]
WGLPixelFormatAttribs = AttribArray(WGLenum, WGLPixelFormatAttribsList)
-WGLPixelFormatFloatAttribs = AttribArray(WGLenum, WGLPixelFormatAttribsList, punType = FLOAT)
+WGLPixelFormatFloatAttribs = AttribArray(FLOAT, WGLPixelFormatAttribsList)
WGLCreatePbufferARBAttribs = AttribArray(WGLenum, [
('WGL_PBUFFER_LARGEST_ARB', Int)