let idle = [];
for (let id in lmno.games) {
- if (lmno.games[id].clients.length)
+ if (lmno.games[id].players.length)
active.push(lmno.games[id]);
else
idle.push(lmno.games[id]);
const result = game.add_move(player, move);
+ /* Take care of any generic post-move work. */
+ game.post_move(player, result);
+
/* Feed move response back to the client. */
response.json(result);