class Game {
constructor(name) {
this.name = name;
+ this.clients = [];
+ this.next_client_id = 1;
}
+
+ add_client(response) {
+ const id = this.next_client_id;
+ this.clients.push({id: id,
+ response: response});
+ this.next_client_id++;
+
+ return id;
+ }
+
+ remove_client(id) {
+ this.clients = this.clients.filter(client => client.id !== id);
+ }
+
+ /* Send a string to all clients */
+ broadcast_string(str) {
+ this.clients.forEach(client => client.response.write(str + '\n'));
+ }
+
+ /* Send an event to all clients.
+ *
+ * An event has both a declared type and a separate data block.
+ * It also ends with two newlines (to mark the end of the event).
+ */
+ broadcast_event(type, data) {
+ this.broadcast_string(`event: ${type}\ndata: ${data}\n`);
+ }
+
}
module.exports = Game;