]> git.cworth.org Git - empires-server/blobdiff - empathy.js
Add new failing test case for a reactivated player
[empires-server] / empathy.js
index 46d7f79ff876c3f1de89f75cb76b2ec9a22f3eac..56ac53f9c32f95d5b6cbefdebb21d69ed68918e0 100644 (file)
@@ -49,7 +49,7 @@ class Empathy extends Game {
 
   reset() {
 
-    /* Before closing out the current round, we accumulate that score
+    /* Before closing out the current round, we accumulate the score
      * for each player into their runnning total. */
     for (let score of this.state.scores.scores) {
       const player = this.players.find(p => p.name === score.player);
@@ -266,6 +266,25 @@ class Empathy extends Game {
     }
 
     this.broadcast_event_object('ambiguities', this.state.ambiguities);
+
+    /* Notify all players of every player that is judging. */
+    for (let player_name of this.state.players_answered) {
+      this.state.players_judging.add(player_name);
+      this.broadcast_event_object('player-judging', player_name);
+    }
+  }
+
+  reset_judging_timeout() {
+    if (this.judging_idle_timer) {
+      clearTimeout(this.judging_idle_timer);
+      this.judging_idle_timer = 0;
+    }
+    if (! this.state.judging_idle) {
+      this.judging_idle_timer = setTimeout(() => {
+        this.state.judging_idle = true;
+        this.broadcast_event_object('judging-idle', true);
+      }, PHASE_IDLE_TIMEOUT * 1000);
+    }
   }
 
   receive_judged(prompt_id, session_id, word_groups) {
@@ -280,6 +299,8 @@ class Empathy extends Game {
     if (prompt !== this.state.active_prompt)
       return { valid: false, message: "Prompt no longer active" };
 
+    this.reset_judging_timeout();
+
     /* Each player submits some number of groups of answers that
      * should be considered equivalent. The server expands that into
      * the set of pair-wise equivalencies that are expressed. The
@@ -319,7 +340,7 @@ class Empathy extends Game {
     this.state.players_judging.delete(player.name);
     this.state.players_judged.push(player.name);
 
-    /* And notify all players this this player has judged. */
+    /* And notify all players that this player has judged. */
     this.broadcast_event_object('player-judged', player.name);
 
     /* If no players are left in the judging list then we don't need
@@ -352,18 +373,9 @@ class Empathy extends Game {
     if (prompt !== this.state.active_prompt)
       return { valid: false, message: "Prompt no longer active" };
 
-    if (this.judging_idle_timer) {
-      clearTimeout(this.judging_idle_timer);
-      this.judging_idle_timer = 0;
-    }
-    if (! this.state.judging_idle) {
-      this.judging_idle_timer = setTimeout(() => {
-        this.state.judging_idle = true;
-        this.broadcast_event_object('judging-idle', true);
-      }, PHASE_IDLE_TIMEOUT * 1000);
-    }
+    this.reset_judging_timeout();
 
-    /* Notify all players this this player is actively judging. */
+    /* Notify all players that this player is actively judging. */
     this.state.players_judging.add(player.name);
     this.broadcast_event_object('player-judging', player.name);
 
@@ -398,7 +410,7 @@ class Empathy extends Game {
 
     /* Perform a (non-strict) majority ruling on equivalencies,
      * dropping all that didn't get enough votes. */
-    const quorum = Math.floor((this.players.length + 1)/2);
+    const quorum = Math.floor((this.state.players_judged.length + 1)/2);
     const agreed_equivalencies = Object.values(this.equivalencies).filter(
       eq => eq.count >= quorum);
 
@@ -469,7 +481,7 @@ class Empathy extends Game {
       group.players.forEach(p => p.round_score += group.players.size);
     }
 
-    const scores = this.players.map(p => {
+    const scores = this.players.filter(p => p.active).map(p => {
       return {
         player: p.name,
         score: p.round_score
@@ -565,7 +577,7 @@ router.post('/answer/:prompt_id([0-9]+)', (request, response) => {
 
   /* If every registered player has answered, then there's no need to
    * wait for anything else. */
-  if (game.state.players_answered.length >= game.players.length)
+  if (game.state.players_answered.length >= game.active_players)
     game.perform_judging();
 });
 
@@ -605,9 +617,9 @@ router.post('/judged/:prompt_id([0-9]+)', (request, response) => {
                                      request.body.word_groups);
   response.json(result);
 
-  /* If every registered player has judged, then there's no need to
-   * wait for anything else. */
-  if (game.state.players_judged.length >= game.players.length)
+  /* If every player who answered has also judged, then there's no
+   * need to wait for anything else. */
+  if (game.state.players_judged.length >= game.state.players_answered.length)
     game.compute_scores();
 });