]> git.cworth.org Git - apitrace/blobdiff - wrappers/CMakeLists.txt
Add some missing DXGI and D3D11.1 api
[apitrace] / wrappers / CMakeLists.txt
index a2bcfff14907adcb3ae8d52aef0a0df368f83634..6b76e589b04c4103848d2841b3e287878258e4c8 100644 (file)
@@ -18,15 +18,18 @@ set_target_properties (common_trace PROPERTIES
     COMPILE_FLAGS "${CMAKE_SHARED_LIBRARY_CXX_FLAGS}"
 )
 
+set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
+
 if (WIN32)
     if (MINGW)
         # Silence warnings about @nn suffix mismatch
+        set (CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
         set (CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS} -Wl,--enable-stdcall-fixup")
     endif ()
 
     # ddraw.dll
     if (DirectX_D3D_INCLUDE_DIR)
-        include_directories (SYSTEM ${DirectX_D3D_INCLUDE_DIR})
+        include_directories (BEFORE SYSTEM ${DirectX_D3D_INCLUDE_DIR})
         add_custom_command (
             OUTPUT ddrawtrace.cpp
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/ddrawtrace.py > ${CMAKE_CURRENT_BINARY_DIR}/ddrawtrace.cpp
@@ -57,8 +60,8 @@ if (WIN32)
     endif ()
 
     # d3d8.dll
-    if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3DX9_INCLUDE_DIR)
-        include_directories (SYSTEM ${DirectX_D3D8_INCLUDE_DIR} ${DirectX_D3DX9_INCLUDE_DIR})
+    if (DirectX_D3D8_INCLUDE_DIR AND DirectX_D3D9_INCLUDE_DIR)
+        include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR} ${DirectX_D3D8_INCLUDE_DIR})
         add_custom_command (
             OUTPUT d3d8trace.cpp
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d8trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d8trace.cpp
@@ -73,8 +76,13 @@ if (WIN32)
                 ${CMAKE_SOURCE_DIR}/specs/winapi.py
                 ${CMAKE_SOURCE_DIR}/specs/stdapi.py
         )
-        add_library (d3d8trace MODULE d3d8.def d3d8trace.cpp d3d9shader.cpp)
+        add_library (d3d8trace MODULE
+            d3d8.def
+            d3d8trace.cpp
+            d3d9shader.cpp
+        )
         target_link_libraries (d3d8trace
+            d3dhelpers
             common_trace
             common
             ${ZLIB_LIBRARIES}
@@ -88,8 +96,8 @@ if (WIN32)
     endif ()
 
     # d3d9.dll
-    if (DirectX_D3DX9_INCLUDE_DIR)
-        include_directories (SYSTEM ${DirectX_D3DX9_INCLUDE_DIR})
+    if (DirectX_D3D9_INCLUDE_DIR)
+        include_directories (BEFORE SYSTEM ${DirectX_D3D9_INCLUDE_DIR})
         add_custom_command (
             OUTPUT d3d9trace.cpp
             COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d9trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d9trace.cpp
@@ -101,11 +109,17 @@ if (WIN32)
                 ${CMAKE_SOURCE_DIR}/specs/d3d9.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d9types.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d9caps.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d9dxva2.py
                 ${CMAKE_SOURCE_DIR}/specs/winapi.py
                 ${CMAKE_SOURCE_DIR}/specs/stdapi.py
         )
-        add_library (d3d9trace MODULE d3d9.def d3d9trace.cpp d3d9shader.cpp)
+        add_library (d3d9trace MODULE
+            d3d9.def
+            d3d9trace.cpp
+            d3d9shader.cpp
+        )
         target_link_libraries (d3d9trace
+            d3dhelpers
             common_trace
             common
             ${ZLIB_LIBRARIES}
@@ -118,117 +132,178 @@ if (WIN32)
         install (TARGETS d3d9trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
     endif ()
 
