From 1d6bed02a167d46e2a61d07d97ed965a94fa07b4 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Sun, 23 Oct 2011 11:07:38 +0100 Subject: [PATCH] Be more concise about DXSDK requirements. --- INSTALL.markdown | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/INSTALL.markdown b/INSTALL.markdown index 5f59cb6..5aacd5e 100644 --- a/INSTALL.markdown +++ b/INSTALL.markdown @@ -52,7 +52,14 @@ Additional requirements: * Microsoft Visual Studio (tested with 2008 version) or MinGW (tested with gcc version 4.4) -* Microsoft DirectX SDK (tested with August 2007 release) +* Microsoft DirectX SDK: + + * for D3D10 support the [latest](http://msdn.microsoft.com/en-us/directx/default.aspx) is + recommended. + + * for DDRAW, D3D7, D3D8 support the [August 2007 release](http://www.microsoft.com/downloads/details.aspx?familyid=529F03BE-1339-48C4-BD5A-8506E5ACF571) + or earlier is required, as later releases do not include the necessary + headers. To build with Visual Studio first invoke CMake GUI as: @@ -64,7 +71,7 @@ It will try to detect most required/optional dependencies automatically. When not found automatically, you can manually specify the location of the dependencies from the CMake GUI. -After you've succesfully configured, you can start the build by opening the +After you've successfully configured, you can start the build by opening the generated `build\apitrace.sln` solution file, or invoking `cmake` as: cmake --build build --config MinSizeRel -- 2.43.0