From f27cdf8b57b41a91dd7ab67be407d803dcaad1a3 Mon Sep 17 00:00:00 2001 From: Carl Worth Date: Mon, 1 Jun 2020 14:22:26 -0700 Subject: [PATCH] Move our router objects from exports.router to exports.Game.router It feels cleaner to have a single object to import and hang everything we need off of it. --- empires.js | 10 +++++----- lmno.js | 9 +++++---- tictactoe.js | 7 +++---- 3 files changed, 13 insertions(+), 13 deletions(-) diff --git a/empires.js b/empires.js index 8007f93..881a2c0 100644 --- a/empires.js +++ b/empires.js @@ -1,8 +1,6 @@ const express = require("express"); const Game = require("./game.js"); -const router = express.Router(); - const GamePhase = { JOIN: 1, REVEAL: 2, @@ -247,6 +245,9 @@ class Empires extends Game { } +Empires.router = express.Router(); +const router = Empires.router; + router.post('/spectator', (request, response) => { const game = request.game; var name = request.session.nickname; @@ -339,10 +340,9 @@ router.get('/players', (request, response) => { response.send(game.players); }); -exports.router = router; -exports.Game = Empires; - Empires.meta = { name: "Empires", identifier: "empires" }; + +exports.Game = Empires; diff --git a/lmno.js b/lmno.js index 8d66b41..6651adf 100644 --- a/lmno.js +++ b/lmno.js @@ -247,9 +247,10 @@ app.get('/admin/', auth_admin, (request, response) => { /* Mount sub apps. only _after_ we have done all the middleware we need. */ for (let key in engines) { const engine = engines[key]; + const router = engine.Game.router; /* Add routes that are common to all games. */ - engine.router.get('/', (request, response) => { + router.get('/', (request, response) => { const game = request.game; if (! request.session.nickname) @@ -258,7 +259,7 @@ for (let key in engines) { response.render(`${game.meta.identifier}-game.html`); }); - engine.router.get('/events', (request, response) => { + router.get('/events', (request, response) => { const game = request.game; game.handle_events(request, response); @@ -267,7 +268,7 @@ for (let key in engines) { /* Further, add some routes conditionally depending on whether the * engine provides specific, necessary methods for the routes. */ if (engine.Game.prototype.add_move) { - engine.router.post('/move', (request, response) => { + router.post('/move', (request, response) => { const game = request.game; const move = request.body.move; @@ -285,7 +286,7 @@ for (let key in engines) { } /* And mount the whole router at the path for the game. */ - app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, engine.router); + app.use(`/${engine.Game.meta.identifier}/[a-zA-Z0-9]{4}/`, router); } app.listen(4000, function () { diff --git a/tictactoe.js b/tictactoe.js index 2a8dd06..a60eed6 100644 --- a/tictactoe.js +++ b/tictactoe.js @@ -1,8 +1,6 @@ const express = require("express"); const Game = require("./game.js"); -const router = express.Router(); - class TicTacToe extends Game { constructor(id) { super(id); @@ -31,10 +29,11 @@ class TicTacToe extends Game { } } -exports.router = router; -exports.Game = TicTacToe; +TicTacToe.router = express.Router(); TicTacToe.meta = { name: "Tic Tac Toe", identifier: "tictactoe" }; + +exports.Game = TicTacToe; -- 2.43.0