]> git.cworth.org Git - empires-server/blobdiff - empathy.js
Don't send a re-connecting player a player-enter event for themself
[empires-server] / empathy.js
index 0ae52df96a442558124c0dd2f9e35dc572bc3f32..56ac53f9c32f95d5b6cbefdebb21d69ed68918e0 100644 (file)
@@ -481,7 +481,7 @@ class Empathy extends Game {
       group.players.forEach(p => p.round_score += group.players.size);
     }
 
-    const scores = this.players.map(p => {
+    const scores = this.players.filter(p => p.active).map(p => {
       return {
         player: p.name,
         score: p.round_score
@@ -577,7 +577,7 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => {
 
   /* If every registered player has answered, then there's no need to
    * wait for anything else. */
-  if (game.state.players_answered.length >= game.players.length)
+  if (game.state.players_answered.length >= game.active_players)
     game.perform_judging();
 });