-    # d3d10.dll
+    # dxgi.dll, d3d10.dll, d3d10_1.dll, d3d11.dll
+    set (DXGI_MODULES)
     if (DirectX_D3D10_INCLUDE_DIR)
-        include_directories (SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+        set (DXGITRACE_DEF ${CMAKE_CURRENT_BINARY_DIR}/dxgitrace.def)
+        file (WRITE  ${DXGITRACE_DEF} "EXPORTS\n")
+        file (APPEND ${DXGITRACE_DEF} "CreateDXGIFactory\n")
+        file (APPEND ${DXGITRACE_DEF} "CreateDXGIFactory1\n")
+        file (APPEND ${DXGITRACE_DEF} "D3D10CreateDevice\n")
+        file (APPEND ${DXGITRACE_DEF} "D3D10CreateDeviceAndSwapChain\n")
+
+        include_directories (BEFORE SYSTEM ${DirectX_D3D10_INCLUDE_DIR})
+        set (DXGI_MODULES d3d10)
+        if (DirectX_D3D10_1_INCLUDE_DIR)
+            include_directories (BEFORE SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
+            set (DXGI_MODULES ${DXGI_MODULES} d3d10_1)
+            file (APPEND ${DXGITRACE_DEF} "D3D10CreateDevice1\n")
+            file (APPEND ${DXGITRACE_DEF} "D3D10CreateDeviceAndSwapChain1\n")
+        endif ()
+        if (DirectX_D3D11_INCLUDE_DIR)
+            include_directories (BEFORE SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
+            set (DXGI_MODULES ${DXGI_MODULES} d3d11)
+            if (DirectX_D3D11_1_INCLUDE_DIR)
+                include_directories (BEFORE SYSTEM ${DirectX_D3D11_1_INCLUDE_DIR})
+                set (DXGI_MODULES ${DXGI_MODULES} d3d11_1)
+            endif ()
+            file (APPEND ${DXGITRACE_DEF} "D3D11CreateDevice\n")
+            file (APPEND ${DXGITRACE_DEF} "D3D11CreateDeviceAndSwapChain\n")
+        endif ()
+        
         add_custom_command (
-            OUTPUT d3d10trace.cpp
-            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10trace.cpp
+            OUTPUT dxgitrace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/dxgitrace.py ${DXGI_MODULES} > ${CMAKE_CURRENT_BINARY_DIR}/dxgitrace.cpp
             DEPENDS
-                d3d10trace.py
+                dxgitrace.py
                 dlltrace.py
                 trace.py
                 ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
+                ${CMAKE_SOURCE_DIR}/specs/d3d10_1.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d10.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d10misc.py
                 ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10shader.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10effect.py
                 ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+                ${CMAKE_SOURCE_DIR}/specs/dxgi1_2.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgi.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
                 ${CMAKE_SOURCE_DIR}/specs/winapi.py
                 ${CMAKE_SOURCE_DIR}/specs/stdapi.py
         )
-        add_library (d3d10trace MODULE d3d10.def d3d10trace.cpp d3d10shader.cpp)
-        target_link_libraries (d3d10trace
+        add_library (dxgitrace SHARED
+            ${DXGITRACE_DEF}
+            dxgitrace.cpp
+            d3dcommonshader.cpp
+        )
+        target_link_libraries (dxgitrace
+            d3dhelpers
             common_trace
             common
             ${ZLIB_LIBRARIES}
             ${SNAPPY_LIBRARIES}
         )
-        set_target_properties (d3d10trace PROPERTIES
-            PREFIX ""
-            OUTPUT_NAME d3d10
+        set_target_properties (dxgitrace
+            PROPERTIES PREFIX ""
+        )
+        install (TARGETS dxgitrace
+            RUNTIME DESTINATION ${WRAPPER_INSTALL_DIR} COMPONENT RUNTIME
+            LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR} COMPONENT RUNTIME
         )
-        install (TARGETS d3d10trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
-    endif ()
 
-    # d3d10_1.dll
-    if (DirectX_D3D10_1_INCLUDE_DIR)
-        include_directories (SYSTEM ${DirectX_D3D10_1_INCLUDE_DIR})
-        add_custom_command (
-            OUTPUT d3d10_1trace.cpp
-            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d10_1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d3d10_1trace.cpp
-            DEPENDS
-                d3d10_1trace.py
-                dlltrace.py
-                trace.py
-                ${CMAKE_SOURCE_DIR}/dispatch/dispatch.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10_1.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d10sdklayers.py
-                ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
-                ${CMAKE_SOURCE_DIR}/specs/dxgi.py
-                ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
-                ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
-                ${CMAKE_SOURCE_DIR}/specs/winapi.py
-                ${CMAKE_SOURCE_DIR}/specs/stdapi.py
+        # dxgi.dll (empty stub for dxgitrace.dll)
+        add_library (dxgistubs MODULE
+            dxgi.def
+            dxgistubs.cpp
+            d3dkmtstubs.cpp
         )
-        add_library (d3d10_1trace MODULE d3d10_1.def d3d10_1trace.cpp)
-        target_link_libraries (d3d10_1trace
-            common_trace
-            common
-            ${ZLIB_LIBRARIES}
-            ${SNAPPY_LIBRARIES}
+        target_link_libraries (dxgistubs dxgitrace)
+        set_target_properties (dxgistubs
+            PROPERTIES PREFIX ""
+            OUTPUT_NAME dxgi
         )
-        set_target_properties (d3d10_1trace
+        install (TARGETS dxgistubs LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+
+        # d3d10.dll (empty stub for dxgitrace.dll)
+        add_library (d3d10stubs MODULE
+            d3d10.def
+            d3d10stubs.cpp
+        )
+        target_link_libraries (d3d10stubs dxgitrace)
+        set_target_properties (d3d10stubs
             PROPERTIES PREFIX ""
-            OUTPUT_NAME d3d10_1
+            OUTPUT_NAME d3d10
         )
-        install (TARGETS d3d10_1trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
-    endif ()
+        install (TARGETS d3d10stubs LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
 
