From: Carl Worth Date: Mon, 29 Jun 2020 15:11:32 +0000 (-0700) Subject: Cut PHASE_IDLE_TIMEOUT in half X-Git-Url: https://git.cworth.org/git?p=empires-server;a=commitdiff_plain;h=1869a242cb2c317f5a22980dfe6dbb1087610d51;hp=fd6875ac5df6262460bcca803aae3b223c18eca4 Cut PHASE_IDLE_TIMEOUT in half The feedback from our playtest session last night was that the one time we wanted to move on without an idle player, we had to wait too long before the "Move On" button appeared. --- diff --git a/empathy.js b/empathy.js index 7b1e9a1..a3faf5b 100644 --- a/empathy.js +++ b/empathy.js @@ -19,7 +19,7 @@ const PHASE_MINIMUM_TIME = 30; * * Specified in seconds */ -const PHASE_IDLE_TIMEOUT = 30; +const PHASE_IDLE_TIMEOUT = 15; class Empathy extends Game { constructor(id) {