GLlocation = Handle("location", GLint, key=('program', GLhandleARB))
GLlocationARB = Handle("location", GLint, key=('programObj', GLhandleARB))
-contextKey = ('reinterpret_cast<uintptr_t>(glretrace::currentContext)', UIntPtr)
+contextKey = ('reinterpret_cast<uintptr_t>(glretrace::getCurrentContext())', UIntPtr)
GLprogramARB = Handle("programARB", GLuint)
GLframebuffer = Handle("framebuffer", GLuint)