]> git.cworth.org Git - empires-server/blobdiff - game.js
Add new failing test case for a reactivated player
[empires-server] / game.js
diff --git a/game.js b/game.js
index 5a49b6bdd52b5aaf753ca3469e14618cd1548c9a..8ea26e34084d140a84d51454cfdaf2c58846bba6 100644 (file)
--- a/game.js
+++ b/game.js
@@ -9,6 +9,7 @@ class Player {
     this.name = name;
     this.connections = [connection];
     this.team = no_team;
+    this.active = true;
   }
 
   add_connection(connection) {
@@ -23,7 +24,7 @@ class Player {
 
   /* Returns the number of remaining connections after this one is removed. */
   remove_connection(connection) {
-    this.connections.filter(c => c !== connection);
+    this.connections = this.connections.filter(c => c !== connection);
     return this.connections.length;
   }
 
@@ -58,6 +59,7 @@ class Game {
     this.id = id;
     this.players = [];
     this.players_by_session = {};
+    this.active_players = 0;
     this.next_player_id = 1;
     this.teams = [];
     this.state = {
@@ -191,6 +193,7 @@ class Game {
 
     this.players.push(player);
     this.players_by_session[session.id] = player;
+    this.active_players++;
     this.next_player_id++;
 
     /* After adding the player to the list, and if we are already past
@@ -214,9 +217,9 @@ class Game {
   remove_player_connection(player, connection) {
     const remaining = player.remove_connection(connection);
     if (remaining === 0) {
+      player.active = false;
+      this.active_players--;
       const player_data = JSON.stringify({ id: player.id });
-      this.players.filter(p => p !== player);
-      delete this.players_by_session[player.session_id];
       this.broadcast_event("player-exit", player_data);
     }
   }
@@ -266,8 +269,8 @@ class Game {
     /* And the player-info event. */
     response.write(`event: player-info\ndata: ${player.info_json()}\n\n`);
 
-    /* As well as player-enter events for all existing players. */
-    this.players.filter(p => p !== player).forEach(p => {
+    /* As well as player-enter events for all existing, active players. */
+    this.players.filter(p => p !== player && p.active).forEach(p => {
       response.write(`event: player-enter\ndata: ${p.info_json()}\n\n`);
     });