From: Carl Worth Date: Sat, 30 May 2020 03:22:17 +0000 (-0700) Subject: Put add_client/remove_client and the various broadcast functions into Game X-Git-Url: https://git.cworth.org/git?p=empires-server;a=commitdiff_plain;h=76e5097689002f03c721c388e2ca71c52abf3354 Put add_client/remove_client and the various broadcast functions into Game This eliminates the duplication of these functions that we previously had in both the Empires and TicTacToe classes. --- diff --git a/empires.js b/empires.js index 749f26e..46c57c5 100644 --- a/empires.js +++ b/empires.js @@ -41,8 +41,6 @@ class Empires extends Game { this._players = []; this.next_player_id = 1; this.characters_to_reveal = null; - this.clients = []; - this.next_client_id = 1; this.state = GameState.JOIN; /* Send a comment to every connected client every 15 seconds. */ @@ -187,33 +185,6 @@ class Empires extends Game { return this._players.map(player => ({id: player.id, name: player.name })); } - add_client(response) { - const id = this.next_client_id; - this.clients.push({id: id, - response: response}); - this.next_client_id++; - - return id; - } - - remove_client(id) { - this.clients = this.clients.filter(client => client.id !== id); - } - - /* Send a string to all clients */ - broadcast_string(str) { - this.clients.forEach(client => client.response.write(str + '\n')); - } - - /* Send an event to all clients. - * - * An event has both a declared type and a separate data block. - * It also ends with two newlines (to mark the end of the event). - */ - broadcast_event(type, data) { - this.broadcast_string(`event: ${type}\ndata: ${data}\n`); - } - game_state_event_data(old_state, new_state) { var old_state_name; if (old_state) diff --git a/game.js b/game.js index 028c039..f99ff23 100644 --- a/game.js +++ b/game.js @@ -2,7 +2,37 @@ class Game { constructor(name) { this.name = name; + this.clients = []; + this.next_client_id = 1; } + + add_client(response) { + const id = this.next_client_id; + this.clients.push({id: id, + response: response}); + this.next_client_id++; + + return id; + } + + remove_client(id) { + this.clients = this.clients.filter(client => client.id !== id); + } + + /* Send a string to all clients */ + broadcast_string(str) { + this.clients.forEach(client => client.response.write(str + '\n')); + } + + /* Send an event to all clients. + * + * An event has both a declared type and a separate data block. + * It also ends with two newlines (to mark the end of the event). + */ + broadcast_event(type, data) { + this.broadcast_string(`event: ${type}\ndata: ${data}\n`); + } + } module.exports = Game; diff --git a/tictactoe.js b/tictactoe.js index 5b8729e..4e76638 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -10,8 +10,6 @@ class TicTacToe extends Game { super(engine_name); this.moves = []; this.board = Array(9).fill(null); - this.clients = []; - this.next_client_id = 1; } /* Returns Boolean indicating whether move was legal and added. */ @@ -26,33 +24,6 @@ class TicTacToe extends Game { return true; } - add_client(response) { - const id = this.next_client_id; - this.clients.push({id: id, - response: response}); - this.next_client_id++; - - return id; - } - - remove_client(id) { - this.clients = this.clients.filter(client => client.id !== id); - } - - /* Send a string to all clients */ - broadcast_string(str) { - this.clients.forEach(client => client.response.write(str + '\n')); - } - - /* Send an event to all clients. - * - * An event has both a declared type and a separate data block. - * It also ends with two newlines (to mark the end of the event). - */ - broadcast_event(type, data) { - this.broadcast_string(`event: ${type}\ndata: ${data}\n`); - } - broadcast_move(square) { this.broadcast_event("move", square); }