]> git.cworth.org Git - kub/commitdiff
Draw top tile from deck and put it incurrent player's hand(press 'd')
authorKevin Worth <kworth@ibuntu.localdomain>
Sat, 17 Apr 2010 11:34:40 +0000 (07:34 -0400)
committerKevin Worth <kworth@ibuntu.localdomain>
Sat, 17 Apr 2010 11:34:40 +0000 (07:34 -0400)
kub.c

diff --git a/kub.c b/kub.c
index 4132bd3dee51e31aec356ca2c40d782c9e224e6f..d21109bcb80399761bad17ad9c44e3eeb0b166a4 100644 (file)
--- a/kub.c
+++ b/kub.c
@@ -524,15 +524,15 @@ static void hand_print(game_t *game, int player)
 static void hand_draw(game_t *game, int player, cairo_t *cr, GdkRegion *region, GtkWidget *widget)
 {
     int i;
-    int window_width = widget->allocation.width;
-//    int window_width = GAME_WINDOW_DEFAULT_WIDTH;
-    int window_height = widget->allocation.height;
-//    int window_height = GAME_WINDOW_DEFAULT_HEIGHT;
-    for (i = 0; i < game->players[player].hand.num_tiles; i++)
+    int width = widget->allocation.width;
+//    int width = GAME_WINDOW_DEFAULT_WIDTH;
+    int height = widget->allocation.height;
+//    int height = GAME_WINDOW_DEFAULT_HEIGHT;
+    int num_tiles = game->players[player].hand.num_tiles;
+    for (i = 0; i < num_tiles; i++)
     {
        tile_set_x_y(&game->players[player].hand.tiles[i],
-                    ((window_width / game->players[player].hand.num_tiles)) * i,
-                    (window_height - TILE_HEIGHT - 6) );
+                    ((width/num_tiles)) * i, (height - TILE_HEIGHT - 6) );
     }
     for (i = 0; i < game->players[player].hand.num_tiles; i++)
     {
@@ -625,39 +625,46 @@ static gboolean on_configure_event (GtkWidget *widget, GdkEventConfigure *event,
 */
 static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game)
 {
+    player_t *player = &game->players[game->current_player];
     cairo_t *cr;
-
     cr = gdk_cairo_create (widget->window);
-
     printf ("You pressed key %d\n", event->keyval);
 
-    if (event->keyval == 65293)                //HIT ENTER
+    if (event->keyval == 100)          //HIT "d"
+    {
+       //Draw(take) top tile from deck and put in hand
+       if (game->deck.num_tiles > 0)
+       {
+           tile_t top_tile = game->deck.tiles[game->deck.num_tiles-1];
+           game->deck.num_tiles--;
+           player->hand.tiles[player->hand.num_tiles] = top_tile;
+           player->hand.tiles[player->hand.num_tiles].owned=1;
+           player->hand.num_tiles++;
+           gtk_widget_queue_draw(widget);
+       }
+    }
+    else if (event->keyval == 65293)           //HIT ENTER
     {
        save_state(game);
-       printf ("\tEnd of player %d's turn\n", game->current_player + 1);
-       if (game->current_player == game->num_players - 1)
+       printf ("\tEnd of player %d's turn\n", game->current_player+1);
+       if (game->current_player == game->num_players-1)
            game->current_player = 0;
        else
            game->current_player += 1;
        gtk_widget_queue_draw(widget);
     }
-
-    if (event->keyval == 65307)                //HIT ESCAPE
+    else if (event->keyval == 65307)           //HIT ESCAPE
     {
        restore_state(game);
        printf ("\tChanges Reverted\n");
        gtk_widget_queue_draw(widget);
     }
-
-    if (event->keyval == 65474)                //HIT "F5"
+    else if (event->keyval == 65474)           //HIT "F5"
     {
        gtk_widget_queue_draw(widget);
     }
-
-
-    if (event->keyval == 65505 || event->keyval == 65506)
+    else if (event->keyval == 65505 || event->keyval == 65506)
        game->drag_group_mode = 1;
-
     return TRUE;
 }
 
@@ -682,15 +689,12 @@ static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event,
            event->y >= tile_y && event->y <= (tile_y + TILE_HEIGHT) )
         {
            game->select_mode = 0;
-
            game->current_tile = curr_tile;
-
            if (!curr_tile->selected)
                curr_tile->selected = 1;
            else
                curr_tile->selected = 0;
            gtk_widget_queue_draw_area (widget, curr_tile->x - 1, curr_tile->y - 1, TILE_WIDTH + 1, TILE_HEIGHT + 2);
-
            game->diff_x = event->x - tile_x;
            game->diff_y = event->y - tile_y;
         }