From: Carl Worth Date: Mon, 1 Jun 2020 14:34:33 +0000 (-0700) Subject: tictactoe: Move all state-related properties into a new "state" property X-Git-Url: https://git.cworth.org/git?p=empires-server;a=commitdiff_plain;h=bceb4cb3eb1b150aedc562978df01cb0ac4ce628 tictactoe: Move all state-related properties into a new "state" property Consolidating this into a single property is a step toward standardizing game classes to treat state consistently, (which should let us reduce some code duplication). --- diff --git a/tictactoe.js b/tictactoe.js index 8efc70f..74cf343 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -6,24 +6,26 @@ const router = express.Router(); class TicTacToe extends Game { constructor(id) { super(id); - this.moves = []; - this.board = Array(9).fill(""); - this.next_player = "X"; + this.state = { + moves: [], + board: Array(9).fill(""), + next_player: "X", + }; } /* Returns Boolean indicating whether move was legal and added. */ add_move(square) { /* Cannot move to an occupied square. */ - if (this.board[square]) + if (this.state.board[square]) return false; - this.board[square] = this.next_player; - this.moves.push(square); + this.state.board[square] = this.state.next_player; + this.state.moves.push(square); - if (this.next_player === "X") - this.next_player = "O"; + if (this.state.next_player === "X") + this.state.next_player = "O"; else - this.next_player = "X"; + this.state.next_player = "X"; return true; } @@ -36,7 +38,7 @@ class TicTacToe extends Game { super.handle_events(request, response); /* When a new client joins, replay all previous moves to it. */ - for (let move of this.moves) { + for (let move of this.state.moves) { response.write(`event: move\ndata: ${move}\n\n`); } }