]> git.cworth.org Git - empires-server/blobdiff - game.js
Allow a player to reclaim a disconnected player of the same name
[empires-server] / game.js
diff --git a/game.js b/game.js
index 0023257e796c1f56e49e2fe62742c6ec1f35454b..f9e18cb760725eb9d05a993115bf286f5f0b2e85 100644 (file)
--- a/game.js
+++ b/game.js
@@ -162,8 +162,18 @@ class Game {
   }
 
   add_player(session, connection) {
+    let nickname = session.nickname;
+
     /* First see if we already have a player object for this session. */
-    const existing = this.players_by_session[session.id];
+    let existing = this.players_by_session[session.id];
+
+    /* Otherwise, see if we can match an inactive player by name. */
+    if (! existing) {
+      existing = this.players.find(player =>
+                                   player.name == nickname &&
+                                   ! player.active);
+    }
+
     if (existing) {
       if (! existing.active) {
         /* If we're re-activating a previously idled player, then we
@@ -179,7 +189,6 @@ class Game {
 
     /* No existing player. Add a new one. */
     const id = this.next_player_id;
-    let nickname = session.nickname;
     if (nickname === "")
       nickname = "Guest";
     const nickname_orig = nickname;