]> git.cworth.org Git - empires-server/blobdiff - game.js
Allow a player to reclaim a disconnected player of the same name
[empires-server] / game.js
diff --git a/game.js b/game.js
index 5386cd212d902b7fb5e2266b26a4c8690ef7b3d2..f9e18cb760725eb9d05a993115bf286f5f0b2e85 100644 (file)
--- a/game.js
+++ b/game.js
@@ -162,10 +162,19 @@ class Game {
   }
 
   add_player(session, connection) {
+    let nickname = session.nickname;
+
     /* First see if we already have a player object for this session. */
-    const existing = this.players_by_session[session.id];
+    let existing = this.players_by_session[session.id];
+
+    /* Otherwise, see if we can match an inactive player by name. */
+    if (! existing) {
+      existing = this.players.find(player =>
+                                   player.name == nickname &&
+                                   ! player.active);
+    }
+
     if (existing) {
-      existing.add_connection(connection);
       if (! existing.active) {
         /* If we're re-activating a previously idled player, then we
          * need to alert everyone that this player is now back.
@@ -174,12 +183,12 @@ class Game {
         this.active_players++;
         this.broadcast_event("player-enter", existing.info_json());
       }
+      existing.add_connection(connection);
       return existing;
     }
 
     /* No existing player. Add a new one. */
     const id = this.next_player_id;
-    let nickname = session.nickname;
     if (nickname === "")
       nickname = "Guest";
     const nickname_orig = nickname;