMPRESSED_TEXTURE_FORMATS"), # 0x86A3
("glGet", I, 1, "GL_MAX_VERTEX_UNITS_ARB"), # 0x86A4
("glGet", I, 1, "GL_ACTIVE_VERTEX_UNITS_ARB"), # 0x86A5
("glGet", B, 1, "GL_WEIGHT_SUM_UNITY_ARB"), # 0x86A6
("glGet", I, 1, "GL_PIXEL_PACK_BUFFER_BINDING"), # 0x88ED
("glGet", I, 1, "GL_PIXEL_UNPACK_BUFFER_BINDING"), # 0x88EF
("", X, 1, "GL_DEPTH24_STENCIL8"), # 0x88F0
- ("", X, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
+ ("glGetTexLevelParameter", I, 1, "GL_TEXTURE_STENCIL_SIZE"), # 0x88F1
("", X, 1, "GL_STENCIL_TAG_BITS_EXT"), # 0x88F2
("", X, 1, "GL_STENCIL_CLEAR_TAG_VALUE_EXT"), # 0x88F3
("glGetProgramARB", I, 1, "GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"), # 0x88F4