X-Git-Url: https://git.cworth.org/git?p=empires-server;a=blobdiff_plain;f=tictactoe.js;h=a7e6cfae290af760a9fedcef349b5a2f58136c44;hp=f9198432826376426d5d5a527e145bfe71f9e172;hb=ea2ea3dbf1184f5e21b3a9ead6dfec337710d18a;hpb=92382a8dd4bfc9c83b7cf5fa1c0981b01096efd0 diff --git a/tictactoe.js b/tictactoe.js index f919843..a7e6cfa 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -4,45 +4,47 @@ const Game = require("./game.js"); class TicTacToe extends Game { constructor(id) { super(id); + this.teams = [ + { + id: 0, + name: "X" + }, + { + id: 1, + name: "O" + }]; this.state = { moves: [], board: Array(9).fill(""), - next_player: "X", + team_to_play: this.teams[0], }; - this.teams = ["X", "O"]; } /* Returns true if move was legal and added, false otherwise. */ add_move(player, square) { - /* Cannot move if you are not on a team. */ - if (player.team === "") - { - return { legal: false, - message: "You must be on a team to take a turn" }; - } + const state = this.state; + const result = super.add_move(player, square); - /* Cannot move if it's not this player's team's turn. */ - if (player.team !== this.state.next_player) - { - return { legal: false, - message: "It's not your turn to move" }; - } + /* If the generic Game class can reject this move, then we don't + * need to look at it any further. */ + if (! result.legal) + return result; /* Cannot move to an occupied square. */ - if (this.state.board[square]) + if (state.board[square]) { return { legal: false, message: "Square is already occupied" }; } - this.state.board[square] = this.state.next_player; - this.state.moves.push(square); + state.board[square] = state.team_to_play; + state.moves.push(square); - if (this.state.next_player === "X") - this.state.next_player = "O"; + if (state.team_to_play.id === 0) + state.team_to_play = this.teams[1]; else - this.state.next_player = "X"; + state.team_to_play = this.teams[0]; return { legal: true }; } @@ -52,7 +54,10 @@ TicTacToe.router = express.Router(); TicTacToe.meta = { name: "Tic Tac Toe", - identifier: "tictactoe" + identifier: "tictactoe", + options: { + allow_guest: true + } }; exports.Game = TicTacToe;