From: José Fonseca Date: Tue, 6 Sep 2011 00:17:48 +0000 (+0100) Subject: Split build instructions. Document advanced usage. X-Git-Url: https://git.cworth.org/git?p=apitrace;a=commitdiff_plain;h=6d61700ca8794f56ca23932f68b312176ce4eb84 Split build instructions. Document advanced usage. --- diff --git a/INSTALL.markdown b/INSTALL.markdown new file mode 100644 index 0000000..b50fb78 --- /dev/null +++ b/INSTALL.markdown @@ -0,0 +1,69 @@ +Building from source +==================== + + +Requirements common for all platforms: + +* Python (requires version 2.6) + +* CMake (tested with version 2.8) + +Requirements to build the GUI (optional): + +* Qt (tested with version 4.7) + +* QJSON (tested with version 0.7.1) + + +Linux / Mac OS X +---------------- + +Build as: + + cmake -H. -Bbuild + make -C build + +You can also build the 32bit GL wrapper on 64bit distro with a multilib gcc by +doing: + + cmake -H. -Bbuild32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_EXE_LINKER_FLAGS=-m32 + make -C build32 glxtrace + + +Windows +------- + +Additional requirements: + +* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4) + +* Microsoft DirectX SDK (tested with August 2007 release) + +To build with Visual Studio first invoke CMake GUI as: + + cmake-gui -H. -B%cd%\build + +and press the _Configure_ button. + +It will try to detect most required/optional dependencies automatically. When +not found automatically, you can manually specify the location of the +dependencies from the GUI. + +If you are building with GUI support (i.e, with QT and QJSON), it should detect +the official QT sdk automatically, but you will need to build QJSON yourself +and also set the `QJSON_INCLUDE_DIR` and `QJSON_LIBRARIES` variables in the +generated `CMakeCache.txt` when building apitrace and repeat the above +sequence. + +After you've succesfully configured, you can start the build by opening the +generated `build\apitrace.sln` solution file, or invoking `cmake` as: + + cmake --build build --config MinSizeRel + +The steps to build 64bit version are similar, but choosing _Visual Studio 9 +2008 Win64_ instead of _Visual Studio 9 2008_. + +It's also possible to instruct `cmake` build Windows binaries on Linux with +[MinGW cross compilers](http://www.cmake.org/Wiki/CmakeMingw). + + diff --git a/README.markdown b/README.markdown index 5b34dec..f56412a 100644 --- a/README.markdown +++ b/README.markdown @@ -10,77 +10,8 @@ About **apitrace** * visualize trace files, and inspect state. -Building from source -==================== - - -Requirements common for all platforms: - -* Python (requires version 2.6) - -* CMake (tested with version 2.8) - -Requirements to build the GUI (optional): - -* Qt (tested with version 4.7) - -* QJSON (tested with version 0.7.1) - - -Linux / Mac OS X ----------------- - -Build as: - - cmake -H. -Bbuild - make -C build - -You can also build the 32bit GL wrapper on 64bit distro with a multilib gcc by -doing: - - cmake -H. -Bbuild32 -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DCMAKE_EXE_LINKER_FLAGS=-m32 - make -C build32 glxtrace - - -Windows -------- - -Additional requirements: - -* Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4) - -* Microsoft DirectX SDK (tested with August 2007 release) - -To build with Visual Studio first invoke CMake GUI as: - - cmake-gui -H. -B%cd%\build - -and press the _Configure_ button. - -It will try to detect most required/optional dependencies automatically. When -not found automatically, you can manually specify the location of the -dependencies from the GUI. - -If you are building with GUI support (i.e, with QT and QJSON), it should detect -the official QT sdk automatically, but you will need to build QJSON yourself -and also set the `QJSON_INCLUDE_DIR` and `QJSON_LIBRARIES` variables in the -generated `CMakeCache.txt` when building apitrace and repeat the above -sequence. - -After you've succesfully configured, you can start the build by opening the -generated `build\apitrace.sln` solution file, or invoking `cmake` as: - - cmake --build build --config MinSizeRel - -The steps to build 64bit version are similar, but choosing _Visual Studio 9 -2008 Win64_ instead of _Visual Studio 9 2008_. - -It's also possible to instruct `cmake` build Windows binaries on Linux with -[MinGW cross compilers](http://www.cmake.org/Wiki/CmakeMingw). - - -Usage -===== +Basic usage +=========== Linux @@ -129,11 +60,6 @@ to trace by using `glxtrace.so` as an ordinary `libGL.so` and injecting into See the `ld.so` man page for more information about `LD_PRELOAD` and `LD_LIBRARY_PATH` environment flags. -You can make a video of the output by doing - - /path/to/glretrace -s - application.trace \ - | ffmpeg -r 30 -f image2pipe -vcodec ppm -i pipe: -vcodec mpeg4 -y output.mp4 - Mac OS X @@ -167,6 +93,151 @@ Windows \path\to\glretrace application.trace +Advanced command line usage +=========================== + + +Dump GL state at a particular call +---------------------------------- + +You can get a dump of the bound GL state at call 12345 by doing: + + /path/to/glretrace -D 12345 application.trace > 12345.json + +This is precisely the mechanism the GUI obtains its own state. + +You can compare two state dumps with the jsondiff.py script: + + ./scripts/jsondiff.py 12345.json 67890.json + + +Comparing two traces side by side +--------------------------------- + + ./scripts/tracediff.sh trace1.trace trace2.trace + +This works only on Unices, and it will truncate the traces due to performance +limitations. + + +Recording a video with FFmpeg +----------------------------- + +You can make a video of the output by doing + + /path/to/glretrace -s - application.trace \ + | ffmpeg -r 30 -f image2pipe -vcodec ppm -i pipe: -vcodec mpeg4 -y output.mp4 + + +Advanced usage for OpenGL implementors +====================================== + +There are several avanced usage examples meant for OpenGL implementors. + + +Regression testing +------------------ + +These are the steps to create a regression testsuite around apitrace: + +* obtain a trace + +* obtain reference snapshots, by doing: + + mkdir /path/to/snapshots/ + /path/to/glretrace -s /path/to/reference/snapshots/ application.trace + + on reference system. + +* prune the snapshots which are not interesting + +* to do a regression test, do: + + /path/to/glretrace -c /path/to/reference/snapshots/ application.trace + + Alternatively, for a HTML summary, use the snapdiff script: + + /path/to/glretrace -s /path/to/current/snapshots/ application.trace + ./scripts/snapdiff.py --output summary.html /path/to/reference/snapshots/ /path/to/current/snapshots/ + + +Automated git-bisection +----------------------- + +With tracecheck.py it is possible to automate git bisect and pinpoint the +commit responsible for a regression. + +Below is an example of using tracecheck.py to bisect a regression in the +Mesa-based Intel 965 driver. But the procedure could be applied to any GL +driver hosted on a git repository. + +First, create a build script, named build-script.sh, containing: + + #!/bin/sh + set -e + export PATH=/usr/lib/ccache:$PATH + export CFLAGS='-g' + export CXXFLAGS='-g' + ./autogen.sh --disable-egl --disable-gallium --disable-glut --disable-glu --disable-glw --with-dri-drivers=i965 + make clean + make "$@" + +It is important that builds are both robust, and efficient. Due to broken +dependency discovery in Mesa's makefile system, it was necessary invoke `make +clean` in every iteration step. `ccache` should be installed to avoid +recompiling unchanged source files. + +Then do: + + cd /path/to/mesa + export LIBGL_DEBUG=verbose + export LD_LIBRARY_PATH=$PWD/lib + export LIBGL_DRIVERS_DIR=$PWD/lib + git bisect start \ + 6491e9593d5cbc5644eb02593a2f562447efdcbb 71acbb54f49089b03d3498b6f88c1681d3f649ac \ + -- src/mesa/drivers/dri/intel src/mesa/drivers/dri/i965/ + git bisect run /path/to/tracecheck.py \ + --precision-threshold 8.0 \ + --build /path/to/build-script.sh \ + --gl-renderer '.*Mesa.*Intel.*' \ + --retrace=/path/to/glretrace \ + -c /path/to/reference/snapshots/ \ + topogun-1.06-orc-84k.trace + +The trace-check.py script will skip automatically when there are build +failures. + +The `--gl-renderer` option will also cause a commit to be skipped if the +`GL_RENDERER` is unexpected (e.g., when a software renderer or another GL +driver is unintentianlly loaded due to missing symbol in the DRI driver, or +another runtime fault). + + +Side by side retracing +---------------------- + +In order to determine which draw call a regression first manifests one could +generate snapshots for every draw call, using the -S option. That is, however, +very inefficient for big traces with many draw calls. + +A faster approach is to run both the bad and a good GL driver side-by-side. +The latter can be either a preivously known good build of the GL driver, or a +reference software renderer. + +This can be achieved with retracediff.py script, which invokes glretrace with +different environments, allowing to choose the desired GL driver by +manipulating variables such as `LD_LIBRARY_PATH` or `LIBGL_DRIVERS_DIR`. + +For example: + + ./scripts/retracediff.py \ + --ref-env LD_LIBRARY_PATH=/path/to/reference/GL/implementation \ + -r ./glretrace \ + --diff-prefix=/path/to/output/diffs \ + application.trace + + + Links ===== diff --git a/scripts/README b/scripts/README deleted file mode 100644 index 576e48f..0000000 --- a/scripts/README +++ /dev/null @@ -1,4 +0,0 @@ -This directory contains several utilitarian scripts for common development -tasks using apitrace tools. - -See their code for more details about their usage.