From: Carl Worth Date: Fri, 5 Jun 2020 23:14:04 +0000 (-0700) Subject: tictactoe: Simplify code by not reusing the expression "this.state" X-Git-Url: https://git.cworth.org/git?p=empires-server;a=commitdiff_plain;h=cf23efebe1600d10396b674e20e7cdf7f88bb58f;hp=041cdbd90052345df5a05779ada61aec53e403d4 tictactoe: Simplify code by not reusing the expression "this.state" Instead, just call this once with "const state = this.state" and then just use "state" for all subsequent uses. --- diff --git a/tictactoe.js b/tictactoe.js index d123c57..9856479 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -15,6 +15,7 @@ class TicTacToe extends Game { /* Returns true if move was legal and added, false otherwise. */ add_move(player, square) { + const state = this.state; const result = super.add_move(player, square); /* If the generic Game class can reject this move, then we don't @@ -23,19 +24,19 @@ class TicTacToe extends Game { return result; /* Cannot move to an occupied square. */ - if (this.state.board[square]) + if (state.board[square]) { return { legal: false, message: "Square is already occupied" }; } - this.state.board[square] = this.state.team_to_play; - this.state.moves.push(square); + state.board[square] = state.team_to_play; + state.moves.push(square); - if (this.state.team_to_play === "X") - this.state.team_to_play = "O"; + if (state.team_to_play === "X") + state.team_to_play = "O"; else - this.state.team_to_play = "X"; + state.team_to_play = "X"; return { legal: true }; }