]> git.cworth.org Git - empires-server/blobdiff - empathy.js
Empathy: Add routes to receive prompts and votes on prompts
[empires-server] / empathy.js
index 12a743e87aad296cace8420b8fb6f28cfd8dfe7e..f2a6859ad3998cfa0d310c1e8c7e68f3818ef151 100644 (file)
@@ -4,10 +4,62 @@ const Game = require("./game.js");
 class Empathy extends Game {
   constructor(id) {
     super(id);
+    this.state = {
+      prompts: []
+    };
+    this.next_prompt_id = 1;
   }
 }
 
 Empathy.router = express.Router();
+const router = Empathy.router;
+
+class Prompt {
+  constructor(id, items, prompt) {
+    this.id = id;
+    this.items = items;
+    this.prompt = prompt;
+    this.votes = [];
+  }
+
+  add_vote(player_name) {
+    if (this.votes.find(v => v === player_name))
+      return;
+
+    this.votes.push(player_name);
+  }
+}
+
+router.post('/prompts', (request, response) => {
+  const game = request.game;
+
+  const prompt = new Prompt(game.next_prompt_id,
+                            request.body.items,
+                            request.body.prompt);
+  game.next_prompt_id++;
+
+  game.state.prompts.push(prompt);
+
+  game.broadcast_event_object('prompt', prompt);
+});
+
+router.post('/vote/:prompt_id([0-9]+)', (request, response) => {
+  const prompt_id = parseInt(request.params.prompt_id, 10);
+  const game = request.game;
+  const player = game.players_by_session[request.session.id];
+
+  prompt = game.state.prompts.find(p => p.id === prompt_id);
+  if (! prompt || ! player) {
+    response.sendStatus(404);
+    return;
+  }
+
+  prompt.add_vote(player.name);
+
+  game.broadcast_event_object('prompt', prompt);
+
+  response.sendStatus(200);
+});
 
 Empathy.meta = {
   name: "Empathy",