]> git.cworth.org Git - empires-server/blobdiff - game.js
Put add_client/remove_client and the various broadcast functions into Game
[empires-server] / game.js
diff --git a/game.js b/game.js
index 028c0393f9be02ac027922fa6b9244d70380608e..f99ff234fa24c64aa9b9b362a6ad7c475902d5fb 100644 (file)
--- a/game.js
+++ b/game.js
@@ -2,7 +2,37 @@
 class Game {
   constructor(name) {
     this.name = name;
+    this.clients = [];
+    this.next_client_id = 1;
   }
+
+  add_client(response) {
+    const id = this.next_client_id;
+    this.clients.push({id: id,
+                       response: response});
+    this.next_client_id++;
+
+    return id;
+  }
+
+  remove_client(id) {
+    this.clients = this.clients.filter(client => client.id !== id);
+  }
+
+  /* Send a string to all clients */
+  broadcast_string(str) {
+    this.clients.forEach(client => client.response.write(str + '\n'));
+  }
+
+  /* Send an event to all clients.
+   *
+   * An event has both a declared type and a separate data block.
+   * It also ends with two newlines (to mark the end of the event).
+   */
+  broadcast_event(type, data) {
+    this.broadcast_string(`event: ${type}\ndata: ${data}\n`);
+  }
+
 }
 
 module.exports = Game;