From e0436bdad9d82a9da25104ccda2ffe12c5d30ed0 Mon Sep 17 00:00:00 2001 From: =?utf8?q?Jos=C3=A9=20Fonseca?= Date: Sun, 18 Nov 2012 10:58:56 +0000 Subject: [PATCH] d3d8: Add missing d3d8size.hpp file. --- helpers/d3d8size.hpp | 235 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 235 insertions(+) create mode 100644 helpers/d3d8size.hpp diff --git a/helpers/d3d8size.hpp b/helpers/d3d8size.hpp new file mode 100644 index 0000000..b84b900 --- /dev/null +++ b/helpers/d3d8size.hpp @@ -0,0 +1,235 @@ +/************************************************************************** + * + * Copyright 2012 Jose Fonseca + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sub license, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice (including the next + * paragraph) shall be included in all copies or substantial portions of the + * Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * AUTHORS, + * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF + * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **************************************************************************/ + + +/* + * Auxiliary functions to compute the size of array/blob arguments. + */ + +#ifndef _D3D8SIZE_HPP_ +#define _D3D8SIZE_HPP_ + + +#include "d3dcommonsize.hpp" + + +static inline size_t +_declCount(const DWORD *pDeclaration) { + size_t count = 0; + while (pDeclaration[count++] != D3DVSD_END()) + ; + return count; +} + + +static inline void +_getMapInfo(IDirect3DVertexBuffer8 *pBuffer, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, + void * & pLockedData, size_t & MappedSize) { + pLockedData = *ppbData; + MappedSize = 0; + + if (SizeToLock == 0) { + D3DVERTEXBUFFER_DESC Desc; + HRESULT hr = pBuffer->GetDesc(&Desc); + if (FAILED(hr)) { + return; + } + MappedSize = Desc.Size; + } else { + MappedSize = SizeToLock; + } +} + + +static inline void +_getMapInfo(IDirect3DIndexBuffer8 *pBuffer, UINT OffsetToLock, UINT SizeToLock, BYTE ** ppbData, + void * & pLockedData, size_t & MappedSize) { + pLockedData = *ppbData; + MappedSize = 0; + + if (SizeToLock == 0) { + D3DINDEXBUFFER_DESC Desc; + HRESULT hr = pBuffer->GetDesc(&Desc); + if (FAILED(hr)) { + return; + } + MappedSize = Desc.Size; + } else { + MappedSize = SizeToLock; + } +} + + +static inline void +_getMapInfo(IDirect3DSurface8 *pSurface, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect, + void * & pLockedData, size_t & MappedSize) { + pLockedData = pLockedRect->pBits; + MappedSize = 0; + + HRESULT hr; + + D3DSURFACE_DESC Desc; + hr = pSurface->GetDesc(&Desc); + if (FAILED(hr)) { + return; + } + + UINT Width; + UINT Height; + if (pRect) { + Width = pRect->right - pRect->left; + Height = pRect->bottom - pRect->top; + } else { + Width = Desc.Width; + Height = Desc.Height; + } + + MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch); +} + + +static inline void +_getMapInfo(IDirect3DTexture8 *pTexture, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect, + void * & pLockedData, size_t & MappedSize) { + pLockedData = pLockedRect->pBits; + MappedSize = 0; + + HRESULT hr; + + D3DSURFACE_DESC Desc; + hr = pTexture->GetLevelDesc(Level, &Desc); + if (FAILED(hr)) { + return; + } + + UINT Width; + UINT Height; + if (pRect) { + Width = pRect->right - pRect->left; + Height = pRect->bottom - pRect->top; + } else { + Width = Desc.Width; + Height = Desc.Height; + } + + MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch); +} + + +static inline void +_getMapInfo(IDirect3DCubeTexture8 *pTexture, D3DCUBEMAP_FACES FaceType, UINT Level, const D3DLOCKED_RECT *pLockedRect, const RECT *pRect, + void * & pLockedData, size_t & MappedSize) { + pLockedData = pLockedRect->pBits; + MappedSize = 0; + + HRESULT hr; + + (void)FaceType; + + D3DSURFACE_DESC Desc; + hr = pTexture->GetLevelDesc(Level, &Desc); + if (FAILED(hr)) { + return; + } + + UINT Width; + UINT Height; + if (pRect) { + Width = pRect->right - pRect->left; + Height = pRect->bottom - pRect->top; + } else { + Width = Desc.Width; + Height = Desc.Height; + } + + MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedRect->Pitch); +} + + +static inline void +_getMapInfo(IDirect3DVolume8 *pVolume, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, + void * & pLockedData, size_t & MappedSize) { + pLockedData = pLockedVolume->pBits; + MappedSize = 0; + + HRESULT hr; + + D3DVOLUME_DESC Desc; + hr = pVolume->GetDesc(&Desc); + if (FAILED(hr)) { + return; + } + + UINT Width; + UINT Height; + UINT Depth; + if (pBox) { + Width = pBox->Right - pBox->Left; + Height = pBox->Bottom - pBox->Top; + Depth = pBox->Back - pBox->Front; + } else { + Width = Desc.Width; + Height = Desc.Height; + Depth = Desc.Depth; + } + + MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch); +} + + +static inline void +_getMapInfo(IDirect3DVolumeTexture8 *pTexture, UINT Level, const D3DLOCKED_BOX *pLockedVolume, const D3DBOX *pBox, + void * & pLockedData, size_t & MappedSize) { + pLockedData = pLockedVolume->pBits; + MappedSize = 0; + + HRESULT hr; + + D3DVOLUME_DESC Desc; + hr = pTexture->GetLevelDesc(Level, &Desc); + if (FAILED(hr)) { + return; + } + + UINT Width; + UINT Height; + UINT Depth; + if (pBox) { + Width = pBox->Right - pBox->Left; + Height = pBox->Bottom - pBox->Top; + Depth = pBox->Back - pBox->Front; + } else { + Width = Desc.Width; + Height = Desc.Height; + Depth = Desc.Depth; + } + + MappedSize = _getLockSize(Desc.Format, Width, Height, pLockedVolume->RowPitch, Depth, pLockedVolume->SlicePitch); +} + + +#endif /* _D3D8SIZE_HPP_ */ -- 2.43.0