X-Git-Url: https://git.cworth.org/git?p=empires-server;a=blobdiff_plain;f=lmno.js;h=54baea91f8d5688a74071fa45d19a12cd13ae091;hp=d01b3e9478543b20c9a51196677a30a02c30edef;hb=HEAD;hpb=219a2dafd6eea42e66181ef2345590028e18f684 diff --git a/lmno.js b/lmno.js index d01b3e9..54baea9 100644 --- a/lmno.js +++ b/lmno.js @@ -50,11 +50,32 @@ app.use(session({ saveUninitialized: false })); -nunjucks.configure("templates", { +const njx = nunjucks.configure("templates", { autoescape: true, express: app }); +njx.addFilter('active', function(list) { + if (list) + return list.filter(e => e.active === true); + else + return []; +}); + +njx.addFilter('idle', function(list) { + if (list) + return list.filter(e => e.active === false); + else + return []; +}); + +njx.addFilter('map_prop', function(list, prop) { + if (list) + return list.map(e => e[prop]); + else + return []; +}); + /* Load each of our game mini-apps. * * Each "engine" we load here must have a property .Game on the @@ -91,7 +112,8 @@ nunjucks.configure("templates", { const engines = { empires: require("./empires").Game, tictactoe: require("./tictactoe").Game, - scribe: require("./scribe").Game + scribe: require("./scribe").Game, + empathy: require("./empathy").Game }; class LMNO { @@ -100,13 +122,16 @@ class LMNO { } generate_id() { - return Array(4).fill(null).map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); + /* Note: The copy from Array(4) to [...Array(4)] is necessary so + * that map() will actually work, (which it doesn't on an array + * from Array(N) which is in this strange state of having "empty" + * items rather than "undefined" as we get after [...Array(4)] */ + return [...Array(4)].map(() => LMNO.letters.charAt(Math.floor(Math.random() * LMNO.letters.length))).join(''); } - create_game(engine_name) { - do { - var id = this.generate_id(); - } while (id in this.games); + create_game_with_id(engine_name, id) { + if (this.games[id]) + return null; const engine = engines[engine_name]; @@ -116,6 +141,14 @@ class LMNO { return game; } + + create_game(engine_name) { + do { + var id = this.generate_id(); + } while (id in this.games); + + return this.create_game_with_id(engine_name, id); + } } /* Some letters we don't use in our IDs: @@ -123,13 +156,20 @@ class LMNO { * 1. Vowels (AEIOU) to avoid accidentally spelling an unfortunate word * 2. Lowercase letters (replace with corresponding capital on input) * 3. N (replace with M on input) - * 4. P (replace with B on input) - * 5. S (replace with F on input) + * 4. B (replace with P on input) + * 5. F,X (replace with S on input) */ -LMNO.letters = "BCDFGHJKLMQRTVWXYZ"; +LMNO.letters = "CCDDDGGGHHJKLLLLMMMMPPPPQRRRSSSTTTVVWWYYZ"; const lmno = new LMNO(); +/* Pre-allocate an empires game with ID QRST. + * This is for convenience in the development of the flempires + * client which would like to have stable API endpoints across + * server restarts. + */ +lmno.create_game_with_id("empires", "QRST"); + /* Force a game ID into a canonical form as described above. */ function lmno_canonize(id) { /* Capitalize */ @@ -137,8 +177,9 @@ function lmno_canonize(id) { /* Replace unused letters with nearest phonetic match. */ id = id.replace(/N/g, 'M'); - id = id.replace(/P/g, 'B'); - id = id.replace(/S/g, 'F'); + id = id.replace(/B/g, 'P'); + id = id.replace(/F/g, 'S'); + id = id.replace(/X/g, 'S'); /* Replace unused numbers nearest visual match. */ id = id.replace(/0/g, 'O'); @@ -261,7 +302,7 @@ app.post('/login', async (request, response) => { return; }); -/* API to set uer profile information */ +/* API to set user profile information */ app.put('/profile', (request, response) => { const nickname = request.body.nickname; if (nickname) { @@ -277,12 +318,12 @@ app.get('/admin/', auth_admin, (request, response) => { let idle = []; for (let id in lmno.games) { - if (lmno.games[id].players.length) + if (lmno.games[id].players.filter(p => p.active).length > 0) active.push(lmno.games[id]); else idle.push(lmno.games[id]); } - response.render('admin.html', { test: "foobar", games: { active: active, idle: idle}}); + response.render('admin.html', { games: { active: active, idle: idle}}); });