]> git.cworth.org Git - empires-server/blobdiff - game.js
game: Store players in both an array _and_ a session-indexed object
[empires-server] / game.js
diff --git a/game.js b/game.js
index 60a22a633ee23e028b0fc94e9ffc9de345d6fe87..72c3c7f16fd1c8fd0b24b96935ad588228cdfbf0 100644 (file)
--- a/game.js
+++ b/game.js
@@ -1,8 +1,9 @@
 /* A single player can have multiple connections, (think, multiple
  * browser windows with a common session cookie). */
 class Player {
-  constructor(id, name, connection) {
+  constructor(id, session_id, name, connection) {
     this.id = id;
+    this.session_id = session_id;
     this.name = name;
     this.connections = [connection];
     this.team = "";
@@ -43,6 +44,7 @@ class Game {
   constructor(id) {
     this.id = id;
     this.players = [];
+    this.players_by_session = {};
     this.next_player_id = 1;
     this.teams = [];
     this.state = {
@@ -97,7 +99,7 @@ class Game {
 
   add_player(session, connection) {
     /* First see if we already have a player object for this session. */
-    const existing = this.players[session.id];
+    const existing = this.players_by_session[session.id];
     if (existing) {
       existing.add_connection(connection);
       return existing;
@@ -105,14 +107,15 @@ class Game {
 
     /* No existing player. Add a new one. */
     const id = this.next_player_id;
-    const player = new Player(id, session.nickname, connection);
+    const player = new Player(id, session.id, session.nickname, connection);
 
     /* Broadcast before adding player to list (to avoid announcing the
      * new player to itself). */
     const player_data = JSON.stringify({ id: player.id, name: player.name });
     this.broadcast_event("player-enter", player_data);
 
-    this.players[session.id] = player;
+    this.players.push(player);
+    this.players_by_session[session.id] = player;
     this.next_player_id++;
 
     return player;
@@ -125,14 +128,14 @@ class Game {
     if (remaining === 0) {
       const player_data = JSON.stringify({ id: player.id });
       this.players.filter(p => p !== player);
+      delete this.players_by_session[player.session_id];
       this.broadcast_event("player-exit", player_data);
     }
   }
 
   /* Send a string to all players */
   broadcast_string(str) {
-    for (let [session_id, player] of Object.entries(this.players))
-      player.send(str + '\n');
+    this.players.forEach(player => player.send(str + '\n'));
   }
 
   /* Send an event to all players.
@@ -180,7 +183,7 @@ class Game {
   }
 
   handle_player(request, response) {
-    const player = this.players[request.session.id];
+    const player = this.players_by_session[request.session.id];
     const name = request.body.name;
     const team = request.body.team;
     var updated = false;