From: Carl Worth Date: Mon, 29 Jan 2007 14:14:50 +0000 (-0800) Subject: Add some minimal GTK+ love to kub X-Git-Url: https://git.cworth.org/git?p=kub;a=commitdiff_plain;h=37bb3dc4133f4317de3b00423fea6778248c27ca Add some minimal GTK+ love to kub This initializes GTK+, creates a window, and establishes 4 callback functions for handling expose, key press, and button press/release events. So far, the callbacks are just printing things to stdout and not really doing anything useful yet. --- diff --git a/Makefile b/Makefile index c8fbe33..f51e1cd 100644 --- a/Makefile +++ b/Makefile @@ -2,10 +2,11 @@ WARN_CFLAGS=-Wall -Wpointer-arith -Wstrict-prototypes \ -Wmissing-prototypes -Wmissing-declarations \ -Wnested-externs -fno-strict-aliasing -KUB_CFLAGS=$(WARN_CFLAGS) +KUB_CFLAGS=$(WARN_CFLAGS) `pkg-config --cflags gtk+-2.0` -DGTK_DISABLE_DEPRECATED +KUB_LDFLAGS=`pkg-config --libs gtk+-2.0` kub: kub.c - $(CC) $(KUB_CFLAGS) -o $@ $^ + $(CC) $(KUB_CFLAGS) $(KUB_LDFLAGS) -o $@ $^ clean: rm -f kub *.o diff --git a/kub.c b/kub.c index fc5c8b6..ff19058 100644 --- a/kub.c +++ b/kub.c @@ -1,6 +1,7 @@ #include #include #include +#include char *colors[] = {"Black", "Blue", "Red", "Yellow"}; @@ -37,6 +38,8 @@ typedef struct player { } player_t; #define GAME_MAX_PLAYERS 4 +#define GAME_WINDOW_DEFAULT_WIDTH 800 +#define GAME_WINDOW_DEFAULT_HEIGHT 600 typedef struct game { player_t players[GAME_MAX_PLAYERS]; @@ -264,8 +267,37 @@ static void game_init(game_t *game) deck_shuffle(&game->deck); } -int main(void) +static gboolean on_expose_event (GtkWidget *widget, GdkEventExpose *event, game_t *game) { + printf ("I should be drawing something here\n"); + + return TRUE; +} + +static gboolean on_key_press_event (GtkWidget *widget, GdkEventKey *event, game_t *game) +{ + printf ("You pressed key %d\n", event->keyval); + + return TRUE; +} + +static gboolean on_button_press_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + printf ("You pressed button %d\n", event->button); + + return TRUE; +} + +static gboolean on_button_release_event (GtkWidget *widget, GdkEventButton *event, game_t *game) +{ + printf ("You released button %d\n", event->button); + + return TRUE; +} + +int main(int argc, char *argv[]) +{ + GtkWidget *window; game_t game; srand(time(NULL)); @@ -275,6 +307,35 @@ int main(void) deck_deal(&game, &game.deck); hand_print(&game); deck_print(&game.deck); + + gtk_init (&argc, &argv); + + /* Create a new window */ + window = gtk_window_new (GTK_WINDOW_TOPLEVEL); + gtk_window_set_default_size (GTK_WINDOW (window), + GAME_WINDOW_DEFAULT_WIDTH, + GAME_WINDOW_DEFAULT_HEIGHT); + + gtk_widget_set_events (window, + GDK_EXPOSURE_MASK | + GDK_KEY_PRESS_MASK | + GDK_BUTTON_PRESS_MASK | + GDK_BUTTON_RELEASE_MASK); + + g_signal_connect (G_OBJECT (window), "delete_event", + G_CALLBACK (gtk_main_quit), NULL); + g_signal_connect (G_OBJECT (window), "expose_event", + G_CALLBACK (on_expose_event), &game); + g_signal_connect (G_OBJECT (window), "key_press_event", + G_CALLBACK (on_key_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_press_event", + G_CALLBACK (on_button_press_event), &game); + g_signal_connect (G_OBJECT (window), "button_release_event", + G_CALLBACK (on_button_release_event), &game); + + gtk_widget_show_all (window); + gtk_main (); + return 0; - + }