LPD3DXBUFFER pDisassembly = NULL;
HRESULT hr;
- hr = pfnD3DXDisassembleShader( (DWORD *)tokens, FALSE, NULL, &pDisassembly);
+ hr = pfnD3DXDisassembleShader(tokens, FALSE, NULL, &pDisassembly);
if (hr == D3D_OK) {
writer.writeString((const char *)pDisassembly->GetBufferPointer());
}
}
}
- writer.writeOpaque(tokens);
+ writer.writePointer((UINT_PTR)tokens);
}