]> git.cworth.org Git - empires-server/blobdiff - tictactoe.js
Standardize transmission of game "state" when a client joins
[empires-server] / tictactoe.js
index 7b91a9bc34461158d41fd1d1495cdc84d33600c0..9140b89da9bad2d2b69e2aca9e3f53ff1c2372f9 100644 (file)
@@ -33,15 +33,6 @@ class TicTacToe extends Game {
   broadcast_move(square) {
     this.broadcast_event("move", square);
   }
-
-  handle_events(request, response) {
-    super.handle_events(request, response);
-
-    /* When a new client joins, give them the current game state,
-     * (which includes the history of moves). */
-    const state_json = JSON.stringify(this.state);
-    response.write(`event: game-state\ndata: ${state_json}\n\n`);
-  }
 }
 
 router.post('/move', (request, response) => {