-    # d3d11.dll
-    if (DirectX_D3D11_INCLUDE_DIR)
-        if (DirectX_D3D11_1_INCLUDE_DIR)
-            set (HAVE_D3D11_1 1)
-        else ()
-            set (HAVE_D3D11_1 0)
+        # d3d10_1.dll (empty stub for dxgitrace.dll)
+        if (DirectX_D3D10_1_INCLUDE_DIR)
+            add_library (d3d10_1stubs MODULE
+                d3d10_1.def
+                d3d10stubs.cpp
+            )
+            target_link_libraries (d3d10_1stubs dxgitrace)
+            set_target_properties (d3d10_1stubs
+                PROPERTIES PREFIX ""
+                OUTPUT_NAME d3d10_1
+            )
+            install (TARGETS d3d10_1stubs LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+        endif ()
+        
+        # d3d11.dll (empty stub for dxgitrace.dll)
+        if (DirectX_D3D11_INCLUDE_DIR)
+            add_library (d3d11stubs MODULE
+                d3d11.def
+                d3d11stubs.cpp
+                d3dkmtstubs.cpp
+            )
+            target_link_libraries (d3d11stubs dxgitrace)
+            set_target_properties (d3d11stubs
+                PROPERTIES PREFIX ""
+                OUTPUT_NAME d3d11
+            )
+            install (TARGETS d3d11stubs LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
         endif ()
+    endif ()
+
+    # d2d1.dll, dwrite.dll
+    if (DirectX_D2D1_INCLUDE_DIR)
+        include_directories (BEFORE SYSTEM ${DirectX_D2D1_INCLUDE_DIR})
 
-        include_directories (SYSTEM ${DirectX_D3D11_INCLUDE_DIR})
         add_custom_command (
-            OUTPUT d3d11trace.cpp
-            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d3d11trace.py ${HAVE_D3D11_1} > ${CMAKE_CURRENT_BINARY_DIR}/d3d11trace.cpp
+            OUTPUT d2d1trace.cpp
+            COMMAND ${PYTHON_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/d2d1trace.py > ${CMAKE_CURRENT_BINARY_DIR}/d2d1trace.cpp
             DEPENDS
-                d3d11trace.py
-                dlltrace.py
+                d2d1trace.py
                 trace.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d11_1.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d11.py
-                ${CMAKE_SOURCE_DIR}/specs/d3d11sdklayers.py
-                ${CMAKE_SOURCE_DIR}/specs/d3dcommon.py
+                ${CMAKE_SOURCE_DIR}/specs/d2d1.py
+                ${CMAKE_SOURCE_DIR}/specs/d2d1.py
+                ${CMAKE_SOURCE_DIR}/specs/d2dbasetypes.py
+                ${CMAKE_SOURCE_DIR}/specs/d2derr.py
+                ${CMAKE_SOURCE_DIR}/specs/dwrite.py
+                ${CMAKE_SOURCE_DIR}/specs/dcommon.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgi.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgitype.py
                 ${CMAKE_SOURCE_DIR}/specs/dxgiformat.py
                 ${CMAKE_SOURCE_DIR}/specs/winapi.py
                 ${CMAKE_SOURCE_DIR}/specs/stdapi.py
         )
-        add_library (d3d11trace MODULE d3d11.def d3d11trace.cpp)
-        target_link_libraries (d3d11trace
+        add_library (d2d1trace SHARED d2d1.def d2d1trace.cpp)
+        target_link_libraries (d2d1trace
             common_trace
             common
             ${ZLIB_LIBRARIES}
             ${SNAPPY_LIBRARIES}
         )
-        set_target_properties (d3d11trace
+        set_target_properties (d2d1trace
             PROPERTIES PREFIX ""
-            OUTPUT_NAME d3d11
+            OUTPUT_NAME d2d1
         )
-        install (TARGETS d3d11trace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
-    endif ()
+        # http://www.cmake.org/pipermail/cmake/2009-March/028221.html
+        install (TARGETS d2d1trace
+            RUNTIME DESTINATION ${WRAPPER_INSTALL_DIR} COMPONENT RUNTIME
+            LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR} COMPONENT RUNTIME
+        )
+
+        # dwrite.dll is just an empty stub for d2d1.dll
+        add_library (dwritetrace MODULE dwrite.def dwritetrace.cpp)
+        target_link_libraries (dwritetrace d2d1trace)
+        set_target_properties (dwritetrace
+            PROPERTIES PREFIX ""
+            OUTPUT_NAME dwrite
+        )
+        install (TARGETS dwritetrace LIBRARY DESTINATION ${WRAPPER_INSTALL_DIR})
+    endif (DirectX_D2D1_INCLUDE_DIR)
 
     # opengl32.dll
     add_custom_command (
@@ -346,7 +421,6 @@ elseif (X11_FOUND)
         common
         ${ZLIB_LIBRARIES}
         ${SNAPPY_LIBRARIES}
-        ${X11_X11_LIB}
         ${CMAKE_THREAD_LIBS_INIT}
         dl
     )