From: José Fonseca Date: Wed, 17 Oct 2012 15:23:29 +0000 (+0100) Subject: Fix CGL call ordering in flag table. X-Git-Url: https://git.cworth.org/git?p=apitrace;a=commitdiff_plain;h=6c9eef5704cf6ca132cadc49231708158ed3564c Fix CGL call ordering in flag table. oops... --- diff --git a/common/trace_parser_flags.cpp b/common/trace_parser_flags.cpp index 71d918a..d9c12cb 100644 --- a/common/trace_parser_flags.cpp +++ b/common/trace_parser_flags.cpp @@ -55,8 +55,8 @@ defaultCallFlags = 0; */ const Entry callFlagTable[] = { - { "CGLGetCurrentContext", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE }, { "CGLFlushDrawable", CALL_FLAG_END_FRAME }, + { "CGLGetCurrentContext", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE }, { "IDirect3D9::CheckDeviceFormat", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE }, { "IDirect3D9::EnumAdapterModes", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE }, { "IDirect3D9::GetAdapterModeCount", CALL_FLAG_NO_SIDE_EFFECTS | CALL_FLAG_VERBOSE },